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The Grey Company
Society/ Organizations  (Combative)   (Country/ State)
Murometz's comment on 2007-09-19 10:01 AM
Well, there is a bunch of goodness here, thats for sure! Just not sure how to vote on it. Will ponder and return again. Go to Comment
The Grey Company
Society/ Organizations  (Combative)   (Country/ State)
dark_dragon's comment on 2007-09-19 11:25 AM
Don't vote! its not mine! Go to Comment
The Grey Company
Society/ Organizations  (Combative)   (Country/ State)
dark_dragon's comment on 2007-09-20 08:46 AM
Thanks a lot Dragon Lord! You're right about this, I should've added some explaining on the stats. Although I'm sure glad you did, since I have absolutely no RQ experience. Bump to you, Dragon Lord. Go to Comment
The Grey Company
Society/ Organizations  (Combative)   (Country/ State)
dark_dragon's comment on 2007-09-24 02:57 PM
Moon, those seem like pretty logical steps, but I will not change the original. So in time, new post may spring up as you suggest, But for the time being, It'll remain as it is untill all the other submission have been build around it, then, I'll delete it and add a link back to the original on all the others.

To be honest, I felt bad about doing what you suggested (i did think about it) as it would mean changing the author's original work.

But I can see how it would work now...

patience... and it will get done Go to Comment
Loverboy-Cybernetics
Items  (Other)   (Combat)
CaptainPenguin's comment on 2007-09-11 11:20 PM
Wow. Quite an impressive bodymod. I can see it as being some kind of legendary "boogeyman" mod in a more advanced cyberpunk society. Perhaps Big Boss Matsu's legendary enforcer, the former Sikh wrestler Guraj, strides into the room... Whispers break out: "I heard he had a loverboy done..." "No way!" "yes!" "Full?" Yadda yadda.
Very interesting. Go to Comment
Loverboy-Cybernetics
Items  (Other)   (Combat)
Scrasamax's comment on 2012-01-04 11:14 PM


Extensive, and there is a fair bit of thought that went into this. Kudos.


Go to Comment
Loverboy-Cybernetics
Items  (Other)   (Combat)
EchoMirage's comment on 2012-01-05 05:06 AM


I could spin a tirade on the medical aspect of the whole thing, but it has sufficient verissimilitude to be believable under pulp science.



The write-up is very good, the names quite evocative.



A good sub, Echo likey.


Go to Comment
Loverboy-Cybernetics
Items  (Other)   (Combat)
Murometz's comment on 2007-09-14 06:50 PM
wow. The detail, as val says, is incredible! You can tell some thought went into this piece. Funny too! (Sacha)

good work, dark_dragon! Go to Comment
Loverboy-Cybernetics
Items  (Other)   (Combat)
valadaar's comment on 2007-09-14 01:16 PM
Holy detail batman!

Nicely done! Go to Comment
Loverboy-Cybernetics
Items  (Other)   (Combat)
dark_dragon's comment on 2007-09-11 06:11 PM
Ok, so, waddyou think?

May add a testimony section eventually, in the form of a medical review/interview with an augmented operative. Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
Scrasamax's comment on 2007-05-07 02:49 PM
After reading this I thought 'COOL' a chemical based trap, and then the spiders jumped out at me as cool also. Then I thought of what could be a great red herring, an oddball spider among the rest, like a slightly larger blue spider among the red, it must be important, right? it's just an albino red spider!

Good work! Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
Cheka Man's comment on 2007-05-07 10:00 AM
Only voted Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
Michael Jotne Slayer's comment on 2007-11-07 09:18 AM
Read this a while back, no idea why I didn't comment on it. The spiders are a great visual that follows a well crafted post. Sweet idea. Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
Murometz's comment on 2007-05-07 12:53 PM
perhaps as an added touch, dozens upon dozens of tiny spiders crawl along the goo oblivious and unaffected by the sticking properties of the substance, adding to PCs trepidations and/or confusion. Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
Drackler's comment on 2007-06-05 03:59 PM
Anything with spiders automatically is great, usually. The fact that you need to encounter both substances is ingenious. Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
valadaar's comment on 2007-05-07 11:22 AM
How do the inhabitants bypass it? There needs to be some way through for someone. Or course with magic, there could be lots of options (Freeze the goo, fly,etc).

Another escape scenerio, but would need to have some advance warning. Two pairs of hip waders per person. Wear first pair through first chemical. Discard. Wear second pair through second chemical.

These pools sound like a great place to hide blob-like monsters. Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
dark_dragon's comment on 2007-05-07 11:41 AM
Absolutely no idea how the inhabitants bypass it. Perhaps there is a secret bypass door in the corridor between the two rooms? Or maybe the basins can be drained remotely form inside upon recognition, with somebody inside looking at the first room's entrance through a firing hole... Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
dark_dragon's comment on 2007-05-07 01:32 PM
Updated: Added the bit about the spiders
(was a great idea, by the way!) Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
Garm's comment on 2013-07-03 09:47 PM
Excellent idea that combines a few complex elements into a fairly simple to use mechanic.

I think it might be best placed into a more natural setting like a cave revered for the spiders and perhaps with rumours of a shrine or treasure at the end. The ecology is too complex for it to be easily designed but it is could be the sort of thing that evolved and was then taken advantage of.

I think it's interesting enough that I will try to make a setting to place it in specifically so I can use it (rather than use it to populate a setting).
Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
caesar193's comment on 2012-07-31 03:24 PM
Great trap, though i'm going to make the mixed substances an acid that eats through leather (good-bye boots!), and then put a thorny passage way afterward (which does damage to those with barefeet) Go to Comment
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