I am sorry never really read this comment before, I fixed the thing about I have no daughter...that did not make sense you're right.
As for the guy with the book of truths and the truths, I was inspired to write this because when I was in college it came out the college was under reporting campus crime or down grading campus crime to make the campus seem safer and more pleasant. So when I sat down with a timer set to 30 minutes and the "quest" as my inspiration I tried to think of cults I had known in life.
The big ten wanted to seem wholesome. That is what the chief bird guy is doing here, I tried to paint the writing as something as he enjoyed for the writing's sake. His justifications for covering the storm and not writing about the murder are flawed, and intended them to be perceived this way. I was trying to communicate that he was not writing about crime or violence because he did not like it, and he enjoyed writing about stuff like storms.
I tried to confirm this later when the anthropologist's husband is going through the old records and notes that society changes. But that change is likely due to record keeping, not a change in behavior, or at least all the records are dubious after the events of the story. Then when Postlincoln tries to tell her husband about the murder and the report or lack there of, she finds it difficult to speak about it. She is tried and uncomfortable and in that moment she herself decides that she would rather ignore the murder, even if just for a little while, so she can go to sleep.
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If any of this failed to come through it is my fault as a writer, and I really need this type feedback to improve. So thank you, sincerely.
I am surprised at your view that this is more literary than game orientated. I made an effort to write it as a gaming resource and not as a part of some piece of fiction. What is more surprising is that you are the reason I tried to make this a gaming resource. In your discussion of Cheka's hardcore porn novel you wrote
"Citadel is a website billed as a resource for the game masters, and occasionally players, of role playing games. This ideal is enforced both by the submission categories (Lifeforms, Items, NPCs, etc) and by the overwhelming number of forum posts. My main objection to this piece is that it does NOT serve in this capacity."
I chose this style in particular because of your comment. I wrote this up the way I would write up NPC notes back when I GMed. In my experience PCs don't care to hear about the past exploits of NPCs and as a GM what I really needed was a clear idea of how my NPCs are going to respond to having their pocket's picked, torture, jokes and so forth. I always thought the game was very wet cement and I hated when I would have NPC act of character or saw a better way to handle the situation once I left the table. Backstory is fun to read (because hey it is a story), but when prepping for an RPG NPC backstory was never much use to me.
Shadowrun was the toughest cities with 100 of millions of people, open ended mystery or heist plots and not telling who the PCs are going to talk with. But perhaps I am wrong, this may be more information than most would put in the game-at any rate off topic.
As for the fire mace, that was a late addition, and really was extraneous. I felt a sell out for including a description of his equipment. I am going to try and link this guy to plot or other NPCs. What information does Dossta need for a good NPC?