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Romantic Love
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manfred's comment on 2006-10-13 03:17 AM
"Thus being in love can help the PC kill opponents and take their stuff."

Now, is that the ultimate reason why a player should attempt to roleplay a serious love interest? For some perhaps, but that sounds simply horrible to me. See a few threads on nonmonetary rewards, and think of all the plot hooks, changes in social standing and acceptance that may come with love.

Also, it is a great opportunity for a player to change his character, whether for a time, or permanently! Anything can change, from daily habits to that which is dryly summed up as alignement (thus the rogue becomes a good guy, the noble knight finds himself doing not quite so noble deeds, principled people become chaotic, wild guys may settle down, etc.). Love can shake up one's emotions quite a lot, so the character may be actually nervous before a battle he would actually handle easily - not nervous of the battle itself, but more of the impression it leaves on the chosen.

So granted, game-wise there will be bonuses to rolls (especially if it is defending the loved one), but also penalties - for instance the character should be often distracted from the mission by thinking about matters unimportant.


All in all, love could be treated as a kind of addiction, along with changes of moods, and changes in the character's behaviour as well. Being under the influence of this potent drug, the PC may suddenly not be afraid of the worst monsters, and at other times be grasping for words which usually come up so easily. Go to Comment
Romantic Love
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manfred's comment on 2006-10-13 10:16 AM
Ack! I really didn't notice the sarcasm in the brief post I considered too sparse to cover the topic. It is nicely started in places, with warnings on how serious such an engagement is, fickle fate and more... and all that comes of it are bonuses and penalties to ability checks. You have started to peak my interest, then abruptly cut it off.

But, I do have humour. Really. It just didn't turn on this Friday afternoon. :( Go to Comment
Romantic Love
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MoonHunter's comment on 2006-10-13 11:42 AM
The piece covers a need subject, but so underdeveloped, that I was left needing more. It still seems incomplete to me. Go to Comment
Romantic Love
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Scrasamax's comment on 2006-10-13 02:36 AM
A very valid point, but too short. Go to Comment
Romantic Love
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EchoMirage's comment on 2010-11-02 07:41 AM


It is good that you brought the topic up, but generally, I found applying dice modifiers to love unnecessary - players who care about the characters and NPCs enough to be bothered by the concept of love will act it out - and sometimes deliberately fail rolls; likewise will they succeed without rolling against fear and the like when their loved ones are in danger; often these scenes will be entirely roleplay and no system.



So, good idea, but approach it from a different angle.


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Romantic Love
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EchoMirage's comment on 2010-11-02 09:19 AM
Ah, makes sense now.
Thus, perchance a more powerful, confronting wording may be in place!
"What can challenge the boldest knight whom a dragon's claw cannot touch?..."
Simply, a little re-write may make your intent clear. Go to Comment
Romantic Love
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Cheka Man's comment on 2006-10-13 02:49 PM
A good idea, but badly executed. Go to Comment
Romantic Love
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Chaosmark's comment on 2006-10-12 10:19 PM
Interesting. A basic evaluation and application of one of the most commonly overlooked things in roleplaying. Good post. Go to Comment
Romantic Love
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Murometz's comment on 2006-10-13 08:07 AM
Only voted Go to Comment
Romantic Love
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axlerowes's comment on 2006-10-13 09:41 AM
Thus being in love can help the PC kill opponents and take their stuff.

sarcasism is lost on you manfred, but other than your humorless attitude your post really got the point I was trying to make. Go to Comment
Romantic Love
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axlerowes's comment on 2006-10-13 10:30 AM
I thought about stretching out the post and discussing various stages of love, possible scenario's. . .for example the young squire has fallen quietly in love with the knight he supports. And when the knight encourages his work at the sword or his skill with the lance the squire is the best of the boys in the castle. But when the Knight goes to court a young Lady, the squire becomes sullen, jealous (those have to be roleplayed) but he also responds slower to threats and forgets his tasks (dice failings). And when the knight, squire and the Lady are ambushed on the road the squire does not take notice fast enough and the party is caught off guard. Worse even is that when the squire helped his lord into armor, he left glasps undone and knots lose. The knight falls in battle leaving the squire alone to defend the lady, and there in lies the conflict. What kinda of bonuses or penalties would he suffer?

But I really thought it was a simple idea, and didn't need all that explaination or pontification. Besides talking about love is like dancing about microbiology after all. Manfred did add some useful notes however that I think flesh it out more. Go to Comment
Romantic Love
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axlerowes's comment on 2006-10-13 02:35 PM
Fair enough MH, this is the first thing I have written entirely for this site, and I will take a stab at adding some content to it this decade. Check back with this post Monday November 1st 2010. Go to Comment
Romantic Love
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axlerowes's comment on 2010-11-01 10:13 AM


I have never forgotten about this one.  But today it was brought to my specific attention. I have made some changes.


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Romantic Love
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axlerowes's comment on 2010-11-02 07:53 AM
I am sorry this didn't come across clearly, this is not about players that want to roleplay romantic love. I want this to be about putting romantic love to the game as a challenge, and making love a force in the game world.

But this also not argument as to something you should do, but a discussion of something you could do. Go to Comment
Romantic Love
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valadaar's comment on 2011-01-25 03:06 PM


This kind of reminds me of Aspirations in the Sims - and I think this area could use more explorations.



 

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Romantic Love
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Silveressa's comment on 2011-01-25 04:24 PM


A nice beginning, but like others have said, it could use more fleshing out. The article makes a compelling argument for reasons why to include love/romance in your game, unfortunately it stops short of giving tips on how to include it.



Expanding the article more with ideas on how to work romantic sub plots and interactions into ones game would make the article feel more complete to me, and vastly increase it's usefulness to readers.


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Romantic Love
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Ramhir's comment on 2010-11-01 09:37 PM


An extremely good post about a topic that is glaringly absent from most supposed roleplaying activities. We (my players and myself) are trying to work that into our campaign. Since we do have Disads (Character flaws that help balance the character and give him 'hooks' for the GM to use), your idea of Addictions is a very good one, which we hadn't thought of.



Like most of the others, I would *love* to see your ideas on how to implement Romantic Love into a campaign. Please, please, give us some more. 4/5 

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Romantic Love
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Ramhir's comment on 2010-11-02 10:10 AM
I spent a couple of hours last night working with your idea, Alxerowes, and I thought you might like to see your idea in action, as it were. It is rules-specific, so I'll just give the basics, if anyone wants to know more, PM me.
In our system, a Psych Lim ranges from 5/0, which means not very common and doesn't change your outlook much to 15/10 (25 points) which means very common and of overwhelming importance. So a 5/0 is the girl you left behind at home that you think about occasionally but otherwise does not affect you through 15/10, which describes one of my characters who is madly in love with another character, is always near him, and would never do anything whatsoever to hurt him. She would get a 10 percent adder to any dice rolls that affect him and not have to worry about fear rolls and such when he is involved, and would probably go to pieces if anything bad happened to him. I'll present it to the gamers when we play tomorrow evening, but I am sure it will be accepted. Thanks again, Axlerowes. Go to Comment
Magical Songs
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MoonHunter's comment on 2010-10-25 11:43 PM


A little hard to read and follow in spots, but a very nice and useful article.  Two thumbs up.


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Magical Songs
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Cheka Man's comment on 2010-10-24 05:23 PM


What effect would a RickRoll have? lol 5/5


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