I am surprised at your view that this is more literary than game orientated. I made an effort to write it as a gaming resource and not as a part of some piece of fiction. What is more surprising is that you are the reason I tried to make this a gaming resource. In your discussion of Cheka's hardcore porn novel you wrote
"Citadel is a website billed as a resource for the game masters, and occasionally players, of role playing games. This ideal is enforced both by the submission categories (Lifeforms, Items, NPCs, etc) and by the overwhelming number of forum posts. My main objection to this piece is that it does NOT serve in this capacity."
I chose this style in particular because of your comment. I wrote this up the way I would write up NPC notes back when I GMed. In my experience PCs don't care to hear about the past exploits of NPCs and as a GM what I really needed was a clear idea of how my NPCs are going to respond to having their pocket's picked, torture, jokes and so forth. I always thought the game was very wet cement and I hated when I would have NPC act of character or saw a better way to handle the situation once I left the table. Backstory is fun to read (because hey it is a story), but when prepping for an RPG NPC backstory was never much use to me.
Shadowrun was the toughest cities with 100 of millions of people, open ended mystery or heist plots and not telling who the PCs are going to talk with. But perhaps I am wrong, this may be more information than most would put in the game-at any rate off topic.
As for the fire mace, that was a late addition, and really was extraneous. I felt a sell out for including a description of his equipment. I am going to try and link this guy to plot or other NPCs. What information does Dossta need for a good NPC?