Strolen\s Citadel content. 
axlerowes's comment on 2015-01-15 08:24 AM
First, Thanks for the comment!
Second. No, it is not finished in as much as there will be a follow up posts. I have modeled this on Moonlake's "Return of the White Deer" posts. It is a different style of posting, and I am never sure how to vote on it either.
Third: I would love some proof reading thanks for asking! But I am trying to take a risk with some of the spoken dialog, and make that a little inaccessible, oddly phrased and poorly worded at times. But other than the spoken dialog if the grammar or spelling is off or there seems to be a word missing then it is likely a true error. And there are likely a lot of them, Go to Comment
axlerowes's comment on 2015-01-15 05:39 PM
Write what you know Go to Comment
Moonlake's comment on 2015-01-15 05:09 PM
*jumps into the conversation upon hearing own name* Well, I never thought about the voting business because I posted in such a way purely because I myself have an aversion to reading works of length on the site so I posted in Chapters format for easy reading.

I'm yet to read the Earth part (spent whole of yesterday practically in chat). Axle, you sure that the jumbled dialogue is intentional as opposed to the product of this being a Drunken Guild sub? :P Go to Comment
Moonlake's comment on 2015-01-15 05:39 PM
Okay, just finished. The intentionally odd dialogue wasn't so bad overall but at the start it wasn't clear to me that Emily spoke that way because of the Serimax (I originally thought it was just a med for your nerves as opposed to sth like the dope that could get you high) and so I thought that was just a product of this being a Oekaki thing that seems to be your normal mode of operation.

I like the action packed start and the odd bit there indicating Emily was high on sth. Sci-fi normally isn't my thing but this so far I can handle (why I can't handle sci fi usually is b/c of drawn out explanations of how all the awesome tech works, they flow over my head and I just cannot comprehend).

Nothing much to fix in my opinion except regarding clarity in the early part of Emily's odd speech and the question marks currently missing across the board (very consistent behaviour for someone drunk :P). Go to Comment
Moonlake's comment on 2015-01-15 05:46 PM
Well, I'm one crazy person that never subscribed to this rule so didn't know how many like me are there :P Go to Comment
crucifiction's comment on 2015-01-15 03:43 AM
I'm withholding voting until I know whether this is finished or not? It needs a lot of proofreading (I can help with that if you'd like), and towards the end, some of those sentences are quite garbled and I wasn't sure what it was supposed to say.

There's also quite a disconnect between the Mars part and the end of the Earth part, so is there more to come? I like a lot of it so far, but it really seems to need more. Go to Comment
Siren no Orakio's comment on 2015-01-14 08:40 PM
Nothing wrong with it, though if consistency is important, I would suggest it be preferred to feed it monoatomic plasma of a standard input gas. It's relatively easy to sort by mass spectrometry, doesn't take that much juice to make, and it's... harder to feed it bizaare isomeric chemistries. Go to Comment
axlerowes's comment on 2015-01-13 10:40 AM
The assumption must be that the catalytic fields require less energy than is released by the reaction. Go to Comment
starmind's comment on 2015-01-13 04:29 AM
And what with coefficent of efficenty? You must spend lots of energy just to break particles Go to Comment
axlerowes's comment on 2015-03-05 10:05 PM
"So, the neutrons are essentially charged with excess 'strong' force and essentially fuse to target atoms?"

That is good point about the metal transformation. I can imagine a forensic type thread in a sci-fi game or story in which the protagonists are examining a wreckage or debris field and find an unnaturally high number of rare isotopes. This would be undeniable foot print of this type of particle weapon, and perhaps such a fact would be telling about the attackers. For example it is asserted that at the time of writing in my dynastic migration setting that the Dynastic faction has this type of particle weapon and the lower tech Union of Worlds faction does not. Go to Comment
valadaar's comment on 2015-03-05 03:50 PM
So, the neutrons are essentially charged with excess 'strong' force and essentially fuse to target atoms?

Given some Hydrogen plasma to provide protons and electrons and you could use this to transform metals.

I'm not sure this is really an explanation of particle accelerators as it is a novel version of one. It is certainly different than the examples of particle accelerators I'm familiar with.
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Aramax's comment on 2015-01-11 02:49 PM
Very nice explanation of the subject matter. Explanes the science behind something I had no idea how it works(I have a history degree and avoided anything REMOTELY resembling science in collage) Go to Comment
The War Field
NPCs  (Minor)   (Agricultural)
Moonlake's comment on 2015-01-06 12:39 AM
Certainly an interesting piece that you have developed and very flavourful. It is interesting that you decided to put this under Characters instead of a Fiction piece though. For me, the strongest bit that comes out of this piece is not the characterisation but more the part about civilian agriculturists' attitude to war but it could be just me. Anyway, the characterisation is quite high quality given stated aim of the piece and Oekaki. Go to Comment
axlerowes's comment on 2015-01-01 11:41 PM

I. Assembly-000122 (Echo)

A. Purpose: Scout/Courier

B. Design Type: Pod

C. Faction: Dynastic Navy

D. Crew Requirement: 1

E. Life Support: Internal-Standard-Sustaining-Cyrogenic

F. Communications

1. High power EM Transmitter

2. Standard EM receiver

3. Two-way neutrino beam up link system4

G. Sensors

1.Passive EM

2. Dark Matter Monitor

3. Passive Tachyon

4. Telephoto

5. Gravity Barometer

6. Neutrino Sink

H. Armament

1. 1x50Mw Garnet Laser Cannon

2. ECM

ca) EM Displacement Field

I. Reactor

1. 4xMicro Fussion Reactor (Lvl 5)

2. Dense Matter Reactor-Jump Drive Only (Lvl 2)

J. Consumables

1. Micro Fission Reactor (30,000 hrs)

2. Dense Matter Reactor-12 Jumps

3. Life Support: (3,008 hrs)

K. Cargo Space

1. 1000 liters

L. Computer Rating: Modular (Lvl 10)

M. Hull

1. IDF (Lvl 3)

N. Atmospheric Flight: NA

O. Interstellar Drive: D-Jump Drive

P. Sublight Drive: Ion Drive

1. Acceleration (Lvl 5)

2. Maneuverability (Lvl 1)

Q. Airlock: Yes

R. Secondary Power System

1. Deployable Solar Sail

2. Battery

S. The Echo was designed to provide the Dynastic Navy with a courier ship that could function like the Nice or the Peoria, but with more of emphasis on military observation and communication. The Echo is intended to jump into a system, transmit a data package or take some sensor readings and jump out. The laser cannon serves more as active sensor beam than an actual weapon in that military scouts will use it to light up curious looking masses. I found it interesting that the Dynasty chose to go with a manned ship rather an autonomous intelligent ship. Perhaps they thought it was cheaper. The modular computer systems are quite powerful, as one would expect in a ship required to process and communicate yottabytes of information, and is also required to interpret the reading from a Dark Matter Monitor. Despite the presence of the powerful computers, the lack of the AI still means that interpretation of the data is still a pilots judgement call. -G.G. Nubb

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axlerowes's comment on 2015-01-01 11:47 PM

II. BLADE-9987(8) (Origin)

A. Purpose: Scout/Skirmisher

B. Design Type: Convential Aeronautical

C. Faction: Dynastic Interests

D. Crew Requirement: 1

E. Life Support: Internal-Standard-Sustaining-Cyrogenic

F. Communications

1. Standard EM Transmitter and Receiver

G. Sensors

1. Passive EM

2. Neutrino Sink

3. Gravity Barometer

4. Magnetic Field Tracker

5. Passive Tachyon

6. Active Tachyon

7. Telephoto (Whisker Drones)

H. Armament

1. 1x120 Mw Radon Laser Cannon (Commerical Version Only)

2. 1xFocused Magnetic Field Generator

3. Standard Missile Tube

4. 1xParticle Accelertor Cannon (Military Version Only)

I. Reactor: Matter Convertor (Lvl 3)

J. Consumables

1. Fuel: 10,000 hours

2. Life Support: 40,001 hours

K. Cargo Space; 8,000 Liters

L. Computer Rating: System Wide (Lvl 9-commerical)/ A.I. (Lvl 4-military)

M. Hull: IDF (Lvl 5)

N. Atmospheric Flight: Mass Driver

1. Acceleration: Lvl 2

2. Maneuverability: Lvl 1

O. Interstellar Drive: D-Jump Drive

P. Sublight Drive: Mass Driver

1. Acceleration: Lvl 3

2. Maneuverability: Lvl 2

Q. Airlock: Yes

R. Secondary Power System:

1. Deployable Solar Sail

2. External catalytic reactor

S. This boxy fixed wing craft manages to look both vaguely aerodynamic and largely cetacean. This was the brainchild of the post-war Dynastic Corporations that wanted to compete with the FTO monopoly on consumer spacecraft. Depending on which marketing campaign you encountered it was either called the Blade or the Origin. I considered making this two entries because there is a military version, but the differences are minor. This is the smallest ship to have a D-Jump Drive (which can be powered by the Solar Sail if you patient or by catalyzing a large asteroid or small planetoid if you don’t mind breaking a few Union or FTO laws). Owners remark that the ship is rather comfortable, it has a roomy cabin in addition to the cockpit, a comfortable cryo-chair in case you need it and in the military version an A.I. I am told is an affable, loyal and a competent navigator. Apparently, the craft handles like a winged brick in atmosphere, particularly since she lacks a view port and must be piloted sensors only. Still she is popular among members of Scouting Guilds.-G.G. Nubb

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axlerowes's comment on 2015-01-01 11:50 PM

III. CLUP-88291.1 (Flying Squirrelly)

A. Purpose: Ground Support

B. Design Type: Single Pod

C. Faction: Dynastic Army

D. Crew Requirement: NA

E. Passenger Space: NA

F. Life Support: NA

G. Communications

1. Standard EM Transmitter and Receiver

2. Neutrino Uplink Beam

H. Sensors

1. Telephoto

2. Passive EM

3. Active EM

4. Gravity Barometer

5. Passive Tachyon

6. Radar

7. Sonar

8. Magnetic Field Tracker

I. Armament

1. Mass Driver Cannon

2. 1.21 Gigawatt Hydrogen Laser Cannon

J. Reactor: 2x Micro Fusion Reactors (Lvl 5)

K. Consumables

1. Fuel: 1,900 hours

2. Life Support: NA

L. Cargo Space: Null

M. Computer Rating: A.I. Lvl 2

N. Hull:

1. IDF Lvl 8

2. Reflec Armor: Lvl 5

O. Atmospheric Flight: Anti-gravity drive

1. Acceleration: Lvl 3

2. Maneuverability: Lvl 3

P. Interstellar Drive: NO

Q. Sub-light Drive: Ion Drive

1. Acceleration Lvl: 2

2. Maneuverability Lvl:1

R. Airlock: No

S. Secondary Power System: Battery

T. The CLUP is the standard dynastic garrison drone modified with an autonomous AI. Unlike most AIs, the CLUP’s AI relies heavily on a prewritten protocols, and as a result the CLUP’s flight patterns are easily predicted by other AIs or observant organic strategists. The CLUP also has a redundant learning profile, which means that the CLUP seeks to verify stimulus multiple times prior to accepting the input as true. This makes the CLUP less prone to error but also slower to act when compared with most military A.I.s. The CLUP has several tactical limitations, most notably it cannot break an orbit of even a 0.25 standard gravity well with its endemic engine configuration. Not equipped for ship to ship combat CLUPs with either stay in high orbit and support ground actions with the powerful laser cannon or be transported off world by a cargo skiff or as cargo in a larger ship. The second limitation is that the CLUP is underpowered, the laser cannon relies on a capacitor, and thus has a low rate of fire. Additionally due energy constraints the Passive Tachyon sensor array cannot be used in conjunction with the anti-gravity drive. Greater than 90% of the AI constructs and designers responding to the survey judged the CLUP as adequate for tasks involving basic surveillance and ground support. The active pilots and veterans who interacted with CLUP in combat situations judged it poorly, ranking it last in most categories save hull. -Tangent

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axlerowes's comment on 2015-01-01 11:53 PM

IV. Cornonis-7 (Dragon’s Dart)

A. Purpose: Space Superiority Fighter

B. Design Type: Missile

C. Crew Requirement: 1?

D. Life Support: Internal ?

E. Communications

1. Microwave Transmitter and Reciever

F. Sensors

1. Active EM

2. Passive EM (assumed based on the presence of an active EM)

G. Armament

1. 1x 40 Mw Laser Cannon

2. 1x Ion Cannon

3. 2x Mass Driver Gatling Gun

H. Reactor: Anti-Matter?

I. Consumables

1. Fuel: 13+hrs

2. Life Support: 13+hrs

J. Cargo Space: ?

K. Computer Rating: ?

L. Hull:

1. Conventional: Lvl 6

M. Atmospheric Flight: Mass Driver

1. Acceleration: Lvl 3

2. Manuverablity: Lvl 2

N. Intrastellar Drive: NA?

O. Sublight Drive: Mass Driver

1. Acceleration (Lvl 5)

2. Maneuverability (Lvl 3)

P. Airlock: ?

Q. Secondary Power System:?

R. These rocket ship style fighters are the ever present escorts and sentries of the Crononis shipyards. Not much is known about these ships however, none of the survey responders have every repair or flown one of these craft. But a significant number of the respondants have had hostile encounters with the ships and they certainly live large in the minds of the Outer Arm populations. -G.G. Nubb

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axlerowes's comment on 2015-01-01 11:55 PM

V. EPROM-000212 (Watchmen)

A. Purpose: Ground Support

B. Design Type: Trapezoidal

C. Crew Requirement: NA

D. Life Support: Internal-Standard-Sustaining

E. Communications

1. Standard EM Transmitter and Receiver

2. Two-way neutrino beam up link system

F. Sensors

1. Radar

2. Sonar

3. Wide Band Passive EM

4. Gravity Barometer

5. Neutrino Sink

6. Telephoto

7. Magnetic Field Tracker

G. Armament

1. 4x 120 Mw Radon Laser Cannons (4xturrerts)

2. 4x Razor Beam Quantum Particle Accelerator Cannons (4x Turrets)

3. 2x Standard Missile Tubes

H. Reactor

1. Matter Converter Reactor (Lvl 9)

I. Consumables

1. Fuel: 96 Hours (matter uptake system)

2. Life Support: 120 hrs

J. Cargo Space

1. Life Support Cabins: 800,000 Liters

2. Unsupported Cabins: 400,000 Liters

K. Computer Rating: A.I. Lvl (6)

L. Hull

1. Forced Key (Lvl 8)

M. Atmospheric Flight: Anti-Gravity Drive

1. Acceleration (Lvl 4)

2. Maneuverability (Lvl 6)

N. Interstellar Drive: D-Jump Drive

O. Sublight Drive: Ion Drive

1. Acceleration (Lvl 3)

2. Maneuverability (Lvl 1)

P. Airlock: Yes

Q. Secondary Power System:

1. Micro Fusion Reactor (Lvl 5)

2. Deployable Solar Sail

R. The Watchmen was and still is the principle fighting vehicle of the Dynastic Army. The army has been described as the forgotten older brother of the Dynasty’s interstellar navy. Army spacecraft are less varied, often intended for operation on or near planetary bodies. However, the Army does not typically engage in frontline combat. After the Dynasty’s front line units, the navy and their marines, over power the organized or standard military of a planet then the Army will come to act a garrison. The Army's primary platform for protecting the Dynasty's colonists, scientists and entrepreneurs is the Watchmen craft. The Watchmen looks a floating Mayan pyramid without a staircase and with a rounded bottom. I can still see the grey hull shimmering with the Forced Key Field as they floated above cities and tree lines. I feel like I know everything about the Watchmen. They carried 40 alliance troopers: 26 infantry men, 4 mecha pilots, 4 Drone conductors, 2 Computer Programers, 1 Medic, 1 Dynastic Intellectual, and 2 command officers. The Watchmen also carries all the supporting ordinance and equipment for these individuals.

The trick to taking a Watchmen down was to keep on eye on her and wait till she ran low on fuel, then try and pull away her drones and her support units. Next hit her hard with plasma cannons or saturating fire from heavy matter drivers. The energy requirement for the Forced Key Generator would suck up her remaining fuel, and the back up reactor wasn’t strong enough to maintain it. The microfusion reactor can be used to fuse the Forced Key material leaving the Watchmen with essentially a crappy conventional weld. Thus, rendered by such attack she would try to retreat. The only way to know for sure that you had exhausted her fuel was when the Watchmen would start to outrun the range of our plasma cannons. Once she was on the run we’d try and hit her with the laser cannons, assuming there were any of us left. If you crippled her the A.I. would self-destruct but if there was an officer on board it was a fair bet they'd offer a surrender. The citizens of the Dynasty have never really come to terms with mortality. If you could salvage a Watchmen with even half her ordinance in tact you could keep the fight going on your planet for another year. -V.Y. Black

The Eprom-000212 is not equipped with a mass driver engine or other thrust system capable of breaking free of planetary gravity. The ion drive and the jump-D drive help the ship reach its location, but once committed to a planet a Eprom-000212 requires a loading Skiff or Tug to take it spaceside again. -Tangent

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axlerowes's comment on 2015-01-01 11:59 PM

VI. Fulcrum

A. Purpose: Gun Boat

B. Design Type: Multipod

C. Crew Requirement: 4 (1 pilot, 2 Gunners, 1 Engineer)

D. Life Support: Internal-Atmospheric

E. Communications

1. Standard EM Transmitter and Receiver

F. Sensors

1. Telephoto

2. Magnetic Field Tracker

3. Passive EM

4. Active EM

G. Armament

1. 2x Anti-Matter Rocket Batteries

2. 4x 120 Mw Argon Laser Cannons

3. 2x Mass Driver Cannons (2xTurret Mounted)

4. 2x Ion Cannons (2xTurret Mounted)

5. 1x Focused Magnetic Field Generator

H. Reactor

1. Anti-Matter (Lvl 8)

I. Consumables

1. Fuel: 2,800 hrs

2. Life Support: 301 hrs

J. Cargo Space: 2,000 liters

K. Computer Rating: A.I. (Lvl 1)

L. Hull

1. Conventional (Lvl 7)

M. Atmospheric Flight: Mass Driver

1. Acceleration (Lvl 3)

2. Maneuverability (Lvl 1)

N. Interstellar Drive: NA

O. Sublight Drive: Mass Driver

1. Acceleration (Lvl 3)

2. Maneuverability (Lvl 2)

P. Airlock: Yes

Q. Secondary Power System:

1. Battery

2. Deployable Solar Panels

R. This craft was produced by refitting the manufacturing line of the Flint class asteroid Tug with an anti-matter engine, retooling the mining laser turrets in the starboard and ports pods with mass drivers and Ion cannons, placing a bank of laser cannons and rocket launchers in the central pod and providing software patch to upgrade the system wide computer system. The anti-matter reactor in these craft is one of the more unstable reactors produced by union engineers, and thus a crew member dedicated entirely to monitoring it. Aside from unstable reactor, the Fulcrums’ A.I.s are unlicensed client without designed behavior limits and thus Fulcrum is illegal or restricted class of ship in most developed star systems. Apparently this A.I. has a more animalistic than human intelligence. According to most reports, the A.I. is loyal and affable, but can also be willful and stubborn. The large scale restrictions and the lack a of jump drive tend make these ships a rare sight. However the Union militaries of Rabbit and Dragon sector both maintain a wing of Fulcrums. -Tangent

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axlerowes's comment on 2015-01-02 12:05 AM

VII. Galnord (Crossbow)

A. Purpose: Planetary Bombardment

B. Design Type: Spherical

C. Faction: Ska’rug Kingdoms

D. Crew Requirement: 2

E. Life Support: Internal-Standard

F. Communication: EM transmitter receiver

G. Sensors

1. Telephoto (Lvl 5)

2. Gravity Barometers (Lvl 2)

H. Armament

1. 1x 500mW Garnet Laser battery:

2. 1x Depleted Uranium Galting Gun: Rapid fire projectile weapon designed for use in vacuum

3. 8xExternal Ordinance Hard Points

I. Fire Control: Manual

J. Reactor: Matter Reactor (Lvl 1)

K. Consumables

1. Fuel 96 hours

2. Life Support 96 hours

L. Cargo Space: 400 liters

M. Computer Rating: NA

N. Hull: Conventional (Lvl 2)

O. Atmospheric Flight: NA

P. Sublight Flight: Ion Drive

1. Acceleration: Lvl 1

2. Maneuverability: Lvl 1

Q. Interstellar Drive: NA

R. Airlock: Yes

S. Secondary Power System: Battery (8 hours)

T. This spherical ship was designed by the Skar’rugs to provide support for ground forces during surface conflict. Not capable of atmospheric flight Galnords will take up a location in orbit, and monitor surface action using well crafted telephoto sensors. The Garnet-Laser is capable of vaporizing up to 0.5 tons of organic material in one tenth of second through at least 10 kilometers of standard atmosphere. Like most Ska’rug vessels the Galnord depends on organic computing and does not have a sophisticated operating system. Despite this it is extremely easy to pilot and maintain, with the most common piloting error being take the ship too far into the atmosphere. In addition to ground support operation, Galnord’s can play a role in basic intelligence gathering and planetary police work. Their poor maneuverability and acceleration leave them extremely handicap in ship to ship combat.-Tangent

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