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TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-17 12:26 PM
The assumption was every transformer has an energy weapon, and can brawl "in all that". I think I say that in the write up but that needs to be more clear. But if you think we should take that out, I could see that, just give a weapon chart D-E and as you say allow players with weapon rating of C or higher to get two rolls. That could be fun, you'd get some more personalized weapons then the basic blaster for everyone. If we go with basic blaster idea, the power of that energy weapon is linked to your primary power rating. The Weapon chart is only for bonus weapons and doesn't necessarily mean offensive weapons. Then if chose alternate form RANK A or B. You also get a "primary" weapon or utility. Why don't you write up the weapon chart you think best fits.

As for the rationale why the "cost" for playing an animal. Well that is based on what I envisioning for the alternative form in game mechanics. In the robot form you have based power rating, this effects your speed, your resistance to damage and all types of attacks and your ability to dish out damage. Then in your alternate form your base rating is increased. For example in the system I am going to post, Grimlock in robot form would roll 4d10 for everything (except Skills). The strength of his actions would be based on the final number rolled, then in T-rex form he would either roll 6d10 is one thing I am considering but I inclinded to having it be 4d10+16 for Level 4 Transformer in alternate form. It is my belief that the animal forms are less specialized then the vehicle forms and are more versitile. An Ape may not have as big a gun as tank, but can it carry out a wider range of actions and it will be just as strong.


What we really need to work are the skills. How important do we want them to be? How specific do we want them to be? How much variation in skill levels do we want to have?
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TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-22 08:20 AM
I didn't mind the first M. Bay transformers movie with its "A Boy and his robot" plot. The two stories of the militaries exploration of the robots and the boys exploration. But you are right though they did not have the depth of the original G1 story line, which is saying a lot. Why did the writers have the Transformers come here looking for an artifact? I could get that they are looking for megatron, I could swalllow that Megatron is in some X-file/National Treasure like military facility, I could accept the kid and bumblebee form an ET-ELIOT bond, and that the "The Jesus" (his character was so over the top he might as well have been wearing that purple jump suit under clothes) was working for a secret government agency. could be made to accept that the boy might have some clue or item that would help the transformers. But it was amazing that after all that stuff they put in the film that there was no depth to the film at all. All of that and what story was left for us fanboys to expand on?
There were some very odd choices made in that movie, for example why the scene with Jon Voight and John Turturo trapped in the room with the little transformer? Did we need to redeem their characters? Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-23 08:09 AM
All that movement and the movies still didn't go anywhere. Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2015-02-19 12:18 PM
One of the constant concerns when writing anything, is whether or not ideas are presented clearly. Did you understand the Rank system for Decepticons? Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2015-02-19 03:21 PM


Well I was thinking the rank concept would cover the morale check thing, decepticons without a clear leader fall apart

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TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
Magus of the Citadel's comment on 2012-02-22 01:59 PM
All flash and CG dazzle, who needs plot or dialog when you have Optimus Prime rendered with 10,000 moving pieces (nicked from the special features, not an exaggeration)

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TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
Silveressa's comment on 2012-02-17 05:32 AM


Honestly I'm not a big fan of the old cartoon Transformers, mostly becuse the concept of shape shifting robts that mimic everyday vehicles never really stuck me as "fun" or engaging/realistic on a "mature intellectual level." (The movies were good however, but nothing like the old school cartoon.)



With that said, the way you lay this concept out makes it sound really fun, and makes me want to roll up a bot and give it a go, not something I was expecting when I began to read the sub!. 8)



I guess perhaps its the way the Artifical intelligence programming is laid out in the rules that make it sound more appealing, and gives some structure to the concept making ti less of a "make stuff up" feeling and grounds them a bit more firmly in pusedo science.



Regardless, I'm looking forward to seeing more of this, great work so far!


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TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
Aramax's comment on 2015-02-19 07:58 AM
Nice, like the combat system, not sure if it's a good idea to allow them to be cities thou, but it is helpless in city form. although I don't think its 'cartoon accurate" but a hit location rule would be nice(part2 ?). Some sort of morale rule for the Deceptacons seems to be in order for them to get all cowardly and run away. Nice one 4/5 Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
Aramax's comment on 2015-02-19 12:52 PM
It was clear and made sense Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
Aramax's comment on 2015-02-19 06:31 PM
yea that works, I wasnt thinking about it that way Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
OmegaDraco's comment on 2012-02-15 09:57 AM


 




Each transformer needs a size. 



Size does not mean more power or more gadgets. It usually means that the bot is stronger, tougher, and more intimidating though. 



Each transformer should have a motivation in addition to a purpose. This will help explain why they make each decision. Optimus leads the autobots, but he is willing to die to save one transformer. Starscream wants to please or overthrow Megatron, but he usually just obeys his orders.



Each transformer should have a power rating for the power of their Spark. The Spark rating is the will power of the transformer to overcome any obstacle. Transformers with the strongest sparks often have "aberrant" powers. The more common aberrant sparks allow communication between sparks as if by telepathy. The duocons are able to split their "mitotic sparks" between multiple bodies. More powerful aberrations allow feats of power that seem almost magical in nature: Starscream has an indestructible spark, Rampage's spark was also indestructible and it granted him rapid repair powers, Megatron's spark somehow mutated with the whole Noble/Savage thing and later gained the abilities to float around, speak disembodied, and eventually "consume" other sparks.



Some transformers can also have multiple alternate forms. One alternate form option is the ability to combine with other transformers. These combiners, like Devastator, have a new arsenal and abilities when combined.



I would also say that players could choose options other than Autobot or Decepticon. Dinobots, Insecticons, Vehicons, Mini-cons, Maximals, and Predicons are all valid options. Each would have a different type of purpose and existence. A particularly evil character might be allowed to play a Blendtron, Herald of Unicron, but I would be cautious about overdoing it at that point.



I love the post though. It makes me happy. 5/5




 


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TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
OmegaDraco's comment on 2012-02-16 04:41 PM


I like the character creation that you did, however, anything that I got from the random charts was both dull and strange (I got an autobot SUV with raming armor or a Decepticon futuristic space vehicle with a multi-tool). It seems like the system could benefit from a few more tables for each of the 5 features.



For example, the Weapon feature should instead be the Armament feature. No matter what rank you select, you get some level of tool (most tools like a hammer or wrecking ball could double as a weapon, but it's not as effective).With a rank of D or better, you get to roll on the random weapon table. With a rank or B or better, you also get to roll on the defensive equipment table (including armor and other defensive measures). So with rank B, you would roll three times for armament: once for column B on the Tools table, once for column B on the weapon table, and once for column B on the defensive equipment table.



The Vehicle feature could instead be the Protoform feature. This is a measure of your size (A being Mega, E being tiny). Each size category has random transformations suitable to that size with 2 entries: one for autobots and one for decepticons (and maybe a third for beast form). With a rank of D or better, you get to roll on another table for additional transforming features like hybrid, multiple forms, additional environment capabilities (underwater, space, etc.), silent transformation, etc.. With a rank of B or better, you get to roll on another table for awesome transforming features like extra weapons, drones, burrowing, flight (or space flight), etc.



Skills, Power, and Advantages all could have additional tables and benefits. While this does mean a lot more work coming up with features, it would impart much more meaning to assigning the power levels. 

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TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
OmegaDraco's comment on 2012-02-17 10:28 AM
I like the high rank bonus idea. Ranks A and B from the vehicle table can give an extra rank D or E bonus (respectively) from a different table. I really like that you get a bonus weapon (stinger) if you are a scorpion, but I don't really like that an ape is a rank higher than a vintage heavy tank. What is your rationale for putting animals higher than big vehicles?

For the Weapons part, is it assumed that every transformer has a basic weapon such as a pistol/blaster of some sort, or do you only get a weapon when you roll on this chart? All decepticons had weapons, and only the "civilian" autobots were unarmed. Suppose we add a column D to your existing weapons chart. This column will allow for basic fist-fighting, small pistols/machine guns, and basically anything that would only annoy Grimlock. Column C could keep the bigger guns, the swords and axes, the rockets, and drones. Column B would contain utility upgrades like you've currently got. X-ray vision, radar, shielding, etc.. Column A would contain weapon upgrades like energon weapons (Optimus' energon swords and ax come to mind), seismic shock, long-range weapon, EMP charged weapon. etc.. Now the fun part, if you select a high weapon rank, you get an bonus roll on the weapon chart at two ranks lower. So if you are rank B, you get a utility upgrade and a basic weapon. If you are rank A, you get a weapon upgrade and an advanced weapon. If you are rank C, you only get an advance weapon. Rank E means no weapon (decepticons can not have weapons rank E).

For the other three features, let's try to work in additional bonuses for having a rank of A or B. Go to Comment
Horse/Father/Da
Articles  (Fiction)   (Players)
axlerowes's comment on 2015-03-05 02:05 PM
I am not sure I could do that with this because the character never asks why his father left. He claims that his father loved horses more than him, but in the nameless character's mental dialog he has no discussion over his father's motivations. He just concludes that the man choose horse over him and he is not going to ask why. Perhaps in the character's heart he believes that his father left because he didn't care about him enough.

Anyway thanks for the comment this could use a lot editing. I really liked your suggestion for the title, I hadn't notice the connection of identity between the father and horses in the character's mind. Go to Comment
Horse/Father/Da
Articles  (Fiction)   (Players)
Moonlake's comment on 2015-02-20 12:15 AM
Overall, I liked this story about a son's love/hate relationship with his father. While the transition between the father telling of the story (the here and now) and the protagonist recollecting of his time with his father might be a little abrupt at places, I think the essence of the relationship between father and son and its dynamic evolution (from the son's perspective anyway) came through well. I like the mirror effect between the story about father and son that the protagonist's father is telling and the main story itself but a bit of complaint I have is that for the full mirror effect to be appreciated by the readers, they need to first know a little more abt the Sabatallee society than written down in this story itself (in particular, I'm thinking abt the three phases in life they have), can more of these cultural aspects of the Sabatallee society be worked into the story, maybe where the protagonist is delivering a value judgement on his father's blood? Go to Comment
Slang and Jargon Beneath the Waves: The Big Under
Systems  (Societal/ Cultural)   (Specific)
Murometz's comment on 2015-02-26 02:27 PM
This is pretty darn impressive axle!! Love the slang etymology explainers! Strong shades of Burgess' Nadsat. Go to Comment
Slang and Jargon Beneath the Waves: The Big Under
Systems  (Societal/ Cultural)   (Specific)
valadaar's comment on 2015-02-13 11:29 AM
This is excellent. So much detail into each one. Great stuff here Axle!

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Slang and Jargon Beneath the Waves: The Big Under
Systems  (Societal/ Cultural)   (Specific)
Aramax's comment on 2015-02-06 08:59 AM
Nice start, some great ones, some not so.prob a little early in the setting for this but later obvious ones can easily be added. Not sure about the shear number of them do to gamer fatigue poss from doing this as part of a published world.again easlly trimmed at publication. 4/5 Go to Comment
Slang and Jargon Beneath the Waves: The Big Under
Systems  (Societal/ Cultural)   (Specific)
Aramax's comment on 2015-02-07 05:27 AM
Claustrophobic Rage syndrome , Most often found in divers,this condition can be found anywhere. The victum enters into an adrenalin filled psychosis and becomes an unstoppable killing machine(spree killer not serial). They will shun weapons other than what is around them, excluding missile weapons. They will be able to take superhuman amounts of damage and have double to triple strength. They might as well be killed, as once they calm down, they will enter into the rage again.Called "going native"

Cannibalistic Nutrition Deficiency The victim will desire to eat human flesh. They will feed on the same body part(liver, brain heart etc) Subject will develop cunning serial killer instincts . Once caught, if society needs the skills of the individual, they can be taught to just drink small amounts of human blood and raw animal organs but must be monitored carefully Called "The Chews"

Kalium induced Hoarding Complex Found most often among engineers and low level techs who handle Kalium. At first subject will steal small amounts of Kalium. The individual will have feelings of needing to keep themselves alive by stealing spare parts from either power production or oxygen making equipment. It will eventually lead to them shutting down a major component, causing a catastrophic shutdown of the involved system. Called The Takes

Agoraphobic Related Diving Complex Individual will refuse to take diving suit off. True danger to self in keeping suit shut and running out of oxygen, will be provoked to violence if you try to get him out of diving gears. Very hard to catch early, as it is common for divers to remain in their gear for a while in there off hours, early ssigns are not taking off gloves and the key here is to catch them sleeping in their gear Called "Suiting".

Kalium Induced Lycanthropy often indistinguishable from The Chews. Subject will be triggered into cunning feral behavior by an external stimulus,(lights strobing, wife yelling, kids crying. Subject will then hunt,werewolf like, in the more abandoned sections of the habitat. Subject will have no memory of behavior. Called Shark Heads Go to Comment
Slang and Jargon Beneath the Waves: The Big Under
Systems  (Societal/ Cultural)   (Specific)
Aramax's comment on 2015-02-07 12:47 PM
Nyumachikku are very cool. Steampunk androids. How sentient are you making them? Ae they an underclass?soldiers? My cult will view them in 3 ways ,some will view them as abominations some will see them as angels(poss slang?) some will see them the way hinus view cows, No matter what the opinion, it will be strongly held, a source of friction between chapters! Angel Liberation Front anyone ? Go to Comment
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