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Mortideanism
Society/ Organizations  (Religious)   (Regional)
valadaar's comment on 2013-03-21 02:18 PM
This is a nifty concept, and makes one wonder what happens when you go deeper.
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Mortideanism
Society/ Organizations  (Religious)   (Regional)
Dossta's comment on 2013-03-19 11:40 AM
It's a bit dry, but the concept is alright. A religion in which you essentially worship your future god-self could be an interesting thing to roleplay, and is certainly unique.

As for their relations with non-human races, I think it would vary between species. It could certainly be argued that elves, who are functionally immortal in many settings, *are* their god selves already, experiencing eternity within a physical body. Dwarves, on the other hand, having sprung straight from the stone, may not be considered alive at all. It's an interesting worldview. Go to Comment
Mortideanism
Society/ Organizations  (Religious)   (Regional)
Dossta's comment on 2013-03-19 11:40 AM
Forgot the vote! Go to Comment
Mortideanism
Society/ Organizations  (Religious)   (Regional)
caesar193's comment on 2013-03-20 10:13 AM
First: if you the resulting god-self was powerful enough, you could go make a paradise. You're a god, after all. Who's going to stop you?

First and a half: you go into the pantheon, but you don't actually have to do anything with them. You could just form a group with a couple of buddies and create some walls, a beach, and a couple of "entertainment pieces"

Second: if two people had same interests and suitability, they would simply get the same powers. There can be multiple gods of love or dancing or swimming or totalitarianism or tyranny or war or slaughter or battle or the sea or ... Or ... Or...

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Mortideanism
Society/ Organizations  (Religious)   (Regional)
Darkornyx's comment on 2013-03-19 03:27 AM
Only voted Go to Comment
Mortideanism
Society/ Organizations  (Religious)   (Regional)
Gossamer's comment on 2013-03-20 08:53 AM
Hahaha, awesome. I would join this religion if it existed, always wanted to become a god.
But does every god join into the pantheon or do they get their own world to boss around?
If every new death creates a new god(although they have technically always existed according to this), that would be a very crowded pantheon indeed. And what happens when two persons share the same interests/suitability? Do they share their... god-ing over that particular thing or duke it out, or something? Go to Comment
Hope Rexian
NPCs  (Campaign)   (Political)
axlerowes's comment on 2013-03-13 09:04 PM
Brilliant,

But what was the worst pick up line!!!!???!!!!

I like the two endings and the fractured fairy tale tone. Go to Comment
Hope Rexian
NPCs  (Campaign)   (Political)
Dossta's comment on 2013-03-13 11:36 AM
A truly entertaining little short story. Your voice is consistent and amusing, and the whole premise made me laugh. I can't really see using this in a game (as you have already written the ending, and I see few places for a party to interact with the storyline), but perhaps the action could be picked up by a GM sometime after Hope and Othnarios go about doing their dastardly deeds. Well done! Go to Comment
Hope Rexian
NPCs  (Campaign)   (Political)
caesar193's comment on 2013-03-17 07:06 PM
Why can't it be used in the game? I considered adding a note at the bottom for this.

Simply pick a point in her tale and chop off the future with extreme prejudice. Simply take the entirety of her story as a baseline for how she'll act in the present. And to increase interaction, you could throw more oh-and-this-is-essential's in the whole unbanishing of Othnarios. I gave the basics. Why not throw in the fact that boiling tar from this valley needs to be poured into the hollowed out leg of the still alive kid? And then re-sew the hoof back on. Naturally.

Or you could use this to show what's happening elsewhere. While the PCs are running around after this villain, add a bit of flavor about this unlucky kingdom. And then, when they get enough levels and XP, Hope can resummon him. Go to Comment
Hope Rexian
NPCs  (Campaign)   (Political)
caesar193's comment on 2013-03-17 07:07 PM
And by that last sentence, I meant when they get enough levels to face him/ foil his evil plot. Go to Comment
Hope Rexian
NPCs  (Campaign)   (Political)
caesar193's comment on 2013-03-17 07:09 PM
The worst pick-up line? I shall never reveal my secrets =)

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Hope Rexian
NPCs  (Campaign)   (Political)
Darkornyx's comment on 2013-03-27 06:58 AM
Only voted Go to Comment
Hope Rexian
NPCs  (Campaign)   (Political)
Darkornyx's comment on 2013-03-27 06:59 AM
As if I was watching a movie for a short while. Go to Comment
The History of Atheus
Articles  (Setting Building)   (Game Mastering)
Shadoweagle's comment on 2013-03-27 06:22 PM
A very interesting land; i like that its humans against the world, and it is very typical of the humans to begin fighting against one another!

It would be somewhat difficult to put this into any current campaign, because of the rift between human and other races, but would be a fun alternate look at the typical fantasy setting.

I am very curious to see what happens over the next century! I imagine that the humans will end up sabotaging themselves through war and jealousy, while the barbarian races work together to stabilise their land, and they will end up overrunning the human populace!
Can there be half caste races, and if so, how would they be seen in the human and barbarian lands?

In terms of roleplaying i can see this being used in two significant ways:

Either play as humans and have the major plotlines focus on inter-kingdom polititcs and relations, war and the like and have barbarian races come into the game from time to time as an added complexity.

Or play as an elf, dwarf, orc or ther like; have them play a small band of tribalized gypsies just having to survive in the untamed wilds. They have to fight against other tribes for food, do raids on farmlands in the human lands, find a permanent home and so forth. Perhaps they are eventually approached by a kingdom representative of the humans to join their army as conscripts!

The second one sounds fun actually! Playing as hunters and gatherers to survive!

Good stuff, Caesar! I like very much. Go to Comment
The History of Atheus
Articles  (Setting Building)   (Game Mastering)
axlerowes's comment on 2013-03-27 07:46 PM
There is a lot of information here, and presented almost a list facts. It lacks the narrative and personal strength of most your work I have read. You might as well put it together as flow chart. Something that might bring it to life, something that I know you excel at, would be to drop little personal vignettes about the major events into the text. In fact I am interested in the setting, and would interesting in writing up few such micro stories if you wouldn't mind. Go to Comment
The History of Atheus
Articles  (Setting Building)   (Game Mastering)
axlerowes's comment on 2013-03-29 08:49 AM
Updates: One monster after another, and mops and buckets Go to Comment
The History of Atheus
Articles  (Setting Building)   (Game Mastering)
Kassy's comment on 2013-03-09 06:00 AM
Only voted Go to Comment
The History of Atheus
Articles  (Setting Building)   (Game Mastering)
Moonlake's comment on 2013-05-09 09:07 PM
I think this is a very solid and complete sub but like Axle before me, I'm finding that in general the matter-of-fact tone that the piece is written in makes it hard for me to engage with it (I understand why you chose to write it this way and I often do the same myself). Having said that, putting in blockquotes to spice the piece up has worked quite well, I really like the one abt the elves' raid though I'm a bit indifferent abt the one with the maid. 

I think an additional one at the section where the tribes are brought into the World War might be good, just to show that amongst the humans, now there's a bit of divergence in attitude towards the 'barbarians' which is sort of implicit in the current version- I mean, my interpretation is that the two biggest powers still have very negative attitudes towards the tribes b/c of their proximity to the west and the tribes being a constant nuisance for them but really I would think the tribes would be some kind of phenomenon they knew abt but doesn't bother them for the rest of the human countries (the ones that started the World War).
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The History of Atheus
Articles  (Setting Building)   (Game Mastering)
MysticMoon's comment on 2013-09-01 08:18 AM

I have difficulty believing that the humans would be able to simultaneously eject all the other races, but I understand this is critical to rest of the history and the nature of Atheus. It is internally consistent, which I like, but it seems to depend upon an unlikely event.

The same goes for keeping the barbarian races at bay. I would expect a horde of hungry and angry barbarians to be able to overwhelm the civilized lands. European history has more than a few instances of barbarians banding together with even less motivation to accomplish such a thing. (Then again, Caesar was able to conquer Gaul by pitting the tribes against each other, so I could be wrong.)

Having said all that, I see many possibilities in the way Atheus is set up. Lots of potential for conflict. I can't say I'm a big fan of the humans, especially the ones on the border. That kind of blatant segregation does not sit well with me. I'd probably want to play on the barbarian side, maybe as a troublemaking chieftain looking to unite with others and teach the humans a thing or two :)

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The History of Atheus
Articles  (Setting Building)   (Game Mastering)
caesar193's comment on 2013-03-27 08:04 PM
I wouldn't mind you writing micro stories about Atheus at all. Well, I'd like it if you PMed me the details of a potential sub you had in mind, so that I could tell you if this part makes sense according to my vision of this place. But go right ahead.

And about the "something I know you excel at" you mentioned? Why, thank you most kindly, sir. I am quite honored.

Vignettes (thank The Lord for online dictionaries!) coming right up! As soon as I find my brain. Go to Comment
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