Strolen\s Citadel content. 
edits for Wizard63
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Michael Jotne Slayer's comment on 2009-03-29 07:08 AM
Why are you using the citadel like this? Use the forums or comment. Go to Comment
edits for Wizard63
Society/ Organizations  (Ethnic/Cultural)   (Regional)
axlerowes's comment on 2009-03-27 05:28 PM
When Wizard63 gives the okay I will delete this post. Go to Comment
edits for Wizard63
Society/ Organizations  (Ethnic/Cultural)   (Regional)
Thewizard63's comment on 2009-07-07 05:30 PM
Thank you for your input. I appreciate your time with this.
You are OK to delete this. Go to Comment
SCIV (Land Shark) population control vehicle
Items  (Transports)   (Combat)
Scrasamax's comment on 2009-03-23 10:06 PM
Seriously? I mean seriously?

Facepalm Go to Comment
SCIV (Land Shark) population control vehicle
Items  (Transports)   (Combat)
Scrasamax's comment on 2009-03-24 07:05 PM
Only voted Go to Comment
SCIV (Land Shark) population control vehicle
Items  (Transports)   (Combat)
EchoMirage's comment on 2009-03-24 07:17 AM
I am mildly amused. Very mildly. Sadly for NCN, there are not enough different naughty bits on the human body to nickname ALL the armored vehicles posted on the citadel. Go to Comment
SCIV (Land Shark) population control vehicle
Items  (Transports)   (Combat)
EchoMirage's comment on 2009-03-24 07:17 AM
Only voted Go to Comment
SCIV (Land Shark) population control vehicle
Items  (Transports)   (Combat)
Roack's comment on 2012-02-10 05:06 PM


A great post is detailed. A great post flows smoothly and is well-written. A great post is full of background, but easily lifted from its context and placed in a new setting. A great post has me crook-necked over my computer for the entire duration of my reading it, regardless of length. A great post gets a 5/5.



This is a great post.



The names immidiately made me think of Battletech, and then about half-way through, I realized I was reading a Battletech post. This is a great example of something that fits perfectly within a pre-existing setting.


Go to Comment
SCIV (Land Shark) population control vehicle
Items  (Transports)   (Combat)
Murometz's comment on 2009-03-25 10:20 AM
I'm no tech-mech expert, but I recognize a good one when I see it. Great details. 'Game use' is a nice touch. Go to Comment
SCIV (Land Shark) population control vehicle
Items  (Transports)   (Combat)
axlerowes's comment on 2009-03-23 07:06 PM
I was inspired to type this up because of Scrasamax's tank list and the other recent tank postings. I have never had a good name for this vehicle, Land Shark I just added for this post. Go to Comment
SCIV (Land Shark) population control vehicle
Items  (Transports)   (Combat)
axlerowes's comment on 2009-03-24 01:13 PM
i was hoping to find a better name though Go to Comment
SCIV (Land Shark) population control vehicle
Items  (Transports)   (Combat)
valadaar's comment on 2009-03-25 09:42 AM
An interesting vehical - I like the technical details! Go to Comment
SCIV (Land Shark) population control vehicle
Items  (Transports)   (Combat)
Nocontrivedname's comment on 2009-03-23 09:30 PM
Hey AR,

You should give this tank a vaginal name to counter Echo's penis tank. I like the idea though, it is nice to have something you can really use to manage your PCs. There isn't much you can do with tank post is there?

NCN Go to Comment
The Island and Firth of Crueloar
Locations  (City)   (Water)
Barbarian Horde's comment on 2009-03-18 08:16 PM
I was looking for information on Sweden. Go to Comment
The Island and Firth of Crueloar
Locations  (City)   (Water)
manfred's comment on 2009-03-16 05:03 AM
A nice location indeed! It is added now to the right codex.

There's a few typos, but the composition makes it easy to digest... speaking of which, I also like the cuisine and the 'un-sponsored mages', what a nice way to call a necromancer. The occasional undead mingling is encouraging for a visit as well. See the sights! Don't let anything kill you! Go to Comment
The Island and Firth of Crueloar
Locations  (City)   (Water)
MoonHunter's comment on 2009-04-16 12:52 AM
Needed to be linked to the islands sub. I will do that. You did hook it up to Scum and Villany. Thank you, it saves me the trouble.

Interesting, but not that exciting. The history had some nice elements. It is a very high fantasy kind of setting. Or at least a high magic world.

I have to agree that the format is very useful. I didn't need the first few entries King/Lord, Royal Allegiance, Parish Following These would of been mentioned in the other areas. Location, unless there is going to be a full set of related locations (which has not been indicated by freetext or linking), is really quite un-needed, especially since this will be pulled and used by others (thus making such details pointless). Still I like the format. I like the effective bullet points.

I would also explain what a firth is, for those that don't like to google or have an insane knowledge of descriptive terms.

A couple of other questions do come to mind.

0) How Big is this island? I don't need exacts. I just need to know it if is the size of a town and a bunch of rocks, is it several miles across, is it dozens of miles across? All we know is "the east side of the island, two miles long, and half a mile wide." This phrase makes no sense. I assume it is the Firth itself.. but..

1) Is there a stigma against "evil undead" "evil mages" etc in the rest of the world? If there isn't then the tenor and themes in the piece are all wrong.

2) If there is, why aren't they doing something about this nest of villian. A holy crusade, especially since the Dark Arts are taught here.. the source of "All (okay most) Evil Magics" comes from here... really seems quite possible if there is anything like an organized religion (with its own magics) and a military arm (paladins). If they don't have their own on tap, they certainly can provide incentives and moral justification for some group to deal with it. Even if it isn't religious, there are practical applications to wiping this place off the face of the planet.

3) Why isn't any nearby state (or other government) seizing said island. It seem strategically advantagous given that a small pirate fleet was based out of here for quite a while. (And still is) They were able to support themselves seeming on piracy only. This is a place I would want under my control to watch over sea lanes and be a forward naval base to protect their own interests. (Okay I see that undead might make the island less than a vacation spot, but enough trauma and the undead could be cleaned out or at least held back with or without the magic shield). Combine this with number two and it leaves unanswered questions.

4) See above, when dealing with slavery. I mean if you take the slaves anywhere else are they still slaves? And nobody is upset by this? Nobody swiped a noble's kid or friend by accident and sold them as a slave, thus providing motivation to go to war or deal with this? Again, good justification for that moral stance that gets people on your side.

5) The Evil Magic here can't be that overpowered as to protect them completely. Countermagic/ Dispell, a common enough spell in most systems, eliminates some of their edges. Do they have a military or an effective security force? The harbor, as described, isn't a defensible point. Blockage and blockage running could go on. Chaining. I mean there are many things here.

6) Is this a lawless zone on the land? How is order enforced, public consent? Do the Captains enforce anything? Do they have a brute squad? Is there any law at all besides what you can enforce with your battle prowess that you can muster?


I have a couple more, but these need to be addressed first. Go to Comment
The Island and Firth of Crueloar
Locations  (City)   (Water)
MoonHunter's comment on 2009-04-16 12:53 PM
Actually I do know what a firth is, but I bet very few other people do.

For q1, q2, q3 The reason I had those questions is the write up makes no mention of it. In fact, it implies that this is the stable status quo and that this island has been here and this way for quite a long time. (Tortuga in the pirate era lasted 30 years, though some say 44 with the treaty.) That was the impetus of the questions.

There is also no mention of anyone trying to "attack" the island and failing. It seems like the world is "happy" to leave this place alone (for now). If that is the case, a reason or a comment to that effect would be nice.

Related to q1, What is your expected stigma for the Dark Arts for the setting? Is it just an "icky thing" like being a mortuary science or a torturer or butcher in Japan or it is something horrific? This expresses the degree of acceptance.

q4, admittedly the question was an afterthought. Certain cultures/ states would find it more offensive than the black magic. (Depends on the degree of stigma against the Dark Arts. ) Just wanted to see if there was any response to their place of slavery. Would the Pirates sell the Slavers out (thus ensuring their own freedom)? That would then be a plotline for the setting.

There is a small disconnect for a place dammed by dead slaves would actually allow slavers to operate. Would not the undead just being pressing against the wall because of it. I would expect things getting through, ghosts of slaves who die working from the inside. I would expect a horde and something happening along those lines. Sure you have this defensive barrier, but it seems stable and something that nobody worries about failing.

Also there is no need to be defensive, by the way.

q6. I know there is no rule of law. The write up is clear on that. Even Tortuga had a small group of thugs that kept the worst of it down and helped to keep things from getting too out of hand. However, small personal armies for defense needed to be mentioned. Small armies to prevent others from taking over from the Captains (and how do you get to be a captain? a follow up question) would of been a good mention.

Are the captains importing prostitutes like they did in Tortuga? Go to Comment
The Island and Firth of Crueloar
Locations  (City)   (Water)
Pieh's comment on 2009-04-01 01:25 AM
I like it. The tone of the whole thing is very nice. I wish that first History section were a little easier to read, but it does contain some high quality information. Good stuff. Go to Comment
The Island and Firth of Crueloar
Locations  (City)   (Water)
Michael Jotne Slayer's comment on 2009-04-08 04:00 AM
The fantasy globe trekker guide meal recommendation says eat there and sleep there.. I disagree with nocon, I dislike the setup, but not the content that glimmers trough. So all in all I would say that this is a solid piece. Good work. Go to Comment
The Island and Firth of Crueloar
Locations  (City)   (Water)
Murometz's comment on 2009-03-15 02:48 PM
Here we go, a sub with a presentation that improves the idea. I like the 'information for the discerning traveler' format!

It is recommended that when dining in Crueloar you ask to inspect the animal prior to it being served to you and witness its slaughter Lol, nice! Go to Comment
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