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Lunism
Systems  (Divine/ Spirit)   (Specific)
Shadoweagle's comment on 2013-08-16 08:24 PM
I find this a great, believable sub.
My personal belief (and one that doesn't affect my standing with the sub) is that Mortes would be more suited as the full moon and Vivenus as the new moon. I feel its more suitable for the religion plus it would be a cool switch. Mortes's symbol can be the blinking eye and Vivenus the opening eye (Vivenus's eye is represented by the waxing phases of bew to full, the 'opening eye', and Mortes by the waning of the full moon to new - the 'blinking eye'.
This seems more suitable as to mimic life: we are born an empty slate and as we grow our life fills with experience like the Waxing moon and Vivenus's opening eye. When we reach the pinnacle of life, Mortes casts his eyes gaze on us, and our life wanes: we grow old and age and illness deteriorate us. Under the gaze of Mortes's slowly blinking eye we pass, and when the eye is shut, death takes us.

In this way it seems more suitable that Vivenus and Mortes would be considered the more 'major gods', and the others part of their domains.
Also, in line with this, perhaps Lunists would believe in some kind of reincarnation: as their life wanes away to nothing, Vivenus takes their soul and breathes new life into it; just like the never ending cycle of the moon, their soul is born anew.

I like that people are born under their 'lunar signs', sort of like star signs. And the barbaric way that some sects might slay their child born on the waning change phase is a nice touch - has a very 'witch-hunt' feel to it.

I would have it tradition for places of gambling within Lunist cities to close when Alea wanes.

This is a cool religion, Caesar, and as Val said; its believable. I wouldn't be surprised if at some stage in history ancient man had a religion nit dissimilar to this.
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Lunism
Systems  (Divine/ Spirit)   (Specific)
Cheka Man's comment on 2013-08-09 09:02 PM
Another very original submission. Go to Comment
Lunism
Systems  (Divine/ Spirit)   (Specific)
Dozus's comment on 2014-01-22 05:00 PM
As others said, this is a thoroughly believable faith with naturalistic sources. Well thought out, too. Go to Comment
Lunism
Systems  (Divine/ Spirit)   (Specific)
Murometz's comment on 2013-12-03 11:31 AM
To echo the others, really cool take on Moon religion, with a strong sense of... "Yes, I can see this religion happening!" Love it! I find myself wanting to know more. The nuances and minutiae and such, and some answers to the questions asked. This has a great inspirational spark to it. Go to Comment
Lunism
Systems  (Divine/ Spirit)   (Specific)
valadaar's comment on 2013-08-16 09:11 AM
A very good religion - very 'realistic' :).

Now, what significance do such things as lunar eclipses have? What about those times of the year where the moon is plainly visible during the day?

:)
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Lunism
Systems  (Divine/ Spirit)   (Specific)
MysticMoon's comment on 2013-08-24 10:17 PM

This is pretty cool in my book. A lunar religion? How could I not like it? :)


Since the waxing moon is associated with generally positive things and the waning moon with generally negative things, are there any associated beliefs regarding the evening and the morning? (Since the waxing moon is more visible in the early evening and the waning moon moreso in the late morning.)


Are there differences in how the moon phases are perceived during the different seasons? For instance, would the new moon in winter be seen as a strong time for Mortes since the harsh weather likely means more deaths?

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Lunism
Systems  (Divine/ Spirit)   (Specific)
Gossamer's comment on 2013-08-10 10:06 AM
Would have been a full score had it had more content, but this was really good, best one I've read from you so far. I don't get why noone except the state worships Iustitia, sounds like anyone bent on revenge and/or justice would. Go to Comment
The Circle of Culthus
Locations  (Area)   (Forest/ Jungle)
Shadoweagle's comment on 2013-08-04 06:52 PM
A little rough around the edges, but as it is an Oekaki submission that is to be expected.
It is an interesting place; a demon-possessed pedestal which can only be found by those who will have the drive and motivation to create a cult. I'm a little confused as to Culthus's motivations. So he wished to stop demonic summoning, but then got captured, and now is trying to free himself be making people splatter blood over the pedestal?

What will Culthus's moves be if he is freed?

Also, it would seem wiser if Culthas didnt't strike the circle from history: any up and coming cultist who had heard about it would surely think it would be the ideal place to do their rituals, and would seek it out, which would be better for Culthas.

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The Circle of Culthus
Locations  (Area)   (Forest/ Jungle)
Cheka Man's comment on 2013-08-05 12:27 PM
A cult creating circle, very original. Go to Comment
The Circle of Culthus
Locations  (Area)   (Forest/ Jungle)
caesar193's comment on 2013-08-04 07:37 PM
In Atheus, and I'll probably write a sub about it eventually, demons abide in another realm. They don't want to come here (except for the occasionaly wackado, but you get that with any race), but they do, because the wizards (especially the human ones) summon them and force them to do their bidding. Think of demons as slaves that can cast spells and stuff.

Anyway, Culthus is the typical demon. He doesn't like being enslaved, and knows the rest of the demons don't like it either. So once he frees himself, but isn't able for some reason to go back home, he goes off trying to free the rest of his buddies from their wizard overlords. Wizards don't like it, they trap him in a stone circle, and wander off.

So Culthus believes that freeing himself can be achieved by getting a lackey to make a cult and sacrifice stuff on the pedestal he's caged in. If he is freed, then he'll either return to his home land, or he might have gone insane during his imprisonment and wants to kill everyone. Its really the DM's call.

And Culthas doesn't so much strike the Circle from history as he makes everyone forget about it before they can write it down. Military expeditions don't make a habit of taking around scholars to record their exploits. They generally wait till after the combat and ask the participants a bunch of questions. Only in this case no one remembers the answers. Culthas prefers this state of being as it prevents the country from keeping those he'd exploit away. Go to Comment
The Circle of Culthus
Locations  (Area)   (Forest/ Jungle)
dustyjohnson's comment on 2013-08-06 05:22 PM
A very usable idea and drive behind a story. I can see having a PC fall into this, then taking that PC from the player and making it the enemy of the group (might even let that player play two characters at first without explaining.)

Thank you.

Subnote: Minor word correction "Maybe their hungry for power" should use "they're" instead. Go to Comment
The Forgotten Cemetery
Locations  (Area)   (Plains)
Shadoweagle's comment on 2013-07-15 10:09 PM
A nice, useable historical piece, and the cemetry can be used for any graveyard-related scenarios. Its nice, sometimes, to see a good, useable location with nice history and with no dramatic hidden secret or twist Go to Comment
The Forgotten Cemetery
Locations  (Area)   (Plains)
Cheka Man's comment on 2013-07-15 08:53 PM
If they go Undead and get out of their graves, they'll be really dangerous. Go to Comment
The Forgotten Cemetery
Locations  (Area)   (Plains)
Moonlake's comment on 2013-07-15 11:14 PM
Like Gossamer, I quite like the sword tombstones as well. Overall, a solid piece. Go to Comment
The Forgotten Cemetery
Locations  (Area)   (Plains)
Gossamer's comment on 2013-07-15 01:16 PM
I like the imagery of this one. Swords as tombstones are awesome, even though they would rust. I thought about the caretaker, there ought to be at least two alive at all times, in case someone just ups and kills the present one. The recipe for Coca-Cola is only known by two people for instance.

There's a few good pictures that would go great with it, like this one; http://clockworkrealm.files.wordpress.com/2010/11/konachan-com-67488-fate_stay_night-unlimited_blade_works.jpg Go to Comment
City Image - Triastu
Locations  (City)   (Forest/ Jungle)
Strolen's comment on 2013-07-13 10:48 AM
Excellent descriptions in the pilgrim POV. Inspired me to use this in the city post I am currently working. Go to Comment
City Image - Triastu
Locations  (City)   (Forest/ Jungle)
Strolen's comment on 2013-07-13 11:00 AM
I find it plenty logical in the context of the submission. As long as it makes sense in the boundaries of its internal logic, I can easily suspend belief. Having trouble trying to frame your argument with that in mind. Anything on the site wouldn't make sense if you imposed outside logic and beliefs into it.

Loss of space, expansion, etc would mean very little to a city that was developed to be the Holy City of Trianarianism. Go to Comment
City Image - Triastu
Locations  (City)   (Forest/ Jungle)
Cheka Man's comment on 2013-07-12 11:34 PM
What a beautiful city. Go to Comment
City Image - Triastu
Locations  (City)   (Forest/ Jungle)
valadaar's comment on 2013-07-12 02:39 PM
This is a good city description - it paints it well.

It does go into more detail then other City Image submissions.

As for triangular cities, there are some Triangular Castles



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City Image - Triastu
Locations  (City)   (Forest/ Jungle)
caesar193's comment on 2013-07-13 02:06 PM
Your points are all well and good. A triangular city is very illogical. All I can say on why Triastu is a triangle is that Adonis was an archaeologist, not a civil engineer.

Now, for your growth concerns: Triastu is not planning on growing. If they did, they'd either have to build on the Green (which they find useful for circuses, merchant vendors, public announcements, etc.) or expand past their wall (which they find to be more beautiful without a bunch of buildings in front of it). To avoid growth, they do three things: export people, employ people, and educate people/

First, they either exile petty criminals or execute serious criminals. Or just jail them for life. But most of the time they exile them. It's also not just criminals who leave, though: being the Holy City of Trianarianism, they also train and send priests all over Atheus to tend their flocks. Some lucky ones get sent to cities, some unlucky ones to villages.

Second, they employ people. Around the belt of forest that surrounds Triastu are farms and villages. Typically, the city will provide the homeless with a small farm by one of these villages (which also has the added benefit of improving Triastu's appearance). They do the same with the poor, who specifically ask and provide a good reason for it. There are also mines and logging industries that require workers but don't set up shop inside the city. People are sent to make a living their.

Third, they employ lots of population controls, and educate their citizens about them. They also impose heavier taxes on families with three children, with more and more taxes the higher amounts of children there are. They also have lots of healthcare, which keeps the birthrates and the death-rates roughly even. Of course, in times of plague, the taxing-children thing would be dropped. Go to Comment
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