Your first point, that of the orc wizard and the illusions- the wizard made those illusions to hide the dock. The escape boat was the orcs (they need something to go raid people and get food, supplies, etc). The traps were set by the orcs, and were to stop people coming from the dock to the library. I was thinking things in the nature of pit traps. They would slow the orcs down more than the PCs because the PCs would be to busy running than checking on traps, and would (probably) evade any traps they set off. As to the third thing, in my world orcs are smart and organized. If they aren't in yours, feel free making the monsters something a bit more organized.
And- Barrels? I know of The Hobbit, but I have never read it. What do barrels have to do with anything? Go to Comment
They don't let the PCs escape down a known escape route. They pursued them, didn't they? The tunnel leading to the boats is presumed to be opposite the ladder down to the ladder. The PCs would either be in the middle of the library, or by the tunnel (or maybe in some place nobody but a player could possibly think worth investigating), so the orcs couldn't possibly get between the PCs and the exit.
And yes, if the PCs want to be covert, then let them use the boat. But nobody knows about the boat, because of the illusion hiding the dock (and they leave at night), so they would have to reconnoiter the area at night to even have a chance of finding it. Go to Comment
The orcs are wagering bad jobs, like the duty shifts, latrine cleaning, and such. Or they don't have to play poker at all.
If you want to have some wizard in room 2 making the boulders invisible, go right ahead. My orc wizard is a bit lazy, and doesn't want to go to extremes to stop the intruders, and feels the walk and the boulders is enough. He just wants to make sure he lives, and so blocks attacks.
And the dock protection- they think that the illusions hiding the dock and the traps in the tunnel are enough. If you want to throw a couple of orcs in the dock, go right ahead. I just think that it might be unfair to the PCs to have to ready the boat, defend the dock from the horde coming down the tunnel, and kill a couple of orcs on the dock. Go to Comment
An alright idea - except for the nondescript monster, and the splatter. It could use far more Lovecraft horror.
Also, what about fighting the monster? Players will come in, and get murdered by the anti-god monster? Go to Comment
The goblins, as I have them in my world, the goblins have a strong tribal identity, because they are the weakest race, and thus can only hope to survive by sticking together. Thus, Groggar would not be outcasted, because they would need every fighter they can get. Groggar was simply outcasted from his peers, not the actual tribe, because of his genius. Go to Comment
I would have been interested to see some of the spiritual connotations and concepts associated with the labyrinth, or perhaps a tad bit of history of the classical maze. I was aware of the difference before reading this submission, which is very much more about labyrinths not being mazes. Go to Comment