Strolen\s Citadel content. 
Averoth the Barbaric
Locations  (Country/ State)   (Plains)
caesar193's comment on 2012-09-12 02:46 PM
The thing that keeps the Raiders from raiding other countries is that the border would (probably) be fairly well defended. Why would you let such Averothian violent riff-raff into your nice, pristine country? So the neighboring places would probably set up walls and patrols and such. And as for the peasants, well, this is there home. They have buried generations in this soil. They know nothing of the outside world, so they have no idea whether or not the Averothian conditions are the norm, or even better than most. All they know is what they do. Added to the inherent danger of moving (getting past the baron, the raiders, and the border), they mostly just suffer in silence. There are some groups who have tried and succeeded, but they have no way of telling their buddies about how great this new place is. Go to Comment
A Village in Turmoil
Dungeons  (Mountains)   (Rooms/ Halls)
Cheka Man's comment on 2012-08-15 03:09 PM
Only voted Go to Comment
A Village in Turmoil
Dungeons  (Mountains)   (Rooms/ Halls)
valadaar's comment on 2014-09-11 09:55 AM
I think some explanation as to how the child is so terribly effective at murder? Just not knowing it was evil is not enough, and it seems to be able to eat prestigious amounts of flesh to need to go out every night.

A simple feral kid/adult does not cut it. Its a great setup, with details (though the noteworthy locations contains most non-noteworthy locations). But the meat of the plot needs work.
Go to Comment
A Village in Turmoil
Dungeons  (Mountains)   (Rooms/ Halls)
Kassy's comment on 2012-08-15 05:00 AM
Only voted Go to Comment
A Village in Turmoil
Dungeons  (Mountains)   (Rooms/ Halls)
caesar193's comment on 2012-08-14 03:00 PM
Update: Finally, out of my 'In work' folder. Go to Comment
A Village in Turmoil
Dungeons  (Mountains)   (Rooms/ Halls)
knowman's comment on 2013-02-08 11:32 AM
I wasn't terribly impressed until the end - don't get me wrong, it was a solid idea, just not overly remarkable. And then I read the last paragraph and was completely creeped out. It really transforms the whole story and takes the adventure to a much higher, much darker level. Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
Scrasamax's comment on 2012-08-14 08:30 AM
I like the combination of the vampiric weapon with the growing sentient weapon. Well done. Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
Cheka Man's comment on 2012-08-14 08:00 AM
An interesting weapon, the better it gets, the more controlling it gets. Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
valadaar's comment on 2012-08-17 09:14 AM
I took like the idea, but it seems to ramp up far too fast. I've seem some 1st level characters in 1st ed AD&D manage to do 19+ hp on one hit _without_ magic enhancement (Longsword, high strength, large target).

The progression will be a sort of accelerated Fibonacci series and unless PCs miss a lot, they are going to be fighting off a high intelligence sword very quickly, making this more a booby trap then anything subtle.

Since you have called it Soul drinker, I would think a better mechanic would be only killing strikes count towards increasing the blade's intelligence, and perhaps only +1 point accumulative per kill.






Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
valadaar's comment on 2012-08-17 12:48 PM
Sorry - your terminology was very similar to that typically used by AD&D - especially earlier variants - that I assumed it was your intent.
If a more general approach is intended then avoiding specific numbers and 'game' terms may be better.

Most subs here are light on actual mechanics for this reason. The germ of the idea - that the weapon becomes more intelligent and harder to control is really what is good here. Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
Kassy's comment on 2012-08-14 06:03 AM
Only voted Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
Redgre's comment on 2012-08-14 08:05 AM
Interesting sword with a neat mechanic. I think as an NPC cursed item, it would work really good as is. If I were to give it to the PCs, I'd want to slow that intelligence gain. It's still cursed and dangerous, but giving the PCs a bit more time for the curse to 'build up', would make for better role playing. Out of curiosity, who's soul does it suck? Under normal circumstances I'd say it's the guy who gets hit with the business end of the sword and not the user. Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
caesar193's comment on 2012-08-14 01:04 PM
Yes, its the guy who gets sliced who's soul gets drained and thrown back at them. Of course, though, once it gets smart enough, the wielder's soul's in trouble... Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
caesar193's comment on 2012-08-17 11:07 AM
I don't do AD&D, so I wasn't sure how much damage a single strike would deal (nor am i familiar with other combat systems). Though the only killing blows up the intelligence is a good idea. Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
caesar193's comment on 2012-08-17 11:12 AM
Update: Slowed intelligence gain. Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
Strolen's comment on 2012-08-12 11:55 AM
All said, I enjoyed reading it. I haven't seen the real legend so this is the only time I have really heard the story about it.

Neat. Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
Cheka Man's comment on 2012-08-09 05:08 PM
How do people know what is a branch of the Tree and what is just a normal tree? Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
valadaar's comment on 2013-04-22 01:44 PM
I like the core idea - very much in fact - but the ants and adventures seem to come up short compared to the vast potential of a realm-spanning tree such as this.

Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
Kassy's comment on 2012-08-10 08:27 AM
Only voted Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
caesar193's comment on 2012-08-09 08:21 PM
I never actually though about that. I suppose the easy answer would be magic, which is why I'm not going to resort to it. I'll think about it. Go to Comment
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