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The Histories of the Spiked Sea
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Moonlake's comment on 2013-06-05 12:03 AM
Sorry, Axle, couldn't vote full marks on this even though I was really tempted. My 5 are reserved for those that I deem perfection (i.e. wouldn't change a thing) or sweep me off my feet/keep my eyes glued at first sight. Nevertheless, this is still a high quality sub and adds great depth to the world of Decathros. In fact, now I will be eagerly following Decathros subs. Go to Comment
The Histories of the Spiked Sea
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caesar193's comment on 2013-05-24 07:56 PM
The multiple separate histories, written by the different people, was a great method. I especially like how the difference in perspective changed from the warkra just being a pest to explaining their side.

On the subject of Warkra, I personally think that they are too innocent. You have made them a society that does not hate, or have enemies. I think that any human culture is going to have some degree of competition. And competition spawns rivalries, which spawn enemies. And, if they were living on the four small islands, they'd probably not meet the people on the northern one. But this is a detail, and I won't mark you down for it.

Other than that, it had all the classic elements of excellence: depressed gods, a hard won miracle, and islands who just hate gray hairs. Good job, Axelrowes. Go to Comment
Agar's comment on 2012-10-30 04:38 AM
A great piece of literature. Makes me want to think of the other things tank parts could be used for besides to solar sheet, and other engines for tanks, including ones run on willpower. The story definitely conveys the authors regard for his tank, and in that, the reason for their existence and proliferation. Very good work. Go to Comment
MoonHunter's comment on 2013-03-31 02:16 PM
Nicely done. Well Written. Good Visuals. Go to Comment
Scrasamax's comment on 2012-10-30 10:10 AM
I can see the SBT in mymind, you've painted not just a machine (while some readers could argue that almost nothing is told about the tank itself) but the combination of history, the blending of men, machine, and a moment in history. I like the Dynastic references to Earth, hiccups in interstellar travel, and the way the SBT just feels. I am brought to think of the brutal pragmaticism of the Warhammer 40k land raiders and Leeman Russ tanks and their mass produced pre-fabricated modular layout (Book says you can built them from advanced armor composites, plain iron, or even out of pressboard and wood) as well as the ubiquitous overlooked and otherwise ignored valiant fighting tanks from Battletech like the humble Scorpion light tank or the Vedette.

Well done sir. I like the tone and the pace you set. Go to Comment
Scrasamax's comment on 2012-10-30 11:38 PM
For the first time since it rolled off of a factory line, some love for the sad and lonely Scorpion!
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Murometz's comment on 2012-11-09 11:35 AM
Not my cup of tea content-wise, but still found myself lost and caught up in the tale! Expertly written and presented. And what they both said! Go to Comment
axlerowes's comment on 2012-10-30 05:47 PM
I was thinking of the Scorpion when I wrote this. Go to Comment
axlerowes's comment on 2013-06-10 03:26 PM
that is really all I hope for :) Go to Comment
Kassy's comment on 2013-06-10 08:31 AM

Pretty much what le Muro said.

I enjoyed reading it. Go to Comment
A Dwarf on the Water
Articles  (Fiction)   (Gaming - Genre)
Scrasamax's comment on 2012-10-08 10:11 AM
As long as this is, I want more. The perspective of the goddess was sometimes distracting, but at other times, sublime. I found both characters of Gorn and Kiijan interesting, and while the pace was slow, I think that is what made it dwarven. Well done. Go to Comment
A Dwarf on the Water
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Scrasamax's comment on 2012-10-28 02:37 PM
Have an HoH sir Go to Comment
A Dwarf on the Water
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Murometz's comment on 2012-10-09 05:15 PM
Ok, read it finally. Now have to go pass out from exhaustion :-) But not before saying, this is outstanding and I really enjoyed reading it. Some solid dwarvisms and an original voice! Go to Comment
A Dwarf on the Water
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Murometz's comment on 2012-10-09 09:07 PM
I may just end up picking out my favorite bits from this piece, randomly over the years, and say, "i like it".

Here is the first:

 "...they are insane because no dwarf on the water can think properly." Go to Comment
A Dwarf on the Water
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Murometz's comment on 2013-11-21 06:13 PM
Holy sweet Jesus! Go to Comment
A Dwarf on the Water
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axlerowes's comment on 2012-10-09 10:21 PM
This has both dwarven sea captains and pet rocks...just for you
Go to Comment
A Dwarf on the Water
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axlerowes's comment on 2012-10-11 08:48 PM
This exactly the kind of feed back you hope to get, when you post something on the Citadel you hope to get 5 readers in five years, maybe….so I am really honored and excited to have three people read this, and thanks for taking the time to suggest improvements.

The main focus of this story was to be an information dump about dwarves society without just listing facts, but by placing those facts in the context of personal interactions. It is esoteric piece of work, but I enjoyed writing. I also found that writing a story like this went much faster than writing "fact" posts.

The precocious Kiijanavyre character may have been out of my depth as a writer. I needed and wanted a character that was both a child and an adult, that possessed great talents and an intuitive intelligence, but at the same time lacked a great deal of self knowledge and certainty. The type of character/person that can be playful one minute and sophisticated the next because they lack a pretense or sense of self-awareness that would require them to maintain a persona. This is meant to be indirect contrast with the dwarves who very much keep a persona, and are very much worried about presentation. As she interacts with Gorn at the beach she becomes a little self-conscious, starts to pick her words, and eventually in a larger sense no longer pursues her sincere wants but takes a path of duty. I thought it would be banal to make these contrasts any more stark than I did, but I can certainly go in say these things. Yet I would love to know if you saw those things in the story, because what I wanted to put in the story is irrelevant until I put it in the story. I will try to go through say these things more explicitly.

I could make her older if that makes more palatable, I pretty much pulled 15 out of a hat, cause that is likely an adult in a stone age society. If make her 19, will she still seem as vulnerable, will her uncertainty regarding a course of action be understandable? The language thing is cultural, and I only meant her to speak two language fluently, clearly defining the events as they happen in different languages has always been a problem with this setting.

I will add a few lines to the first section to really emphasize her wunderkin status. That also might make the goddess's preoccupation with her specifically more understandable. But I do feel that wunderkin characters are basically annoying and I was trying to strike a balance. The characterization of Kiijanavyre may also be stunted by the lack other interactions with other characters. We can't know if she is a typical 15 year old girls if she never talks to any other humans, we also don't get much a sense for her in her element. Tell me what you think about the addition of scene, in the forest in which
1) she either talks with the druid some about what is coming and what she can expect

2) In beginning when she show the dwarves around, her lecturing Gorn might make a nice arc.

3) Her talking with the Mitirangu priest who gave her bread.

Okay the chronology, I like starting and ending with Kiijanavyre getting in the boat. But you nailed the other jumps directly, I wanted to keep the beach from being an information dump. But I also want to distinguish Gorn on the road from Gorn at the beach, the contrast in behaviors was deliberate, but maybe I am trying to do too much. I wrote this in a linear fashion and then cut it up when posting. So there are not even designed transitions between the scenes.
Go to Comment
A Dwarf on the Water
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axlerowes's comment on 2012-10-28 01:13 PM
Update: reworked the chronology some, the beach events are now in order. I also added more details regarding Kiijanavyre's inner dialog and another Kiijanavyre conversation in order to try address some of Dossta's comments. Go to Comment
A Dwarf on the Water
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axlerowes's comment on 2015-02-05 09:19 PM
First I glad you got and liked the thing about owning her soul as being a positive. I ran this whole Parna campaign for years and the whole world was based on two phrases from one my friends, "What if were like outlaws, and the campaign was more Robinhood than Conan." Anyway, as the campaign went on the PCs became more and more pro-establishment. They always seemed really comfortable with the God's owning their souls and using them as betting tokens. I glad somebody finally got what I was trying to say and thought it was interesting.

As for the human truisms, this one was meant to be an information dump, it was attempt to experiment with different ways of presenting information about RPG worlds aside from listing facts in the GM voice.

But I feel you about tone pulling out of the story, as re-read this so many things seem misplaced, I never liked the rythem of the dialog between the two, and the tone seems uneven (was shooting for the bitter sweetness of leaving home and growing up).

Dossta was right the Kii character needs more a stream to her.

But when you talk about the difference between the spoken and written word, are you talking about the Goddess's pontification about Holy Books or are you taking about the characters' dialog? Go to Comment
A Dwarf on the Water
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Moonlake's comment on 2015-01-23 06:33 PM
I'm like 1/3 of the way there and the presentation of what makes dwarves different from humans- the fact that their sense of orientation rely on contact w. earth is really starting to pull me in. Will report back once fully finished. Go to Comment
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