I missed this one when it was put up, a oversight that has been corrected.
I have to agree with this one. In the source material, magic is special. While enchanted things exist, they have an imbedded element to the world. They are part of the mythic and historical flow of the world. Thus they are special and powerful.
This is a wonderful tool as I have too having this same conversation with myself on the subject of magic items and their rarity. I really like the idea of the items attuning themselves to the wearer or the weilder by their actions.
Great article. The mystery aspect is very important, especially critical for the particularly arcane. Weapons (and other items) that change over time with epic events or the bearer is also great, so is special materials.
In my game there are special fabled swords called Kio blades, made from an alloy of meteoric iron. The Kio word for meteor is Yhkimejin, related to the term for (once mortal) male celestial warriors,the Yhkimijin, that battle chaos and demons to keep them from invading the Nine Boughs, reality as they see it. A meteor is really the dropping blade of a fallen Yhkimiji. A smith finds this rare metal and makes a Kio blade,so the warrior who wields it must always be true and virtuous; once they die, they replace the fallen celestial warrior, literally guarding the Nine Boughs from the end of the world. Go to Comment
The back story is certainly well done, and kudos on the names, I like them. The Unseen Killer power seems out of odds with the rest of the weapon, being widely visable and brandished frequently. I think perhaps it's sheath could have this magical property such as the sheath of Excaliber prevented it's owner from being slain in battle.
Ought to start a thread on magic sheaths for swords mundane and otherwise.
Well, one thing to realize is that in my world, all weapons tend to gain powers from their legends and from the deeds and desires of their users. The causal relationship is a little vague, so I don't know whether Sophia's desire to hide the weapon gave it that power, or whether the fact that she managed to hide it gave it the power. Nonetheless, the power comes from that story.
The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said.
Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example.