Strolen\s Citadel content. 
Bull. Bear and Dragon Markets
Locations  (City)   (Any)
Cheka Man's comment on 2016-10-13 05:37 PM
Too much gold can cause trouble. Go to Comment
Bull. Bear and Dragon Markets
Locations  (City)   (Any)
Murometz's comment on 2016-10-14 10:05 AM
"checkers with coins"! Great visual when PCs walk into a tavern and go 'huh?"

Nicely conceived RP scenario with nary a swinging sword. Always looking for these. Go to Comment
Bull. Bear and Dragon Markets
Locations  (City)   (Any)
Mageek's comment on 2016-10-16 03:49 AM

The efreet can fulfill wishes. There is a limit to the power of the wish that can be fulfilled. Say it caps out at 1000gp, and a particular city has gotten a hold of a large number of efreet. Then, suddenly, everything in the city that costs less than 1000gp is free. Boom. Economy destroyed, and the new currency is based entirely off of things worth more than 1000gp (massive gems or magic items). This is more extreme, to be sure.

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Bull. Bear and Dragon Markets
Locations  (City)   (Any)
Mageek's comment on 2016-10-16 03:53 AM
Excellent real-world effect that demonstrates economical consequences and forces characters to think about their influence on local societies. There are also plenty of real-world examples that can be used for inspiration. Go to Comment
Brothers, Gods and a Giant Skeletonize
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2016-09-20 09:11 PM
I did do that, thanks for the catch. Go to Comment
Brothers, Gods and a Giant Skeletonize
Articles  (Fiction)   (Gaming - Genre)
valadaar's comment on 2016-09-20 11:04 AM
Wow. That was very good!

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Brothers, Gods and a Giant Skeletonize
Articles  (Fiction)   (Gaming - Genre)
knowman's comment on 2016-09-20 08:09 PM
It seems like you switched Bo and Poy maybe? Right where it says "Then Ra thought to himself, I can do better than Poy’s wife" wouldn't that be "Bo's wife"?

Solid story otherwise Go to Comment
Brothers, Gods and a Giant Skeletonize
Articles  (Fiction)   (Gaming - Genre)
Tusserk's comment on 2016-09-20 04:06 AM
I LIKE IT!

whether intentional or not it ties in with my little story and helps explain why Bo wanted his brother dead. It also gives a suggestion as to why the shepherd is killing off the gods, being as they are worthless to the people of the valley Go to Comment
Rumpelstiltskin in the Cosmic Era
Articles  (Fiction)   (Gaming - Genre)
Scrasamax's comment on 2016-08-20 01:35 PM
Enjoyable read, and I especially liked the part about the Seibertronian name, and the emotional connection. Go to Comment
Rumpelstiltskin in the Cosmic Era
Articles  (Fiction)   (Gaming - Genre)
Murometz's comment on 2016-08-24 02:43 PM
Another well-written piece, Axle! Bit on the creepy side (in a good way) but very enjoyable. Go to Comment
Rumpelstiltskin in the Cosmic Era
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2016-08-21 08:12 PM
Thanks Mag,

i'd love it if you'd try and write some short fiction for the nascent citadel fiction magazine.
http://www.exftc.com Go to Comment
Rumpelstiltskin in the Cosmic Era
Articles  (Fiction)   (Gaming - Genre)
Mageek's comment on 2016-08-21 05:48 PM
Fantastic read.
An excellent adaptation. Really well done, and it seems to fit perfectly into the Cosmic Era.
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TRANSFORMERS RPG: Part 2
Articles  (Rules and Advice)   (Gaming - Genre)
Aramax's comment on 2015-02-19 08:08 AM
Part duex is as good as part one. Love the use of d12s(such an under rated die!). Prob some good stuff for me to steal on this one for my Battletech game( Especially programming). Look forward to a part 3 with optional rules(hint hint) 4/5 Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
Scrasamax's comment on 2012-02-19 01:15 AM
I have differ with you in opinion. I grew up with the Transformers and while I agree that the animation, plot, and production value were terrible, the show brimmed with potential. The factions can be endlessly rewritten and revamped, and terms like mature and intellectual have no place in the original show. It was made and marketed to boys 5-10 years old. The new Michael Bay movies are little more than mindless explodium and slow motion boob running intended to play off of a generation that grew up with the old cartoon, slathered with cgi and equally bad plots. I have no desire to do anything with the new transformers movies. Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
Murometz's comment on 2012-02-15 12:30 PM


Wow.



 



Once you're done with the foundation, brainstorming, format and logistics, I'd like to PLAY this game! :)



 



And once youre done with this, please consider...Thundercats, He-Man, Space Ghost, etc

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TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-15 12:39 PM
"Each transformer needs a size.

Size does not mean more power or more gadgets. It usually means that the bot is stronger, tougher, and more intimidating though. "
Size is included in the power rating, i understand what you mean about power not being size and i think the difference here is just word choice. As I have it here (or will have it here, every time I edit this something else is lost, its F**KING wit me ed.) Power is related to size, base damage done and base damage absorbed. Here is the listing of the size/power choices. That I can't to go into the main post.
A: Mega: Pretty self explanatory, if you turn into something that holds multiple other transformers. Omega Supreme, Metroplex, Scorponok
B: Max: These are like front lines units but for some reason in the toys and the in the narrative of the show they were just a little more robust and powerful. This includes the leaders, Galvatron, Megatron, Optimus Prime, Grim Lock
C: Front Line: These would be units such as Hound, Wheeljack, Hoist, Soundwave,
D: Secondary Unit: Smaller but still effective transformers: Bumblebee, Cosmos, Powerglide, and the Insecticons
E: Extension Units: These are transformers that don’t exist without another transformer. All the transforming cassette tapes would fall into this category and maybe Reflector.


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TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-15 12:43 PM
"Each transformer should have a motivation in addition to a purpose. This will help explain why they make each decision. Optimus leads the autobots, but he is willing to die to save one transformer. Starscream wants to please or overthrow Megatron, but he usually just obeys his orders."

I have a step D to character creation, I called it the character's Quirk or Bugs/disadvantages. Every transformer has one. Maybe the character has to speak in rhyme, maybe the character has constant ruthless ambition or maybe the character has a "simple brain". Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-15 12:52 PM
"Some transformers can also have multiple alternate forms. One alternate form option is the ability to combine with other transformers. These combiners, like Devastator, have a new arsenal and abilities when combined."

I tried to deal with this also is character creation. So the player rate the relative importance of the various character aspects 1-5 or A-E. If you put a rank of A in power, then get to play a mega transformer-like a transforming aircraft carrier. If you put a rank E in power, then you play a transforming side car to somebody else's motorcycle.
The 5 aspect you rank are POWER, WEAPON, SKILLS, VEHICLE FORM, AND ADVANTAGEs.
ADVANTAGEs would deal with the issues you bring up.
I have yet to assign value to the different advantages but I brainstormed some above. One of those would be noncybertron construction, no prime directives, Examples of this would be the Combaticons and the Dinobots. Another advantage would be part of connector unit. So if you wanted to play a Combaticon type unit you would have to spend a enough focus you priorities on advantages. Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-15 12:54 PM
"Each transformer should have a power rating for the power of their Spark"

Yes they should! could this be like experince, could extra spark be an advantage you buy? When you have a spark of five do get to the hold matrix? This particular point needs work. Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-16 05:35 PM
What do you mean dull, an SUV with ramming armor and Futuristic Space vehicle with a multitool sound awesome!! They are way cooler than say a mini-van with a glue gun.

"I am looking at you G1 one Ironhide....there was reason you got it worst of all in the movie."

What were your character's personality like? If I am going to make tables that for people to roll up G1 characters, then they have to except that Bumblebees will happen. More than that if you are going to play with tables based character generation, then you have to commit to playing a random character.
Of course you can always leave the table behind. Just say I am putting A in alternate form and playing a robot that turns into shark.

My goal here is to get simple system that 5 people could make 5 characters in under half an hour and which uses intuitive rules. So I was toying with a different alternate form table for each power rating. So if you were a power A, you would roll on a different alternate form table for each rank you put into alternate form. But that would be too many tables. But unless we choose to just ignore mass as an issue like they did in the G1 cartoons, then we can't have a Mega transformer playing turning into a chainsaw. I think if we only gave A/5 power and an E/1 power have different table.

But as hybrid and multiple forms, burrowing, that is why a put mole in there, that is why I put advantages in there. You will get advantage points to spend on stuff, and then you can take disadvantages like "simple minds" to get more advantages.

How about this? If you are rank A or B alternate form you vehicle or animal has some sort of device or weapon it. So if you transform from those forms you get to keep the vehicle weapon, like the wrecking ball?


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Tambourine

       By: Yokima.van.zephrill

Tämbourine is firmly placed on my back ,to unsheathe this sword I simply have to say "re clouse" meaning come to me or i can just reach over and unsheathe it the old fashioned way. This sword was created to my liking tambourine is made of raw-like metals I found in different regions as I begun to forge the metals together, I’ve noticed that the raw metal materials were different pieces to a wide variety of swords that were used the past and present, being so most blades have a sheer grey texture Tambourine’s blade became black as the depths of the oceans. The blade expands to 6” which weighs 426lbs the sapphire jewel placed on the tip of hilt (upper middle center of the base) it emits a aura texture of purple which weighs 24lbs the jewel is un-breakable it negates magic for tambourine has a mind of its own only belonging to me it finds a worthy opponents who doesn’t use magic or any type of power to their liking which I can agree with(who would want an opponent that abuses their powers to kill for no reason or to avoid dying by honor tambourine fights with honor and accepts its glory or defeat) I’ve named the sapphire Sophia because not only that its rare and radiant it resembles my burning passion for my love Sophia. I made the hilt to be a length of 15 inches its frame is created with fine katchin (very thick and heavy metal) it alone weighs 50 pounds its texture is black like mixture of, I made it to be a cruciform hilt so it has room for two hands. I I made the blades hilt aprox. 2”, the blade is double-edged but the left side of the swords frame can block and or negate ones attack if needed, it weights 500lbs making it nearly unmovable. To go up against this sword is to quickly find your own death. Tambourine is a twin sword to Terra.

Ideas  ( Items ) | February 20, 2010 | View | UpVote 1xp