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The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
Cheka Man's comment on 2006-10-04 04:07 PM
I tend to be either over-kind or over nasty. There is a spark here or it would be 0.5. Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
Murometz's comment on 2006-10-04 03:23 PM
Cheka are you kidding me? 1.5? Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
Murometz's comment on 2006-10-04 04:37 PM
.5? oh my goodness gracious. Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
Murometz's comment on 2006-10-05 08:40 PM
Anyone want share their thoughts here?

I dont think its as bad as you make it out to be axelrowes.

Furthermore, I think if you work on the items you mentioned, this could be great. Detail. Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
Murometz's comment on 2006-10-05 10:37 PM
okay, you win. :D Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
Drackler's comment on 2006-11-15 09:13 PM
Long, yes, but very detailed. Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
axlerowes's comment on 2006-10-05 01:35 PM
Well it could that this is not that great a quest. I have been thinking about this since I typed it up the other day, and I have never been really happy with the way it ran in gameplay. I always chalked that up to the fact that it was run as early "go to" adventure with a new group, but I have noticed so general short comings of the adevnture.

First the PCs take a long journey that ends where they started. This is rather anti-climatic in nature, because the middle part of the quest is essentially a trip the hardware store.

The primary villian is muddled. The Shadow as a villian doesn't have enough personality to make defeating him a real joy.

The moral ambiguity of final conflict can divide the players rather than unite them. The last time I ran this some the PCs killed a number of peasants to stop the undead sheriff. This really pissed off some of the other players, and served to divide the party.

Finally very little is gained at the end of the quest. An old woman gets her house back, but the PCs get very little. Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
axlerowes's comment on 2006-10-05 10:18 PM
Well I don't mean to say it is bad or useless. But I have run it a few times, and it is a really simple idea stretched out with a lot of filler. There are ideas I may want to transplant into other things, but I still think the long journey in a circle is weak. Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
axlerowes's comment on 2013-01-06 03:52 PM
Update: This is one of my least favorite things I have ever written. I wonder that in 7 years time if I will look back at my writings I enjoy now and be as embarrassed. I tried to fix it up, but I think it is just a week idea. Go to Comment
Imperial Nomar Bracers
Items  (Wand/Staff/ Arcane)   (Magical)
Barbarian Horde's comment on 2006-10-01 09:31 AM
Lots of game have first rank or first degree or first level spells. So it could be an endurance or manna battery with enough for two first rank spells. It could negate the penalities for the casting of one or two spells. Sure the example was system specific, but not so much so that it would not be as easy as breathing to adapt them to other systems. Go to Comment
Imperial Nomar Bracers
Items  (Wand/Staff/ Arcane)   (Magical)
manfred's comment on 2006-10-01 04:08 AM
Only voted Go to Comment
Imperial Nomar Bracers
Items  (Wand/Staff/ Arcane)   (Magical)
MoonHunter's comment on 2006-09-30 12:22 PM
A nice item that adds some general versatility and usefulness. The back history as the origin of the piece is good.

I am not sure why these are called Imperial Nomar Bracers any more, as the Empire seems long gone and the items should still be enchantable, but it is okay. The title should be Nomar Bracers.

The process of charging and using is a little awkward to read and follow. A little editing would be a blessing.

I would change the summary to something more descriptive, rather than a game mechanic that is not used by over 50% of the people here.

Physical Description should go first, so we can anchor the items in our mind before we try to apply the power elements.

So while the post needs some editing, it has good bones and is useful.

Oh, and I linked it to the generic magic items codex Go to Comment
Imperial Nomar Bracers
Items  (Wand/Staff/ Arcane)   (Magical)
MoonHunter's comment on 2006-10-01 09:35 AM
By the same thinking, any Imperial era bracelers would be called the same, magical or not. Think on this, has anyone ever worn "Roman Empire Bracelets" or "Imperial Cathay" Bracelet.

So, perhaps a different name, either based on their function or a proper noun, would work better for them. Go to Comment
Imperial Nomar Bracers
Items  (Wand/Staff/ Arcane)   (Magical)
Scrasamax's comment on 2006-09-30 12:59 PM
Not bad for an item that serves game mechanics first and foremost (giving low level mages a boost to keep them up with other starting character classes) Go to Comment
Imperial Nomar Bracers
Items  (Wand/Staff/ Arcane)   (Magical)
Cheka Man's comment on 2006-09-30 01:25 PM
A good solid idea that could do with a better backstory. Go to Comment
Imperial Nomar Bracers
Items  (Wand/Staff/ Arcane)   (Magical)
Murometz's comment on 2006-09-30 02:00 PM
I like it. For every uber-saga we need 1-2 of these intresting, ready-to-use, gaming items!

my only personal issue here is the name Nomar..reminds me of baseball player, Nomar Garciappara. Just a quirky problem for me...doesnt affect my vote. :D Go to Comment
Imperial Nomar Bracers
Items  (Wand/Staff/ Arcane)   (Magical)
Murometz's comment on 2006-09-30 09:00 PM
thats your cue valadaar :D go to work! Go to Comment
Imperial Nomar Bracers
Items  (Wand/Staff/ Arcane)   (Magical)
axlerowes's comment on 2006-09-30 02:21 PM
I thought about the title a bit more than I should have, and I decided "Nomar Bracers" wouldn't be specific enough, any bracer worn by a Nomar citizen would be a Nomar Bracer. But if it something someone is inspired to correct, I am open to another title.

As to putting game mechanics first, this is entirely true. Go to Comment
Imperial Nomar Bracers
Items  (Wand/Staff/ Arcane)   (Magical)
axlerowes's comment on 2012-03-02 05:39 AM


I knew somebody once posted this quip about the desire ratio of ready to use items and uber-sagas. I should have remembered it was you. I think of this comment always when I read magical items.

Go to Comment
Imperial Nomar Bracers
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2006-09-30 08:12 PM
Useful item. There appears to be relaxation on game-specific content lately. Go to Comment
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