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Hrothen's Gate
Dungeons  (Mountains)   (Doors)
axlerowes's comment on 2012-11-16 05:52 PM
I was torn as to how to vote on this, as dungeon write up it is weak sauce. As detailed write up of "historical event" it is fun, you get a bunch of stuff like this in your fictional world and you can start making in world literary allusions. And I actually muttered "Jerks!" when the Brutheron's charged though. So thanks I enjoyed it.

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Hrothen's Gate
Dungeons  (Mountains)   (Doors)
caesar193's comment on 2012-11-12 07:51 PM
Yeah, I was thinking about how it fit together as a dungeon at the end. It was too sparse in the dungeon area to really be considered one. So what I think I'm going to do is just make it so the humans kill off the dwarven army, betray Brutheron (who can trust a turncoat like that?), and let the dwarves rebuild. Which would provide meaning to the description of the city. Maybe I can add a section about the war memorial where King Halfburth died... Go to Comment
Hrothen's Gate
Dungeons  (Mountains)   (Doors)
caesar193's comment on 2012-11-24 07:43 PM
That is true. The Short Valley Pass is an important pass for travel and trade. I will go add a bit for that purpose. Perhaps the Holdarks provide a place of safe refuge during the times Hrothen's minions come out...?

Anyway, good ideas. I will go edit it presently. Go to Comment
Hrothen's Gate
Dungeons  (Mountains)   (Doors)
caesar193's comment on 2012-11-24 08:10 PM
Update: Took up Stro Go to Comment
Hrothen's Gate
Dungeons  (Mountains)   (Doors)
HeroSword's comment on 2013-07-15 11:35 AM
The Commoner's Tools
Items  (Other)   (Magical)
Strolen's comment on 2012-11-04 12:35 AM
Will be cool once you get a bigger list of stuff from round the Citadel. Added one of my old ones. Go to Comment
The Commoner's Tools
Items  (Other)   (Magical)
Scrasamax's comment on 2012-11-03 08:02 AM

Wand of Stump Removal

A plain wooden wand with a gnarled head, much like an old tree root, the wand of stump removal will briefly animate a tree stump to uncoil it's roots and drag itself out of the ground. This only works on stumps that are still alive, and not dead half rotten things, and the animation only lasts for a few minutes. 


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The Commoner's Tools
Items  (Other)   (Magical)
Cheka Man's comment on 2012-11-03 04:25 PM
Only voted Go to Comment
The Commoner's Tools
Items  (Other)   (Magical)
Murometz's comment on 2012-11-09 10:29 AM
Hmm, not what I was expecting from the title, but good idea nonetheless! Will endeavor to add an entry or two. Go to Comment
The Commoner's Tools
Items  (Other)   (Magical)
axlerowes's comment on 2012-11-03 08:27 AM

Being that you are not seeking to tell a story with this, I take it you are looking at this as an academic exercise. I think before you continue on this path you need to define magic.

In Paul Radin's Book "Primitive Religion" Dover Publishing 1937 New York. He asserts that essence of magic is "coercion in the interests of our imperative organic needs-the satisfaction of hunger and the gratification of the sex instinct." He then points to the evidence that much of the religious material found in tribal hunter gather cultures or cultures with isolated and minimalist agricultural were focused on these areas. I assert that many of the cave paintings and stone age totems were attempt to appeal to supernatural force. The fertility goddess totems, the cave paints of hunts, may not have been records but reflected a desired outcome. Radin goes on to state that magic was "the only method predicated by man for establishing relationship between himself and the outside world."

So here are my question to you, where will your peasants in this imaginary world draw the line between magic and nature? When you cough is it because a spirit passed into your lungs? If you get a muscle cramp or indigestion, is it a curse? Will the sun rise if I don't sacrifice the heart of a warrior to it? Is magic an undirected force or does it possess a personality? Would you make a distinction between religious magic and secular magic? Why? Go to Comment
The Commoner's Tools
Items  (Other)   (Magical)
axlerowes's comment on 2012-11-04 07:36 AM
I like how you re-worked the discussion section. I think this is a great idea for adding flavor and depth to a setting. Go to Comment
The Commoner's Tools
Items  (Other)   (Magical)
Moonlake's comment on 2013-06-23 11:38 PM
An interesting concept for a scroll. Go to Comment
The Commoner's Tools
Items  (Other)   (Magical)
chaoticwaffle's comment on 2012-11-04 05:36 PM

It's pretty simple and probably stupid. I assume others have easily thought of this. But if we're talking about peasants and magic I think that indestructable tools would be almost a must have. The hoe that never breaks no matter how many fields you sow, the hammer that can forge as long as it has someone to use it. And conisdering most set-ups say that magically enchanted weapons are auto-indestructable to standard means(i.e. rust, wear and tear) indestructability doesn't seem like it'd be so hard to put on a tool.

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The Commoner's Tools
Items  (Other)   (Magical)
dustyjohnson's comment on 2013-06-19 10:08 AM
Wonder Pump

Designed for farmers needing irrigation in high lands, the concept of this pump is simple: a small box with a tube on either side and inside a small chip of loadstone. The increased gravity on one side of the box causes a mild sucking power. If a farmer hooks a hose up to the tube correctly, water will be sucked up through it and pumped out.

A party of adventurers might need to enlist the help of a farmer who has one of these to pump the water out of a dungeon for exploration purposes. Go to Comment
The Commoner's Tools
Items  (Other)   (Magical)
dustyjohnson's comment on 2013-06-19 10:21 AM
Hunger Rations

Hunger rations are only mildly magical, a recipe passed down over generation for times of extreme hunger. By following the recipe, anyone - magical or not - can concoct a thin, hard-tack like bread out of water, dried grass or straw, tree bark, and a single drop of blood from the person making it. One batch makes 30 full meals of the rations. They have nearly no taste, are very dry, and do not fully satisfy the hunger in a belly no matter how much you eat, but they give all of the nutrition a body needs. Additionally, they can be fed to animals as well (if you can get them to eat the stuff) feeding them for the meal as well. Go to Comment
The Commoner's Tools
Items  (Other)   (Magical)
dustyjohnson's comment on 2013-06-19 10:28 AM
Binding Wax

Whenever two people enter into a contract that is written down, a glob of binding wax may be placed upon the document and all parties involved press their seal or thumb print into the soft wax. If at any point after this any party breaks the terms written down in the contract, the wax will crack and turn a blackish color in the place where that person's mark is. When any party member fulfills the terms of the contract completely, their mark will turn a reddish color.

This type of seal can be used quite often in an adventure as characters contract to do a certain task for payment. Go to Comment
Opprimere
Items  (Melee Weapons)   (Sentient)
Dozus's comment on 2012-10-30 01:36 PM
It's not a new idea per se, but it's well-written. I like it. Go to Comment
Opprimere
Items  (Melee Weapons)   (Sentient)
axlerowes's comment on 2012-10-29 11:37 PM
This is great, I like your style of presenting a story and not just facts. In fact the "Use" section could be seen as condescending. My opinions of this have changes for the years and I think if you are going list facts, you may as well toss in game states. I like that the sword bonds with people, and I would like to read more. What did the sword feel like when it hit the dragon for the first time?

The lost and found, lost and found cycle gets a little repetitive. I think that is more a matter of writing style and you could maybe get those encounters to pop a little more than they do. But the pay off is worth it. However would suggest adding some stuff about the kids, make the reader bound with them some.

Perhaps the kids get the sword down to play with it one day when dad is away. Then the sword has to make choice, get all fun and bloody or protect the kids by blunting his blows and shifting his balance. The fact that the sword would choose the kids well being over his own desires would add some weight to story.

Two questions:

Who is the sword talking to?

And how come the dragon gets a name and Hubert's kids do not? They seem more important to the sword's growth. Go to Comment
Opprimere
Items  (Melee Weapons)   (Sentient)
axlerowes's comment on 2012-10-30 09:09 AM
I get the repititiveness may be accurate for the story you are trying to tell, but perhaps a slight tweek of the language might make it a little more engaging. You start two paragraphs in a row with "XXXX picked me up next". This is a minor point, but it is one little thing you could polish up. Go to Comment
Opprimere
Items  (Melee Weapons)   (Sentient)
axlerowes's comment on 2012-10-30 04:38 PM
Damn that goes down smooth. Well done sir. Go to Comment
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