Strolen\s Citadel content. 
Sivvers
Lifeforms  (Intelligent Species)   (Space)
Ted's comment on 2012-01-27 06:21 PM
Yes. Thank-you! Go to Comment
Sivvers
Lifeforms  (Intelligent Species)   (Space)
Forganthus's comment on 2012-06-15 11:44 PM
I like the flavor a lot! Zombies that sweat crystals. And extra points for not making it a simple virion or bacterium that does the dirty work. The biology backstory is pretty good, too. I don't like to imagine anything coming out of a deep-sea vent that isn't a horrible monster.

Are they like prions? Saying something is a crystal is sort of like saying that it is stackable in a grid, and nearly all proteins are can be forced into a crystalline pattern (that's how X-ray crystallography works). But at the same time, you can have really simple proteins direct massive behavioral changes (mad cow disease), so that works.

Also, it strikes me as sort of weird that crystals have an EMP profile when crystals are just lattices of ionically balanced molecules. No polarity. Go to Comment
Sivvers
Lifeforms  (Intelligent Species)   (Space)
Dossta's comment on 2013-06-17 04:45 PM
Definitely well done -- glad I finally had a chance to give this one a read. I personally enjoyed the informative part of the article far more than the combat and research logs later on. That was probably because they used a lot of words to repeat information you'd already given. If you shortened that section and tightened up the narratives a little, it would be a stronger piece.

That's a pretty minor nitpick, though. I loved the evolution of these guys, the different approaches you thought of for treating them, and the intriguing possibility for them to gain sentience. Well done, sir! Go to Comment
Unit/Mission Network
Items  (Computers)   (Combat)
Scrasamax's comment on 2012-02-01 11:37 PM
Only voted Go to Comment
Unit/Mission Network
Items  (Computers)   (Combat)
Chaosmark's comment on 2012-01-22 12:39 PM


Minor flavor. Definitely usable, since communication is essential for any group of soldiers.


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The Tyrant of the Mind
NPCs  (Minor)   (Political)
Scrasamax's comment on 2012-01-09 08:06 PM


You've got the spirit of the thing, I approve.


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The Tyrant of the Mind
NPCs  (Minor)   (Political)
Dozus's comment on 2012-01-10 01:13 PM


A fine foundation. I can envision a lot springing from this.


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The Tyrant of the Mind
NPCs  (Minor)   (Political)
valadaar's comment on 2013-04-28 09:23 PM
Only voted Go to Comment
The Tyrant of the Mind
NPCs  (Minor)   (Political)
mrcelophane's comment on 2013-08-19 03:46 PM
Only voted Go to Comment
Romantic Love
Articles  (Character)   (Players)
manfred's comment on 2006-10-13 03:17 AM
"Thus being in love can help the PC kill opponents and take their stuff."

Now, is that the ultimate reason why a player should attempt to roleplay a serious love interest? For some perhaps, but that sounds simply horrible to me. See a few threads on nonmonetary rewards, and think of all the plot hooks, changes in social standing and acceptance that may come with love.

Also, it is a great opportunity for a player to change his character, whether for a time, or permanently! Anything can change, from daily habits to that which is dryly summed up as alignement (thus the rogue becomes a good guy, the noble knight finds himself doing not quite so noble deeds, principled people become chaotic, wild guys may settle down, etc.). Love can shake up one's emotions quite a lot, so the character may be actually nervous before a battle he would actually handle easily - not nervous of the battle itself, but more of the impression it leaves on the chosen.

So granted, game-wise there will be bonuses to rolls (especially if it is defending the loved one), but also penalties - for instance the character should be often distracted from the mission by thinking about matters unimportant.


All in all, love could be treated as a kind of addiction, along with changes of moods, and changes in the character's behaviour as well. Being under the influence of this potent drug, the PC may suddenly not be afraid of the worst monsters, and at other times be grasping for words which usually come up so easily. Go to Comment
Romantic Love
Articles  (Character)   (Players)
manfred's comment on 2006-10-13 10:16 AM
Ack! I really didn't notice the sarcasm in the brief post I considered too sparse to cover the topic. It is nicely started in places, with warnings on how serious such an engagement is, fickle fate and more... and all that comes of it are bonuses and penalties to ability checks. You have started to peak my interest, then abruptly cut it off.

But, I do have humour. Really. It just didn't turn on this Friday afternoon. :( Go to Comment
Romantic Love
Articles  (Character)   (Players)
MoonHunter's comment on 2006-10-13 11:42 AM
The piece covers a need subject, but so underdeveloped, that I was left needing more. It still seems incomplete to me. Go to Comment
Romantic Love
Articles  (Character)   (Players)
Scrasamax's comment on 2006-10-13 02:36 AM
A very valid point, but too short. Go to Comment
Romantic Love
Articles  (Character)   (Players)
EchoMirage's comment on 2010-11-02 07:41 AM


It is good that you brought the topic up, but generally, I found applying dice modifiers to love unnecessary - players who care about the characters and NPCs enough to be bothered by the concept of love will act it out - and sometimes deliberately fail rolls; likewise will they succeed without rolling against fear and the like when their loved ones are in danger; often these scenes will be entirely roleplay and no system.



So, good idea, but approach it from a different angle.


Go to Comment
Romantic Love
Articles  (Character)   (Players)
EchoMirage's comment on 2010-11-02 09:19 AM
Ah, makes sense now.
Thus, perchance a more powerful, confronting wording may be in place!
"What can challenge the boldest knight whom a dragon's claw cannot touch?..."
Simply, a little re-write may make your intent clear. Go to Comment
Romantic Love
Articles  (Character)   (Players)
Cheka Man's comment on 2006-10-13 02:49 PM
A good idea, but badly executed. Go to Comment
Romantic Love
Articles  (Character)   (Players)
Chaosmark's comment on 2006-10-12 10:19 PM
Interesting. A basic evaluation and application of one of the most commonly overlooked things in roleplaying. Good post. Go to Comment
Romantic Love
Articles  (Character)   (Players)
Murometz's comment on 2006-10-13 08:07 AM
Only voted Go to Comment
Romantic Love
Articles  (Character)   (Players)
axlerowes's comment on 2006-10-13 09:41 AM
Thus being in love can help the PC kill opponents and take their stuff.

sarcasism is lost on you manfred, but other than your humorless attitude your post really got the point I was trying to make. Go to Comment
Romantic Love
Articles  (Character)   (Players)
axlerowes's comment on 2006-10-13 10:30 AM
I thought about stretching out the post and discussing various stages of love, possible scenario's. . .for example the young squire has fallen quietly in love with the knight he supports. And when the knight encourages his work at the sword or his skill with the lance the squire is the best of the boys in the castle. But when the Knight goes to court a young Lady, the squire becomes sullen, jealous (those have to be roleplayed) but he also responds slower to threats and forgets his tasks (dice failings). And when the knight, squire and the Lady are ambushed on the road the squire does not take notice fast enough and the party is caught off guard. Worse even is that when the squire helped his lord into armor, he left glasps undone and knots lose. The knight falls in battle leaving the squire alone to defend the lady, and there in lies the conflict. What kinda of bonuses or penalties would he suffer?

But I really thought it was a simple idea, and didn't need all that explaination or pontification. Besides talking about love is like dancing about microbiology after all. Manfred did add some useful notes however that I think flesh it out more. Go to Comment
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