I'm not sure what I feel about this one. The idea is good, but I feel like it's missing something as it stands now. For one, you say that Fred managed to create three spells but then list only two at the end. And I have a hard time believing that a person of average background could develop a whole school of magic within a month's time. Just seems a bit fast to me, but perhaps Fred is positively brilliant.
I think what I would like to see are some more rules to this. Maybe the longer a work is procrastinated, the more "procrastination power" is built up? So the novelist who puts off writing his book for ten years winds up with a positively brilliant manuscript at the end of it? I don't know. Either way, the idea will need a lot more fleshing out before it can be really useable in a game setting. I'll have to think a bit more on it. Go to Comment
Ariel seems quite powerful; able to handle 30 skeletons and one of your semblances in a single melee, at the age of 16. Nevertheless; interesting lass. I like the idea of a situational berserk against only a particular type of foe. Go to Comment
This makes NECRO look really dysfunctional. Why lock up a virgin with a man after telling her that her virginity was the reason she would be a sacrifice? Why wait nearly 14 years to sacrifice Ariel rather than just find another virgin? Why did they wait 3 years to try to kill her after her escape? And why send such a small force against her when she'd already slain a demon right in front of them?
When you say she was a revenge child, does that mean she was used as revenge against her mother? Or that she takes revenge for her mother?
Where does her power come from? Simple berserker rage wouldn't explain the ability to come back to life after being drained of blood. Was it something she came across while imprisoned?
(Why didnt I reply to this one before? I thought I did. Anyway...) she didn't take on 30 skeletons and a semblance. She took on less than 30 skeletons and a semblance. The guards may be cowards, but they are not completely incompetent. They must have killed some of the skeletons. Maybe Ariel had to kill 20 or so of the skeletons.
Still, she is powerful. But only when berserking- random thugs and rapists on the streets of Grathen would only be fighting a normal girl. Who has a pair of daggers and knows how to use them. Go to Comment
Some very good questions. I'll have to go back through the sub.
Anyway, lets take this question by question
I'd say that perhaps NECRO lacked another cell for the girl, or couldn't imagine that they would dare risk NECRO's wrath if they did challenge them. As for why wait till Ariel was old enough to be sacrificed (all the cliche virgin sacrifices use teens instead of, say, babies- NECRO is no exception), they would want to remain inconspicuous. Too many disappearances would attract too many eyes. And as for the wait, well, NECRO had no idea where Ariel went to after she fled. And they had seen her take out a demon, so they wanted sufficient force to kill her. And they sent a small force because they still had to use stealth- Grathen would probably notice a large group of undead strolling through the streets.
As for the bit about the revenge child, takes revenge for her mother.
Her power comes from her desire to get vengeance. Revenge (perhaps a god like Nemesis? But I was thinking more along the lines of a primal force) picked her as her own, and she gained powers from that.
Does this answer all you questions? I'll go through the sub and clarify a couple of points at a later point. Go to Comment
Ah, the missing link between the mindless shambler and the self-aware, sentient undead such as Liches or Vampires. An undead creature able to rationalize and think for itself after a fashion, but with limits. I like that they retain some of their skills from life. The Semblances would definitely be more useful for subterfuge, than direct confrontation. Go to Comment
Interesting. Gets the ole' idea box working. What if a semblance somehow regained his former memories of life but still felt hopelessly compelled to fulfill his master's nefarious goal, and that goal somehow conflicted with who the semblance was in life. Yes, very interesting. Go to Comment
A nifty little organisation you have here. I can imagine a bunch of stuffy nobles sitting around onleather chairs;, smoking cigars; "i say, lestor! Be a good fellow and have your zombie fetch some brandy will you?" Go to Comment
It was a good read. My only personal want with the story is less time on how he put on his clothes and what he ate and more on his thoughts on how to make one hand work or how to get around the honor and then can't. Him deciding to leave and then deciding to kill her were pretty heavy handed when compared to rest of the story. Those are the key points and parts I wanted to hear a little more about to better buy into the decisions. As it is, he just does it and that is it...ya know.
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...