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Magical Magic Items
Articles  (Rules and Advice)   (Game Mastering)
manfred's comment on 2005-12-14 12:03 PM
We had already several talks on this topic, and this is a fine approach on an age-old problem.

Good work. Go to Comment
Magical Magic Items
Articles  (Rules and Advice)   (Game Mastering)
MoonHunter's comment on 2007-10-24 10:45 AM
I missed this one when it was put up, a oversight that has been corrected.

I have to agree with this one. In the source material, magic is special. While enchanted things exist, they have an imbedded element to the world. They are part of the mythic and historical flow of the world. Thus they are special and powerful.

Okay, I can go on and on, on this topic. You have all seen my version 'The Speed Limit is ' - about Magic Items and Swords. Why does it always have to be swords?. So I want all you people reading this to take a good hard look at things in your own games. Go to Comment
Magical Magic Items
Articles  (Rules and Advice)   (Game Mastering)
Cheka Man's comment on 2006-02-27 07:29 PM
This is really good to read, and helpful for world building too. Go to Comment
Magical Magic Items
Articles  (Rules and Advice)   (Game Mastering)
Michael Jotne Slayer's comment on 2007-10-25 06:04 AM
Great work. I really liked the consept and name of Spirit Iron.
Articles like these are always helpful to read, even for the most jaded GM. Go to Comment
Magical Magic Items
Articles  (Rules and Advice)   (Game Mastering)
Mourngrymn's comment on 2005-12-14 12:47 PM
This is a wonderful tool as I have too having this same conversation with myself on the subject of magic items and their rarity. I really like the idea of the items attuning themselves to the wearer or the weilder by their actions.

That is a great and workable idea. Go to Comment
Magical Magic Items
Articles  (Rules and Advice)   (Game Mastering)
Murometz's comment on 2012-12-06 04:40 PM
Very good! Go to Comment
Magical Magic Items
Articles  (Rules and Advice)   (Game Mastering)
valadaar's comment on 2007-10-23 10:56 AM
Bump! Nice one! Go to Comment
Magical Magic Items
Articles  (Rules and Advice)   (Game Mastering)
tinypoisonousfish's comment on 2010-01-09 09:21 PM
Great article. The mystery aspect is very important, especially critical for the particularly arcane. Weapons (and other items) that change over time with epic events or the bearer is also great, so is special materials.

In my game there are special fabled swords called Kio blades, made from an alloy of meteoric iron. The Kio word for meteor is Yhkimejin, related to the term for (once mortal) male celestial warriors,the Yhkimijin, that battle chaos and demons to keep them from invading the Nine Boughs, reality as they see it. A meteor is really the dropping blade of a fallen Yhkimiji. A smith finds this rare metal and makes a Kio blade,so the warrior who wields it must always be true and virtuous; once they die, they replace the fallen celestial warrior, literally guarding the Nine Boughs from the end of the world. Go to Comment
Grunderkin
Items  (Melee Weapons)   (Combat)
CaptainPenguin's comment on 2006-01-30 11:04 PM
Very good.

4/5. Go to Comment
Grunderkin
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2004-08-19 12:17 AM
I like items in sets, but that is just me. I also like the historical and mythic feel to this piece. Two thumbs up. Go to Comment
Grunderkin
Items  (Melee Weapons)   (Combat)
Scrasamax's comment on 2004-08-19 06:31 AM
The back story is certainly well done, and kudos on the names, I like them. The Unseen Killer power seems out of odds with the rest of the weapon, being widely visable and brandished frequently. I think perhaps it's sheath could have this magical property such as the sheath of Excaliber prevented it's owner from being slain in battle.

Ought to start a thread on magic sheaths for swords mundane and otherwise.

3/5 Go to Comment
Grunderkin
Items  (Melee Weapons)   (Combat)
cmagoun2's comment on 2004-08-19 07:28 AM
Well, one thing to realize is that in my world, all weapons tend to gain powers from their legends and from the deeds and desires of their users. The causal relationship is a little vague, so I don't know whether Sophia's desire to hide the weapon gave it that power, or whether the fact that she managed to hide it gave it the power. Nonetheless, the power comes from that story.

In any case, thanks for the comments. Go to Comment
Grunderkin
Items  (Melee Weapons)   (Combat)
valadaar's comment on 2013-05-24 07:58 AM
Good background, good writing. Power level seems a trifle high to me, but that is a minor concern. Go to Comment
First Blood
Items  (Melee Weapons)   (Combat)
Barbarian Horde's comment on 2005-01-17 08:18 PM
Wow. I really like the sword and story. I give it a golf clap, no,two golf claps.
5/5 Go to Comment
First Blood
Items  (Melee Weapons)   (Combat)
Ria Hawk's comment on 2004-08-23 06:22 PM
Yay! Another Bostonia fan! Go to Comment
First Blood
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2004-08-19 12:10 AM
Two thumbs and a paw up. I rate it very, very highly. Has a history, a touch of mythic, some elements of the practical. All in all, worthy. Go to Comment
First Blood
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2004-08-24 02:08 AM
*cue laugh track* More than a mere fan Ria. Check the credits. Go to Comment
First Blood
Items  (Melee Weapons)   (Combat)
Shadoweagle's comment on 2004-08-19 08:52 PM
Very nice, Cmagoun2. 5/5 Go to Comment
First Blood
Items  (Melee Weapons)   (Combat)
Scrasamax's comment on 2004-08-19 06:33 AM
I like this one alot, especially the fact that no enchantment lasts very long. Excellently done.

5/5 Go to Comment
First Blood
Items  (Melee Weapons)   (Combat)
cmagoun2's comment on 2004-08-26 08:42 AM
Darn straight I am a fan!!! Go to Comment
Total Comments:
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