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A Village in Turmoil
Dungeons  (Mountains)   (Rooms/ Halls)
Cheka Man's comment on 2012-08-15 03:09 PM
Only voted Go to Comment
A Village in Turmoil
Dungeons  (Mountains)   (Rooms/ Halls)
Kassy's comment on 2012-08-15 05:00 AM
Only voted Go to Comment
A Village in Turmoil
Dungeons  (Mountains)   (Rooms/ Halls)
caesar193's comment on 2012-08-14 03:00 PM
Update: Finally, out of my 'In work' folder. Go to Comment
A Village in Turmoil
Dungeons  (Mountains)   (Rooms/ Halls)
knowman's comment on 2013-02-08 11:32 AM
I wasn't terribly impressed until the end - don't get me wrong, it was a solid idea, just not overly remarkable. And then I read the last paragraph and was completely creeped out. It really transforms the whole story and takes the adventure to a much higher, much darker level. Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
Scrasamax's comment on 2012-08-14 08:30 AM
I like the combination of the vampiric weapon with the growing sentient weapon. Well done. Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
Cheka Man's comment on 2012-08-14 08:00 AM
An interesting weapon, the better it gets, the more controlling it gets. Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
valadaar's comment on 2012-08-17 09:14 AM
I took like the idea, but it seems to ramp up far too fast. I've seem some 1st level characters in 1st ed AD&D manage to do 19+ hp on one hit _without_ magic enhancement (Longsword, high strength, large target).

The progression will be a sort of accelerated Fibonacci series and unless PCs miss a lot, they are going to be fighting off a high intelligence sword very quickly, making this more a booby trap then anything subtle.

Since you have called it Soul drinker, I would think a better mechanic would be only killing strikes count towards increasing the blade's intelligence, and perhaps only +1 point accumulative per kill.






Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
valadaar's comment on 2012-08-17 12:48 PM
Sorry - your terminology was very similar to that typically used by AD&D - especially earlier variants - that I assumed it was your intent.
If a more general approach is intended then avoiding specific numbers and 'game' terms may be better.

Most subs here are light on actual mechanics for this reason. The germ of the idea - that the weapon becomes more intelligent and harder to control is really what is good here. Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
Kassy's comment on 2012-08-14 06:03 AM
Only voted Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
Redgre's comment on 2012-08-14 08:05 AM
Interesting sword with a neat mechanic. I think as an NPC cursed item, it would work really good as is. If I were to give it to the PCs, I'd want to slow that intelligence gain. It's still cursed and dangerous, but giving the PCs a bit more time for the curse to 'build up', would make for better role playing. Out of curiosity, who's soul does it suck? Under normal circumstances I'd say it's the guy who gets hit with the business end of the sword and not the user. Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
caesar193's comment on 2012-08-14 01:04 PM
Yes, its the guy who gets sliced who's soul gets drained and thrown back at them. Of course, though, once it gets smart enough, the wielder's soul's in trouble... Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
caesar193's comment on 2012-08-17 11:07 AM
I don't do AD&D, so I wasn't sure how much damage a single strike would deal (nor am i familiar with other combat systems). Though the only killing blows up the intelligence is a good idea. Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
caesar193's comment on 2012-08-17 11:12 AM
Update: Slowed intelligence gain. Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
Strolen's comment on 2012-08-12 11:55 AM
All said, I enjoyed reading it. I haven't seen the real legend so this is the only time I have really heard the story about it.

Neat. Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
Cheka Man's comment on 2012-08-09 05:08 PM
How do people know what is a branch of the Tree and what is just a normal tree? Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
valadaar's comment on 2013-04-22 01:44 PM
I like the core idea - very much in fact - but the ants and adventures seem to come up short compared to the vast potential of a realm-spanning tree such as this.

Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
Kassy's comment on 2012-08-10 08:27 AM
Only voted Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
caesar193's comment on 2012-08-09 08:21 PM
I never actually though about that. I suppose the easy answer would be magic, which is why I'm not going to resort to it. I'll think about it. Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
caesar193's comment on 2012-08-09 08:47 PM
Update: Added how the tree marking where the branch comes in is distinguishable. Also added a plot hook. Go to Comment
First Encounters with an Unknown Tribe
Articles  (Campaign)   (Gaming - In General)
Strolen's comment on 2012-08-05 07:17 AM
While I may also disagree with the finality of the statement, I actually like the thoughts behind it and if you put all this in a specific scenario then I think it could be a great post.

Might even be cool to do one for each scenario and how it might go. "Peaceful Encounters with an Unknown Tribe" and "Fighting Encounters with an Unknown Tribe" and play them both out.

I like the core idea if played out! I am not as much against it as the others if used more of a thought creator on how an encounter may progress. Go to Comment
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