I would have been interested to see some of the spiritual connotations and concepts associated with the labyrinth, or perhaps a tad bit of history of the classical maze. I was aware of the difference before reading this submission, which is very much more about labyrinths not being mazes. Go to Comment
I really like this idea and it could work well in a campaign I'm running where the lines of good and evil are very blurred and perspective is the point. Especially considering that they are not even simply a nuisance and they do not seem to fight back which could make moral savvy pcs think about they're actions if they are just killing them. Go to Comment
The saliva is an acid of sorts, as I put in there. The Shnickel's predators are pretty much anything that eats toads, from the everyday to monsters. The Shnickels possess no special characteristics that would make foxes, herons, snakes, etc., not want to eat them. Their predators are the normal creatures of the wood, not anything special. Go to Comment
Any unstable poor country really. Trying to figure out why the peasants would stay for one. My second main question would be what keeps these lawless crews from constantly pillaging or invading the surrounding countries. Sure seems like they would be much easier targets than staying local with all the different enemies available.
Also, the king...wow. Place would be insane to be in. No friends anywhere and unless you can defend yourself, you are dead. Crazy.
Extra points for describing the bands, people and adding some plot ideas. I can see somebody using this, or at least parts of it, in a game! Go to Comment
The thing that keeps the Raiders from raiding other countries is that the border would (probably) be fairly well defended. Why would you let such Averothian violent riff-raff into your nice, pristine country? So the neighboring places would probably set up walls and patrols and such. And as for the peasants, well, this is there home. They have buried generations in this soil. They know nothing of the outside world, so they have no idea whether or not the Averothian conditions are the norm, or even better than most. All they know is what they do. Added to the inherent danger of moving (getting past the baron, the raiders, and the border), they mostly just suffer in silence. There are some groups who have tried and succeeded, but they have no way of telling their buddies about how great this new place is. Go to Comment