The orcs are wagering bad jobs, like the duty shifts, latrine cleaning, and such. Or they don't have to play poker at all.
If you want to have some wizard in room 2 making the boulders invisible, go right ahead. My orc wizard is a bit lazy, and doesn't want to go to extremes to stop the intruders, and feels the walk and the boulders is enough. He just wants to make sure he lives, and so blocks attacks.
And the dock protection- they think that the illusions hiding the dock and the traps in the tunnel are enough. If you want to throw a couple of orcs in the dock, go right ahead. I just think that it might be unfair to the PCs to have to ready the boat, defend the dock from the horde coming down the tunnel, and kill a couple of orcs on the dock. Go to Comment
An alright idea - except for the nondescript monster, and the splatter. It could use far more Lovecraft horror.
Also, what about fighting the monster? Players will come in, and get murdered by the anti-god monster? Go to Comment
The goblins, as I have them in my world, the goblins have a strong tribal identity, because they are the weakest race, and thus can only hope to survive by sticking together. Thus, Groggar would not be outcasted, because they would need every fighter they can get. Groggar was simply outcasted from his peers, not the actual tribe, because of his genius. Go to Comment
I would have been interested to see some of the spiritual connotations and concepts associated with the labyrinth, or perhaps a tad bit of history of the classical maze. I was aware of the difference before reading this submission, which is very much more about labyrinths not being mazes. Go to Comment