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Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
axlerowes's comment on 2013-04-19 12:54 AM

Table 4: Seaside Scoundrel


Gain One Social Skill Bonus Per Level 

0) Robbed, beaten and left for dead by a group of foreign sailors (Minor Injury, Minus 5% physical attributes and Minus 20% Wealth): Next Roll SS, LL-3 or SD -3 
1) Cannot find work or shelter, live on the streets as beggar: Next Roll SS, LL- 3 or SD-3 
2) Find work as dock a hand or stable boy, the pay keeps you fed and a gets you a mat in flop house: Next Roll SS, LL-1 or SD-1 
3) Find work in shipwright yard: (Gain one trade skill) 
4) Start Running Dice Game at Tavern: d12 check +1 for every social skill rank: >8 Gain 20% wealth, Gain 5% Reputation, Lose 5% Standing, <8 Lose 20% Wealth, Lose 5% standing): Next Roll SS, LL or SD 
5) Develop a serious drinking problem: (Lose 50% Wealth, Lose 50% Standing, Lose 10% Attributes, minus one to all subsequent rolls, Gain two contacts from any table or tables of you choice): Next Roll SS, LL, or SD 
6) Take Work in a dock side Brothel: (Lose 50% Standing, Gain one social skill):Next Roll SS+2, LL-3, or SD-3 
7) Take work in Dry Good’s Store, spend you off time in the local Tavern, become a fixture in the town: (Gain one Sailor and one Merchant Contact) Next Roll SS+2, LL or SD 
8) Take Work on a Seaside Fishing boat, it is good honest, hard working labor (Gain One seafaring skill, Gain 5% Attributes): Next Roll SS or SD+1 
9) Work as a Broker/Fence, you facilitate the sale of stolen goods and the cargo carried by speculative traders (Gain one Sailor and one Merchant Contact), roll d12+1 for every rank of social skill
  • 1-3 Buy a lot of worthless or counterfeit goods (lose 90% wealth, lose 10% standing and lose 10% reputation): Next Roll SS-3, LL-3 or SD
  • 4-6 Take a bath on several shipments, and over pay for standard goods (Lose 40% Wealth): Next Roll SS, LL or SD 
  • 7: Buy a cursed item: (Gain 5% Wealth Roll on Curse Table): Next Roll SS, LL or SD
  • 8-9: Hold your own in the market (Gain 5% Wealth, Gain one criminal, one merchant and one sailor contact): Next Roll SS
  • 10-11: Make tidy profit by short selling and swindling your customers (Gain 20% Wealth, Gain one Merchant and One Sailor Enemy): Next Roll SS
  • 12: Help a nobleman unload some cargo (Gain 5% Wealth, Gain one Courtier Contact): Next Roll SS or CC-2 
10) Take Work in Tavern: Gain three contacts of your choice from any list: Next Roll SS+2 
11) Join the thieves guilds (Gain one Ally from Criminals) roll d12 –Next Roll must be SS 
  • 1-2 Blackmail a member of Court: (Gain 10% wealth and Gain one enemy from Courtiers):
  • 3-4: Work as an enforcer (Gain one combat skill)
  • 5: You and members of the guild set up street scam where by you sell magic beans and worthless ship commissions to naïve land lubbers: (Gain one social skill, Gain one enemy from peasants)
  • 6: Get involved with an altercation with rival gang: roll d12+1 for every combat skill held before this chapter >5 (Gain one combat Skill),<5 (suffer grievous injury loss 20% attributes)
  • 7-8: Kidnap and Ransom a Noble: (Gain 10% wealth, Gain 10% reputation, Lose 100% standing, Gain one enemy from Courtiers list)
  • 9-10: Steal the Crown Jewels, only to find them impossible to fence and the resulting infamy makes your character pariah (Lose 10% wealth, Lose 90% standing, Gain 100% Reputation)
  • 11: The Character is implicated in an assassination plot and the thieves guild gives him up (Lose 100% Standing, Minus one to all further rolls)
  • 12 or greater: Gets involved in a guild rivalry that goes badly, (Gain one Enemy from Criminals) 
12) Become a close advisor to the town mayor: (Gain 5% Standing): Next Roll SS+3 
13) Become a Tavern Owner: (Gain 10% reputation, Gain one additional Social Skill, Gain one contact of choice, Gain 30% wealth): Next Roll SS+3, LL+3 or SD
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Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
axlerowes's comment on 2013-04-19 12:55 AM

Table 5: Ship Wrecked


Gain One Survival Skill Per Chapter 

0) Disturb Fairy Circle during a gathering of the fae, roll on cursed table: Next Roll SW-2 
1) Captured and treated as slave by Savages (Gain foreign language): Next Roll SW-2 
2) Live alone in wild, cold and near starvation (Minus 5% attributes): Next Roll SW-2 
3) Live Alone in wild, cold and near starvation. Get into repeated altercations with natives and wild animals (Suffer Minor injury, Minus 10% attributes, Gain one Combat Skill): Next Roll SW 
4) Live alone in the wild prosperous, resourceful and well fed. Get into violent altercation with wild animal (suffer minor injury, Minus 10% attributes, Gain One Combat Skill): Next Roll SW+2 
5) Live Alone in the wild prosperous, resourceful and well fed (Gain 5% attributes): Next Roll SW+2 
6) Live Alone in the wild, makes allies with the natives, and gain an animal companion: Next Roll SW+2 
7) Accepted as a member of the tribe by the natives ( Gain 5% attributes, Gain Foreign language): Next Roll SW+2 
8) Come across ancient ruins and stumble into the chamber of secrets: (Gain 50% attributes, Roll once on curse table): Next Roll SW+2 
9) Live alone in the wild for years before joining the crew of a foreign ship (change factions, gain foreign language): Next Roll SD 
10) Meet up with another group of refugees, and form new community (Gain one ally from peasant list): Next Roll LL-3 or SW 
11) After living alone in the wilderness for years the character encounters a expedition from his home country. He helps to guide them to success (Gain 5% standing): Next Roll SD+2 or LL+2 
12) Through determination and resourcefulness the character makes his way back to civilization: (Gain 10% attributes): Next Roll SD, LL or SS 
13) After living alone in the wilderness for years the character gains an animal companion and is rescued by a ship from his faction: Next Roll SD
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Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
axlerowes's comment on 2013-04-19 12:56 AM

Table 6: Curses

1. Its is painful to touch cold iron

2. All faces looks like the face of they that cursed your pirate, can’t tell people apart by appearance

3. Every plant touched by this person dies

4. For this person gold makes a painful high pitched noise, equitable to a cat screaming, that only he can hear.

5. Maggots that turn into flies within a day manifest spontaneously on his skin

6. Cannot see women, all women are invisible to this person

7. Cannot touch blood, to touch animal or human blood is painful, the sight of blood burns the persons eyes and the smell of blood is nauseating

8. To touch steel causes the character to fall a sleep, will not wake up until no longer touching steel

9. Cannot speak above a whisper

10. Sinks like a stone, can’t float or swim

11. Turns to stone the night of very full moon

12. Cannot a tell a lie

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Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
axlerowes's comment on 2013-04-22 12:32 PM
WOW Strolen, thank you Go to Comment
Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
axlerowes's comment on 2013-04-23 07:01 AM
had that in mind on the originally but somehow it didn't make it in, added it now and added more moves to the seafaring tracks Go to Comment
Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
axlerowes's comment on 2013-04-23 01:55 PM
thanks bro, it is so hard to get all the error out of a piece of prose, please and double please pass on any other error you find. thanks again Go to Comment
Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
axlerowes's comment on 2013-04-23 03:21 PM
Fixed it! Any other comments Gossamer? Go to Comment
Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
axlerowes's comment on 2014-04-03 07:14 AM
really even with the conditional outcome stuff and the cumulative skills? I could give it a shot.

But by all means Valadaar....the generators are great....it was seeing them that brought me back the site after an absence, and any you are welcome to use this anyway you see fit. Go to Comment
Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
valadaar's comment on 2014-04-03 07:03 AM
Great Stuff!
Would you like a generator made from this? It could happen :)
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Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
valadaar's comment on 2014-04-03 11:43 AM
V1 would be without accumulated/weighted results. Such capability is on the radar!
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Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
Gossamer's comment on 2013-04-23 09:17 AM
"Your pirate was captured by a forgein power, spends the rest of this chapter in forgein prison ship"
This made me wince. ;P Could use a spellcheck or two, other than that, very useful. Go to Comment
Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
Gossamer's comment on 2013-04-23 02:05 PM
Now now, no need for that kind of tone. If you don't like me helping you out, allright, I won't do so then. And, no I'm good. Go to Comment
Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
Gossamer's comment on 2013-04-23 02:59 PM
If that's the case, it was a misunderstanding then. And yeah, I know. people take me the wrong way all the time. It's usually safe to assume I don't mean anything bad by anything I say/type though, and if I do, I tend to be obvious about it. So, no ill feelings on my end. Go to Comment
Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
Gossamer's comment on 2013-04-23 03:50 PM
......>_O You..."fixing" it, made it sound even more sarcastic. But let's not continue with this. And if you insist on needing my help, here's a bunch;

Insult a peer get a challenged to duel: 1d12+1 for every combat skill a. 1-8 loss duel recievd grevious injury: (Minus 10% repuation, Minus 5% physical attributes): Next Roll CC, SD or SS b. 9: Draw: Next Roll CC c. 10-12: Win the Duel (Gain 10 Repuation,

7) Get wrapped up in the court’s culture of gambaling

8) Work the Social Season at Court (Gain One Contact from Coutiers List,

9) Your pirtate

11) Advantagous
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Five Guys In a Prison When The Rapture Starts
NPCs  (Extras)   (Criminal/Espionage)
Cheka Man's comment on 2013-04-19 12:59 AM
What's this blank thing about? Go to Comment
A Cult for those that want to be Gods on Earth
Society/ Organizations  (Religious)   (World Wide)
Strolen's comment on 2013-04-09 11:58 AM
Oekaki explains it and I have a new respect for it. It is a little rough in parts and some of the flow is confusing but all is forgiven in the context of Oekaki.

I was really getting pissed off at this guy through the story and I am very happy you saved the explanation to the end. That brought the main theme together and allowed me to rethink the tale yet again!
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A Cult for those that want to be Gods on Earth
Society/ Organizations  (Religious)   (World Wide)
Shadoweagle's comment on 2013-04-03 09:12 PM
This is really cool. Also, your oekaki subs are impressively long and detailed considering the 30 minute limit, Axle. The story drew me in and though it was a little rough at times (easily forgivable in Oekaki). I liked that I had to read the story through to understand why brait seemed so inactive and even lazy, even at the cost of his brothers life.

Now that you've finished the Oekali portion you should definitely look into expanding it. I would love to read more about Josslander and the why behind his want for Titanic deeds, plus detail into the abilities he bestows on his subjects. Nice stuff Axle! And good storytelling, too - very gripping. Go to Comment
A Cult for those that want to be Gods on Earth
Society/ Organizations  (Religious)   (World Wide)
Cheka Man's comment on 2013-04-04 11:49 AM
Only voted Go to Comment
A Cult for those that want to be Gods on Earth
Society/ Organizations  (Religious)   (World Wide)
axlerowes's comment on 2013-04-03 11:57 AM
that was a close one
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A Cult for those that want to be Gods on Earth
Society/ Organizations  (Religious)   (World Wide)
axlerowes's comment on 2013-04-03 12:06 PM

This idea is only half baked, I am quarantined today, so I have some time.  Anyway as required by the Oekaki challenge I sat down to write a religion cold. This is not in some setting I have in mind and I only spent about 5 minutes thinking about it and 30 minutes writing about it.   I used 'stumbleupon' for inspiration, I found a picture of waterfall in iceland and picto-tree describing how different philosophies of moral behavior overlap. 

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