Strolen\s Citadel content. 
The Island and Firth of Crueloar
Locations  (City)   (Water)
axlerowes's comment on 2009-03-23 06:48 PM
Updated: a few changes Go to Comment
The Island and Firth of Crueloar
Locations  (City)   (Water)
axlerowes's comment on 2009-04-16 09:54 AM


Of all people I thought you would know what a firth is.....

Go to Comment
The Island and Firth of Crueloar
Locations  (City)   (Water)
axlerowes's comment on 2009-04-16 03:01 PM
"Actually I do know what a firth is, but I bet very few other people do."
I want you imagine yourself in a high school gym class. Now place your hands on your hips, raise your chin slightly, close your eyes and say aloud the line above. Now try and view that scene from outside yourself and ask yourself if vanity or smugness enter in the equation.

As for the Dark Arts thing when it comes to magic, I purposefully tried to not to get into that when it comes to mages. (dislike the dark-mage light-mage distinction) I do say their are dark Clerics and that magic has been made illegal in several of the newer kingdoms. I did want communicate that this place is associated with religions that the expectant reader, the PC, would find unpleasent. Which I take it you didn't get in the post, but I just wanted to imply it so not to make things too narrow.

I think to expand on this piece in the way that you would like I would have to write another section (in a different tone). The sub above is modeled after a travel guide and I had hoped it would suggest that this is just one of many entries. Not that I intended to write more entries, this was just a tact I took for this particular location and I rather enjoyed writing it with the "be warned but see for yourself attitude" for a prospective visitor.

As to defending the merits of the sub. I am not, because I think it is fine as it as. If I seem defensive it because I am dissappointed. You are the harshest and most vocal critic on the board and score boosting vote from you would have meant the most to me (as much as a message board score can mean), I am a little dissappointed with myself for writing something you found unexciting and incomplete. The unfortunate thing is I wouldn't have written this particular post much differently in an effort to please you, and thus the sum result is just a negative response from Moonhunter. Like if you take your friends (friend in the grade school since) to see Krull cause you really like it and they say it is average or bad. You may still like Krull afterwards, but sharing it with them wasn't enjoyable. Go to Comment
The Island and Firth of Crueloar
Locations  (City)   (Water)
valadaar's comment on 2009-03-16 06:29 PM
I like this one - the tone is nice and the locale is quite useful! Go to Comment
The Island and Firth of Crueloar
Locations  (City)   (Water)
punkcasher's comment on 2009-03-17 12:25 AM
Great Post. 5/5. Go to Comment
The Island and Firth of Crueloar
Locations  (City)   (Water)
Nocontrivedname's comment on 2009-03-19 12:37 AM
hey all,

I really like this, full of typos, but we aren't supposed to care about that are we? I was just thinking about a plot idea. Th punkcasher had an idea for goblin labor unions, and I think that could apply here. The Orc's seem to be getting the scat end of the stick and then hit with the other end. What if they form a union.
Why don't they write whole DnD books like travel guides anyway? I mean there is a reason travel guides have that format, it makes it easier to use right? You should do submissions like this for your whole world. Or do you just make all that other stuff up to fit with this setting?

NCN Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
Scrasamax's comment on 2006-10-07 07:20 AM
To be honest, I found this difficult to read. I like the idea of the overlapping cultures, where they blend and where they buckle against one another. I would like to read more about Ator and Miti-Rangu as their own subs. Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
Cheka Man's comment on 2006-10-04 03:11 PM
Only voted Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
Cheka Man's comment on 2006-10-04 04:07 PM
I tend to be either over-kind or over nasty. There is a spark here or it would be 0.5. Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
Murometz's comment on 2006-10-04 03:23 PM
Cheka are you kidding me? 1.5? Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
Murometz's comment on 2006-10-04 04:37 PM
.5? oh my goodness gracious. Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
Murometz's comment on 2006-10-05 08:40 PM
Anyone want share their thoughts here?

I dont think its as bad as you make it out to be axelrowes.

Furthermore, I think if you work on the items you mentioned, this could be great. Detail. Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
Murometz's comment on 2006-10-05 10:37 PM
okay, you win. :D Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
Drackler's comment on 2006-11-15 09:13 PM
Long, yes, but very detailed. Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
axlerowes's comment on 2006-10-05 01:35 PM
Well it could that this is not that great a quest. I have been thinking about this since I typed it up the other day, and I have never been really happy with the way it ran in gameplay. I always chalked that up to the fact that it was run as early "go to" adventure with a new group, but I have noticed so general short comings of the adevnture.

First the PCs take a long journey that ends where they started. This is rather anti-climatic in nature, because the middle part of the quest is essentially a trip the hardware store.

The primary villian is muddled. The Shadow as a villian doesn't have enough personality to make defeating him a real joy.

The moral ambiguity of final conflict can divide the players rather than unite them. The last time I ran this some the PCs killed a number of peasants to stop the undead sheriff. This really pissed off some of the other players, and served to divide the party.

Finally very little is gained at the end of the quest. An old woman gets her house back, but the PCs get very little. Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
axlerowes's comment on 2006-10-05 10:18 PM
Well I don't mean to say it is bad or useless. But I have run it a few times, and it is a really simple idea stretched out with a lot of filler. There are ideas I may want to transplant into other things, but I still think the long journey in a circle is weak. Go to Comment
The Haunted House and The Undead Sheriff
Plots  (Hired)   (Mini-Campaign)
axlerowes's comment on 2013-01-06 03:52 PM
Update: This is one of my least favorite things I have ever written. I wonder that in 7 years time if I will look back at my writings I enjoy now and be as embarrassed. I tried to fix it up, but I think it is just a week idea. Go to Comment
Imperial Nomar Bracers
Items  (Wand/Staff/ Arcane)   (Magical)
Barbarian Horde's comment on 2006-10-01 09:31 AM
Lots of game have first rank or first degree or first level spells. So it could be an endurance or manna battery with enough for two first rank spells. It could negate the penalities for the casting of one or two spells. Sure the example was system specific, but not so much so that it would not be as easy as breathing to adapt them to other systems. Go to Comment
Imperial Nomar Bracers
Items  (Wand/Staff/ Arcane)   (Magical)
manfred's comment on 2006-10-01 04:08 AM
Only voted Go to Comment
Imperial Nomar Bracers
Items  (Wand/Staff/ Arcane)   (Magical)
MoonHunter's comment on 2006-09-30 12:22 PM
A nice item that adds some general versatility and usefulness. The back history as the origin of the piece is good.

I am not sure why these are called Imperial Nomar Bracers any more, as the Empire seems long gone and the items should still be enchantable, but it is okay. The title should be Nomar Bracers.

The process of charging and using is a little awkward to read and follow. A little editing would be a blessing.

I would change the summary to something more descriptive, rather than a game mechanic that is not used by over 50% of the people here.

Physical Description should go first, so we can anchor the items in our mind before we try to apply the power elements.

So while the post needs some editing, it has good bones and is useful.

Oh, and I linked it to the generic magic items codex Go to Comment
Total Comments:
531

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2