After reading this I thought 'COOL' a chemical based trap, and then the spiders jumped out at me as cool also. Then I thought of what could be a great red herring, an oddball spider among the rest, like a slightly larger blue spider among the red, it must be important, right? it's just an albino red spider!
perhaps as an added touch, dozens upon dozens of tiny spiders crawl along the goo oblivious and unaffected by the sticking properties of the substance, adding to PCs trepidations and/or confusion. Go to Comment
Absolutely no idea how the inhabitants bypass it. Perhaps there is a secret bypass door in the corridor between the two rooms? Or maybe the basins can be drained remotely form inside upon recognition, with somebody inside looking at the first room's entrance through a firing hole... Go to Comment
Excellent idea that combines a few complex elements into a fairly simple to use mechanic.
I think it might be best placed into a more natural setting like a cave revered for the spiders and perhaps with rumours of a shrine or treasure at the end. The ecology is too complex for it to be easily designed but it is could be the sort of thing that evolved and was then taken advantage of.
I think it's interesting enough that I will try to make a setting to place it in specifically so I can use it (rather than use it to populate a setting). Go to Comment
Great trap, though i'm going to make the mixed substances an acid that eats through leather (good-bye boots!), and then put a thorny passage way afterward (which does damage to those with barefeet) Go to Comment
Very nice, it has it's poignant moments and as Cheka said, the idea of baby dragons is a cute one, akin to the round precious moment's like creations found in ceramics boutiques, rather than dragons hatching like voracious insta-predators.
I, too, have a softspot for dragons. This is a nice and simple sub that is adaptable to pretty much any situation. An excellent first sub, DD. :)
You might could complicate things by throwing in a monk of the Tagma Drakontas. The monk might assist the PCs, or walk in at just the wrong moment: when Bellissa breathes her last and the PCs are standing over her. The zealous monk jumps to conclusions and a standoff is made. Go to Comment
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.