Thanks a lot Dragon Lord! You're right about this, I should've added some explaining on the stats. Although I'm sure glad you did, since I have absolutely no RQ experience. Bump to you, Dragon Lord. Go to Comment
Moon, those seem like pretty logical steps, but I will not change the original. So in time, new post may spring up as you suggest, But for the time being, It'll remain as it is untill all the other submission have been build around it, then, I'll delete it and add a link back to the original on all the others.
To be honest, I felt bad about doing what you suggested (i did think about it) as it would mean changing the author's original work.
Wow. Quite an impressive bodymod. I can see it as being some kind of legendary "boogeyman" mod in a more advanced cyberpunk society. Perhaps Big Boss Matsu's legendary enforcer, the former Sikh wrestler Guraj, strides into the room... Whispers break out: "I heard he had a loverboy done..." "No way!" "yes!" "Full?" Yadda yadda.
Very interesting. Go to Comment
After reading this I thought 'COOL' a chemical based trap, and then the spiders jumped out at me as cool also. Then I thought of what could be a great red herring, an oddball spider among the rest, like a slightly larger blue spider among the red, it must be important, right? it's just an albino red spider!
perhaps as an added touch, dozens upon dozens of tiny spiders crawl along the goo oblivious and unaffected by the sticking properties of the substance, adding to PCs trepidations and/or confusion. Go to Comment
Absolutely no idea how the inhabitants bypass it. Perhaps there is a secret bypass door in the corridor between the two rooms? Or maybe the basins can be drained remotely form inside upon recognition, with somebody inside looking at the first room's entrance through a firing hole... Go to Comment
Excellent idea that combines a few complex elements into a fairly simple to use mechanic.
I think it might be best placed into a more natural setting like a cave revered for the spiders and perhaps with rumours of a shrine or treasure at the end. The ecology is too complex for it to be easily designed but it is could be the sort of thing that evolved and was then taken advantage of.
I think it's interesting enough that I will try to make a setting to place it in specifically so I can use it (rather than use it to populate a setting). Go to Comment
Great trap, though i'm going to make the mixed substances an acid that eats through leather (good-bye boots!), and then put a thorny passage way afterward (which does damage to those with barefeet) Go to Comment