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Loverboy-Cybernetics
Items  (Other)   (Combat)
dark_dragon's comment on 2007-09-11 06:11 PM
Ok, so, waddyou think?

May add a testimony section eventually, in the form of a medical review/interview with an augmented operative. Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
Scrasamax's comment on 2007-05-07 02:49 PM
After reading this I thought 'COOL' a chemical based trap, and then the spiders jumped out at me as cool also. Then I thought of what could be a great red herring, an oddball spider among the rest, like a slightly larger blue spider among the red, it must be important, right? it's just an albino red spider!

Good work! Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
Cheka Man's comment on 2007-05-07 10:00 AM
Only voted Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
Michael Jotne Slayer's comment on 2007-11-07 09:18 AM
Read this a while back, no idea why I didn't comment on it. The spiders are a great visual that follows a well crafted post. Sweet idea. Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
Murometz's comment on 2007-05-07 12:53 PM
perhaps as an added touch, dozens upon dozens of tiny spiders crawl along the goo oblivious and unaffected by the sticking properties of the substance, adding to PCs trepidations and/or confusion. Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
Drackler's comment on 2007-06-05 03:59 PM
Anything with spiders automatically is great, usually. The fact that you need to encounter both substances is ingenious. Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
valadaar's comment on 2007-05-07 11:22 AM
How do the inhabitants bypass it? There needs to be some way through for someone. Or course with magic, there could be lots of options (Freeze the goo, fly,etc).

Another escape scenerio, but would need to have some advance warning. Two pairs of hip waders per person. Wear first pair through first chemical. Discard. Wear second pair through second chemical.

These pools sound like a great place to hide blob-like monsters. Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
dark_dragon's comment on 2007-05-07 11:41 AM
Absolutely no idea how the inhabitants bypass it. Perhaps there is a secret bypass door in the corridor between the two rooms? Or maybe the basins can be drained remotely form inside upon recognition, with somebody inside looking at the first room's entrance through a firing hole... Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
dark_dragon's comment on 2007-05-07 01:32 PM
Updated: Added the bit about the spiders
(was a great idea, by the way!) Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
Garm's comment on 2013-07-03 09:47 PM
Excellent idea that combines a few complex elements into a fairly simple to use mechanic.

I think it might be best placed into a more natural setting like a cave revered for the spiders and perhaps with rumours of a shrine or treasure at the end. The ecology is too complex for it to be easily designed but it is could be the sort of thing that evolved and was then taken advantage of.

I think it's interesting enough that I will try to make a setting to place it in specifically so I can use it (rather than use it to populate a setting).
Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
caesar193's comment on 2012-07-31 03:24 PM
Great trap, though i'm going to make the mixed substances an acid that eats through leather (good-bye boots!), and then put a thorny passage way afterward (which does damage to those with barefeet) Go to Comment
Phineas Clavius's Tract on the Myth-time
Items  (Books and Scrolls)   (Campaign Defining)
Murometz's comment on 2007-09-19 10:06 AM
well, this looks mighty interesting. Go to Comment
Phineas Clavius's Tract on the Myth-time
Items  (Books and Scrolls)   (Campaign Defining)
Wulfhere's comment on 2007-05-03 01:30 PM
I would structure this as a scroll, keeping it "locked". Then each different part of the legendry can become a separate part of the scroll.

You should paste the text into a Word Processing program to catch the few grammatical and spelling errors that crept into the sub. Go to Comment
Phineas Clavius's Tract on the Myth-time
Items  (Books and Scrolls)   (Campaign Defining)
dark_dragon's comment on 2007-04-27 10:02 AM
Hey all.
This is a post meant to define the belief system and mythical history of my in-work setting, ELbelos. Please tear it apart as much as you can!

I am wondering whether I should continue this post in the direction it is going in now. Your input is more than welcome!

Of particular note:
the format: should it be in this format? Could a staight expository post be better?
the tone: Is it right?
Clarity: Is what is written so far clear? Too convoluted?

More to come in soon to fill those subheaders...

MOON: Sorry about taking the names of the Elventi, I'll try and change it for the next post. Go to Comment
Phineas Clavius's Tract on the Myth-time
Items  (Books and Scrolls)   (Campaign Defining)
dark_dragon's comment on 2007-05-06 07:26 AM
Will do! Currently working on it for plot lines and content! Go to Comment
Phineas Clavius's Tract on the Myth-time
Items  (Books and Scrolls)   (Campaign Defining)
dark_dragon's comment on 2007-09-19 10:10 AM
hey muro! thanks, its part of a full setting I'm fleshing out. I'll get to add more as time progresses, but it will probably take a while before completion. Go to Comment
Bellissa's plea
Plots  (Coincidence)   (Mini-Campaign)
Scrasamax's comment on 2007-04-08 12:47 AM
Very nice, it has it's poignant moments and as Cheka said, the idea of baby dragons is a cute one, akin to the round precious moment's like creations found in ceramics boutiques, rather than dragons hatching like voracious insta-predators.

Three thumbs up. Go to Comment
Bellissa's plea
Plots  (Coincidence)   (Mini-Campaign)
Cheka Man's comment on 2007-03-31 12:29 PM
The image of newborn baby dragons is so sweet. 5/5 Go to Comment
Bellissa's plea
Plots  (Coincidence)   (Mini-Campaign)
Dozus's comment on 2007-04-02 05:47 PM
I, too, have a softspot for dragons. This is a nice and simple sub that is adaptable to pretty much any situation. An excellent first sub, DD. :)

You might could complicate things by throwing in a monk of the Tagma Drakontas. The monk might assist the PCs, or walk in at just the wrong moment: when Bellissa breathes her last and the PCs are standing over her. The zealous monk jumps to conclusions and a standoff is made. Go to Comment
Bellissa's plea
Plots  (Coincidence)   (Mini-Campaign)
Drackler's comment on 2007-04-06 06:13 PM
A few minute spelling mistakes, but an excellently fleshed out submission. Go to Comment
Total Comments:
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