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Bellissa's plea
Plots  (Coincidence)   (Mini-Campaign)
valadaar's comment on 2007-04-19 02:18 PM
A VERY good first post indeed!

My only concern is the with absolutes - the curse is 100% unremovable, etc. Don't agree with those, but I can easily change that :) However, if the curse was removed, the benefits would go too, possibly causing the adventurers to revert to their true age.

Nicely done and well written! Go to Comment
Bellissa's plea
Plots  (Coincidence)   (Mini-Campaign)
Wulfhere's comment on 2007-03-22 05:09 PM
An adventure that could lead to en entire series of further adventures...

This adventure is similar in some ways to The Wheezing Dragon. The plot will work best if there are some elements of moral ambiguity to the situation: Are dragons of Belissa's line irredeemably evil? Who attacked Belissa and why?

Protecting the eggs and hatchlings could be quite a challenge in itself: There are sure to be many who would like to seize such for themselves, or simply slay the creatures. Additionally, what treasure the dragon left behind might draw quite a bit of attention. The climax of "The Hobbit" comes to mind, with armies converging on the site...

The rewards for helping the dragon need not be overpowering: A greater lifespan is a great "in-game" benefit that has little effect beyond the roleplaying aspect (how many adventurers die of old age?), but immunity to spells or other combat-related resistances could become a major factor in future scenarios. An option would be to grant these powers to the adventurers' children; as the adventurers protect her children, so her power would protect theirs. Go to Comment
Bellissa's plea
Plots  (Coincidence)   (Mini-Campaign)
Wulfhere's comment on 2007-04-19 11:21 AM
When I think of baby dragons, I always think of the ones from the film Dragonslayer:

http://moviejpegs1.tripod.com/sitebuildercontent/sitebuilderfiles/Baby_Bat_Dragon.jpg

They were kind of nasty, bat-like reptilian monstrosities... Go to Comment
Bellissa's plea
Plots  (Coincidence)   (Mini-Campaign)
Wulfhere's comment on 2007-04-03 10:52 AM
This one came out well. Go to Comment
Bellissa's plea
Plots  (Coincidence)   (Mini-Campaign)
dark_dragon's comment on 2007-04-19 02:13 AM
Have found suitable picture: http://elfwood.lysator.liu.se/art/n/e/nelson/baby_dragon.gif.html should give an idea... Go to Comment
Bellissa's plea
Plots  (Coincidence)   (Mini-Campaign)
dark_dragon's comment on 2007-03-31 09:47 AM
Hi, thanks Wulfhere.

Regarding the essential evil/good of dragons, I wanted to leave that to the GM, since I know that some settings have inherently evil dragons (eg coloured dragons in D&D), while others have a different view.

I think that you are right: it would be as harder moral choice if the dragon was perceived as evil in the general mind. This however does not mean that the dragons have to actually be evil, just that the general populace find her (or dragons in general) evil. I am personally of the view that all sentient being should have a choice, including in the game world. If I was running this I would probably make Bellissa in the moral "grey zone", making the choice more difficult by not tainting the dragonlings with evil (in which case they might just slaughter them without guilt), but making sure that the adventurers know of "wrong" moral choices by their mother.

I really like the idea about her power protecting the adventurer's children as long as they protect hers! it makes sense and is much neater than granting them anything beyond the already existing loot. Although it might not work for all parties...

Certainly the hatchlings bring problems of their own, which is why this can really be approached as a stepping stone to other adventures. I especially like the idea of the heros having to look everywhere for instruction as to how to care for a baby dragon, making them run around to find draco-nannies if you wish. I also imagine that a nice loot will only compensate the added trouble that the hatchling cause, rather than be a true reward. Go to Comment
Bellissa's plea
Plots  (Coincidence)   (Mini-Campaign)
dark_dragon's comment on 2007-04-03 03:49 AM
Thanks Dozus!

Actually I was thinking of adding some kind of human acolyte initially. Eventually they were cut out simply because I could not see why Bellissa would let her kids go with the un-prepared adventurers if the acolyte was already well versed in dragon lore and customs. But having them walk in at the wrong moment, it would be really interesting to see how the players react. Lots and lots of potential for trouble!

The order would also be a fantastic addition to the world where this initially happens. They could provide guidance, help, and tips when found. Or, they could be a constant thorn to the PCs, believing them unworthy and self interested, and unsuitable to care for dragonlings... I like that a lot actually. The order adds the depth that makes it fit into the gameworld.

Now, once I find out how to add linked subs..... Go to Comment
Bellissa's plea
Plots  (Coincidence)   (Mini-Campaign)
dark_dragon's comment on 2007-04-07 04:57 AM
Updated: spelling mistakes rooted out! Go to Comment
Bellissa's plea
Plots  (Coincidence)   (Mini-Campaign)
Thewizard63's comment on 2007-10-01 10:12 AM
I imagine that as a pregnant creature, it had to feed/terrorize more often, and thereby causing the towns to request the king to send a battalion of knights to dispatch the known, but up until now dormant threat. And was it only justification to retrieve the kingdom's stolen/lost item. This adventure spark has set my plot fire ablaze. Thanks.

I am looking for what my players will do after this current campaign ends. This will fit in, and solve.

I know it's late but I am young to the forum. I like the possibilities here. Go to Comment
Bellissa's plea
Plots  (Coincidence)   (Mini-Campaign)
Nafar's comment on 2010-09-28 07:57 PM
Only voted Go to Comment
Bellissa's plea
Plots  (Coincidence)   (Mini-Campaign)
Dossta's comment on 2011-01-14 12:29 PM


Just . . .  wow.  My soft spot for dragons might be messing with my judgement here, but really, who wouldn't want a dragon as their friend?  The only concern I have is that, once the dragonlings are a bit older, they become formidable companions.  It's a lot of power to grant an adventuring party, especially early in their careers.



Some ways to offset this:



General prejudice of the population against the dragon-friends.  They might have a hard time finding work after this.



Weapons with anti-dragon powers now work equally well against PCs.



Perhaps only allow one or two dragonlings to survive, to be cared for by the whole party rather than by each member.  If the party ever splits, expect custody disputes to ensue.



These are rather small nitpicks to an otherwise excellent submission.  Have an HoH!


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