Strolen\s Citadel content. 
Sanguis Isles
Locations  (Country/ State)   (Water)
Dossta's comment on 2012-09-28 12:01 AM
I agree with you in sentiment, caesar, I really do. The entire world doesn't have to revolve around the PCs -- in fact it shouldn't, in order to preserve a certain versimilitude within the setting.

That said, I believe that most submissions on Strolen's are judged for their usefulness within a game. If there's no reason to send the PCs here, then the islands *might* make a footnote on a map somewhere, or might be mentioned in passing by a random NPC, grumbling about shipping costs. But that's it, really.

When it comes right down to it, as a GM we must cater to the party and to our players if we want to have a good game. No matter how detailed or realistic a place is, it will never see the time of day in someone's game otherwise. It's not that this location is *bad* -- your writing is rather good, and I like it's internal consistency -- it's just not very useful. Just my 2c, man. Go to Comment
Sanguis Isles
Locations  (Country/ State)   (Water)
Dossta's comment on 2012-09-28 12:44 PM
The added plot hooks do help to increase the value for this location. I'm bumping my vote up to reflect this. Go to Comment
Sanguis Isles
Locations  (Country/ State)   (Water)
caesar193's comment on 2012-09-27 08:04 PM
Yeah, when I wrote up potens, I had originally named it poena. I must have forgotten to change the name in the paragraph. I'll do that now. As for the use... I'll admit, I didn't write up Sanguis with a pack of PCs in mind. Sanguis Isles can be used as a hometown for the pcs, or as a place they gotshwrecked on while traveling by boat. You could use Pravus Isle as a way to get them there, but other than that, I wrote this with no intention of forcing pcs to it. If you want, send the pcs villain to a particularly storm cursed rock Sanguis, but it isn't necessary. Use Sanguis as a footnote, or a place the pcs sail by on some quest.

If you really feel that I need plot hooks I'll add them, but does every single country need to be pc-oriented? Can we not have one place that doesn't need a group of homicidal maniacs to fix there problems? Go to Comment
Sanguis Isles
Locations  (Country/ State)   (Water)
caesar193's comment on 2012-09-27 08:14 PM
Update: Fixed the Potens thing, and added demographics Go to Comment
Sanguis Isles
Locations  (Country/ State)   (Water)
caesar193's comment on 2012-09-28 10:02 AM
Okay, fine. I'll give in to the pressure and add some plot hooks. Happy? Go to Comment
Bloodmaw
Locations  (Area)   (Water)
Cheka Man's comment on 2012-09-18 04:30 PM
I like the magic war idea. Go to Comment
Bloodmaw
Locations  (Area)   (Water)
Mourngrymn's comment on 2012-09-20 11:36 AM
I had reservations about this prior to reading it, but was surprised to enjoy it. I like it. As Mystic states it is similar in vein to other stories of malicious seas in many stories, books, etc but I don't see a reason why its not interesting. I wish it was longer but I also realize it doesn't need to be longer. It is the perfect size for what it is, a myth or story overheard in a seaside tavern right before the players get shanked on a ship by being shanghaied or a simple trip across the sea. Go to Comment
Bloodmaw
Locations  (Area)   (Water)
Murometz's comment on 2012-09-15 11:47 AM

Interesting. Every major body of water needs one or more such mysterious spots. I'm a little confused by this line though... "The Bloodmaw's purpose is the add decoration, strategic depth, etc. to a map, not to provide a quest, though" Aside from that, if one goes with the twin giant sharks option, maybe the "red sea" around the maelstrom is not from the dirt at the sea's bottom, but from the various sea-creatures the sharks herd and devour, while chasing each other in circles. A sort of frenzied feeding. "Aye, Jimbo, the seas be red around the maelstrom. The Sons-of-the-Seagod be feeding again!"

Go to Comment
Bloodmaw
Locations  (Area)   (Water)
valadaar's comment on 2014-07-02 02:17 PM
Interestingly enough, unless this is some very tight waters, a 1 mile wide navigation hazard is unlikely to mess up a trade route, as reefs and shoals can do the very same thing, and are often easier to miss than blood-red waters.

It would be something ships occasionally would run into, perhaps after years of sailing the same waters, perhaps blown there by an unrelated storm.




Go to Comment
Bloodmaw
Locations  (Area)   (Water)
valadaar's comment on 2014-07-02 02:34 PM
Also, linkage is very easy - just surround the proper name of the target with square brackets.

In this case { Shnickels } with square brackets yields Shnickels


Go to Comment
Bloodmaw
Locations  (Area)   (Water)
MysticMoon's comment on 2012-09-18 09:58 PM
The core idea sounds a little too much like the Blood Sea of Istar from Dragonlance for my comfort. I would possibly vote higher if you put a spin on it and made it your own. The myths surrounding it could use some fleshing out as well. Go to Comment
Bloodmaw
Locations  (Area)   (Water)
caesar193's comment on 2012-09-15 04:25 PM
By the line, I meant that the Bloodmaw isn't a thing to be solved. There are no special McGuffins to end it, and save a couple of sailors. Its purpose is just what you said- a mysterious spot. That kills people. Go to Comment
Adam Smith
NPCs  (Major)   (Criminal/Espionage)
Strolen's comment on 2012-09-20 02:12 PM
I loved the intro story but then the actual person kinda fell flat for me. He is insanely difficult to use and the plot suggestions are very specific and require a lot of set-up. I like the mood it sets up A LOT and would enjoy it much more as fiction in its current state and would love to read a bit more about the crimes. Go to Comment
Adam Smith
NPCs  (Major)   (Criminal/Espionage)
Scrasamax's comment on 2012-09-22 07:06 PM
Well there's that isn't there. I'm going to go watch some Ponies now. Go to Comment
Adam Smith
NPCs  (Major)   (Criminal/Espionage)
Mourngrymn's comment on 2012-09-21 10:57 PM
I agree with Muro on the similarities of the character in Se7en. The story itself intrigued me more than it probably should have I think but I still enjoy the character as a villain.

On a side note, can someone translate what axle said? I went back and read the sub three times thinking I missed something. Go to Comment
Adam Smith
NPCs  (Major)   (Criminal/Espionage)
Mourngrymn's comment on 2012-09-22 11:53 AM
Adding in more of his background and history of his fall into criminal behavior would help. Especially now that apparently he is wealthy which I didn't gather from reading it.
Go to Comment
Adam Smith
NPCs  (Major)   (Criminal/Espionage)
Mourngrymn's comment on 2012-09-22 02:32 PM
Fair enough, and having a one shot villain to throw at the players is required of having an in depth back story. However as stated by caesar himself, Smith was granted with a huge inheritance that made it possible for his crime spree to begin. I am curious as to why this big inheritance was given and if it was the push that made him a criminal or was he a murderer long before he became rich?

I get the mystery behind not knowing is one for an outside viewer but for one to run someone such as him I personally like to know why he became the way he is, his motivation for doing it, etc. Me I just like to know everything. Go to Comment
Adam Smith
NPCs  (Major)   (Criminal/Espionage)
Mourngrymn's comment on 2012-09-22 04:37 PM
Adam Smith
NPCs  (Major)   (Criminal/Espionage)
Mourngrymn's comment on 2012-09-22 04:40 PM
Ok I see this and read it and his crimes are pretty brutal. I don't see the Judges family on there, or if I did I didn't recognize the names.

One other thing I don't see is a catalyst or motive. These types of crimes don't just happen. Something leads up to it or causes it, hence my desire for the backstory. He is still a creepy guy for sure, and as a Gm I just like information so don't do it just appease me but his reason behind killing just doesn't hit me/ Go to Comment
Adam Smith
NPCs  (Major)   (Criminal/Espionage)
Murometz's comment on 2012-09-21 05:46 PM
Wow, so he's not the Father of Modern Economics I was expecting :-)

Do expand the tale at some point. Somewhat reminiscent of that Kevin Spacey character in "Se7en" Go to Comment
Total Comments:
518

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2