Evil Altruists could simply be people who are very team-oriented villains. Say that member of the Supervillain Team that opposes the PCs in that Superhero game you play (as in, marvel and DC comics) that always supports his fellow villains in their ideas, encourages them into far more evil, devious, and PC-bone-shattering plots, and will be the one to bring the coffee to the next round table discussion. And at the same time as that villain is encouraging his teammates and helping them with their plots with funds and such, he has his own private plots- one of which involves the genocidal killing of all the Africans because they "drain too much of our country's resources in peace-keeping efforts. Much easier just to send a couple of nukes there way and be done with the mess."
Of course, this concept could be easily adapted to the fantasy setting in which Atheus lies. Change the Supervillain Team to cabal of necromancers, or a cult that partakes in human sacrifices while trying to summon the evil, tentacled demon Alshakadalika'tey.
Is that evil enough? And team-player enough? Altruists don't have to give to everybody. If they don't give a lot of stuff to other people, they'd have to be team-players.
And yes, Altruism is a difficult one to have evil people be involved in. But there are some. Go to Comment
Your comments were/are clear. My mind must have been abducted by aliens when I put that in because I didn't know whether you were saying that I should change the whole piece into tale of the then Bob and the now Mortimor progressing through his Trianarianist life, or do what I did and have Mortimor be more of a background, or just a comment about my awesome writing style and how I should use something like the former for the future and not to change Trianarianism in that manner. Yeah, it was getting kind of late when I put that it, so my mind was clearly in an alien space ship being put through various tests. Go to Comment
Update: Finaly, Trianarianism is fixed up! Because of the Cataclysm, some of the edits I had made (such as the deities' names, and the story of WhateverHisNameIs) were lost to the void. Which is why I wrote up the Liber Tribus bit. Oh, and the Deific Antagonist bit is new, too. Go to Comment
1. They need to keep people worshiping them so that the whole world keeps reincarnating again and again. Which, depending on the Trianarianist you asked, might lead to no further innovations and changes with the people themselves. The same person might feel the artistic motivation to make a piece of art, for example, and find that they just plagiarized the work they did in a previous life. Of course, that belief is held only by a part of the faith.
The other answer would be that they felt abandoned. Like a friend just walked out on your life after you made a petty mistake. Like all their efforts keeping the angel's and the devil's war away from Atheus was not being recognized. Which brings us to question 2
2. I'll admit it, the two reasons I added that section was because the Liber Tribus needed three sections, and I wanted the last section to fall in the "in practice" heading, and that the Trirex needed something to say "Believe or DIE! and have a reason for that death. Which is why I mention the other two faiths of Atheus (if you ignore the cults). "If you don't convert from Lunism the scary angels will get you! And did I mention the devils?"
Your three opposing deities idea is good. I'd incorporate it, but I don't think it would actually work. If you took the opposites, you'd get the Lazy one, the Selfish one, and the Corrupt one, and they wouldn't be able to oppose anyone very well. The Lazy one would just laze, and the Selfish one wouldn't work with the Corrupt one to take down the Three. And if it came to a fight, the Selfish one would go down quickly (one versus three never works well) and the Corrupt one'd flee.
So to summarize this, the Angels and Devils are the enemy on the Deity level, the Lunists and the Barbarian's Polytheists are the enemies on the everyday level. Go to Comment
It would be cooler if the mosquitoes effects were the same as the flower itself, as it would make for an interesting plotline:
After a particularly rainy season, the residents of the swampy town have suddenly been cursed! For no apparent reason, people of the town come down with crazed fear; sometimes a few dozen people in a single day! They either lock themselves away in fear,barricading the doors or flee into the swamp, screaming about imagined horrors Nobody seems to be safe from the curse and it is causing widespread panic!
The pcs have come to investigate, but even they are not immune it seems, especially when they go into the soggy wilderness around the town!
The solution, once they figure out the mosquitos are the problem, is one of three things: find a way to kill the mozzies, raze the entire area of the flower ( so the mosquitoes can't carry it anymore) or find a vaccination by studying the flowers themselves. Go to Comment
A travelling group of anophelites passes through a swamp with a Friar's Weed population in bloom. The whole group is drawn to the flowers and drinks their sap, getting hit by the neurotoxin so hard that they go crazy permanently. The group then runs like mad to the nearest village and drains the stunned population for as much blood as they can get before the people start fighting back. Then they retreat in the swamp and start creating a homunculus army to fight off an imaginary enemy. The players happen to be near the place and have to stop the crazed anophelites before its too late. Go to Comment
An solid idea, solid write-up. However, do a proof-read and fix up your affect/effects. Also, the following sentence "It also, when it comes time to reproduce, its creates a strong odor that encourages mosquitoes to come to it" just has repeated wordings. Go to Comment
Not really my thing, but this is very well done. The quality of the write-up almost demands that it be used somewhere. I would guess that swamp residents are somewhat familiar with the flower and its effects (unless the flower is an invading species or other unnatural occurrence). They probably would have an antidote or some cautionary advice to give to the PCs. Then it's fair game to use against them. Go to Comment
I was going to do that, but it would kind of be unfair to the PCs. They'd be trekking through some bog, and then suddenly they flee, raving about conspiracy theories and barbarians. And, naturally, there'd be a bunch of monsters in the swamp waiting to kill of lonely PCs. As well as Will o Wisps, that lure PCs to particularly dangerous areas because the PC thinks that light is his buddies' lantern. And all the other brilliant things a typical DM can do to make the PC's lives interesting.
Then again... I'll consider throwing in a mention of using either lethargy or fear. Maybe I'll change it to an increased interest in finding some Friar's Weed to spread the pollen around. Go to Comment