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TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-16 04:35 PM
What do you mean dull, an SUV with ramming armor and Futuristic Space vehicle with a multitool sound awesome!! They are way cooler than say a mini-van with a glue gun.

"I am looking at you G1 one Ironhide....there was reason you got it worst of all in the movie."

What were your character's personality like? If I am going to make tables that for people to roll up G1 characters, then they have to except that Bumblebees will happen. More than that if you are going to play with tables based character generation, then you have to commit to playing a random character.
Of course you can always leave the table behind. Just say I am putting A in alternate form and playing a robot that turns into shark.

My goal here is to get simple system that 5 people could make 5 characters in under half an hour and which uses intuitive rules. So I was toying with a different alternate form table for each power rating. So if you were a power A, you would roll on a different alternate form table for each rank you put into alternate form. But that would be too many tables. But unless we choose to just ignore mass as an issue like they did in the G1 cartoons, then we can't have a Mega transformer playing turning into a chainsaw. I think if we only gave A/5 power and an E/1 power have different table.

But as hybrid and multiple forms, burrowing, that is why a put mole in there, that is why I put advantages in there. You will get advantage points to spend on stuff, and then you can take disadvantages like "simple minds" to get more advantages.

How about this? If you are rank A or B alternate form you vehicle or animal has some sort of device or weapon it. So if you transform from those forms you get to keep the vehicle weapon, like the wrecking ball?


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TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-17 11:26 AM
The assumption was every transformer has an energy weapon, and can brawl "in all that". I think I say that in the write up but that needs to be more clear. But if you think we should take that out, I could see that, just give a weapon chart D-E and as you say allow players with weapon rating of C or higher to get two rolls. That could be fun, you'd get some more personalized weapons then the basic blaster for everyone. If we go with basic blaster idea, the power of that energy weapon is linked to your primary power rating. The Weapon chart is only for bonus weapons and doesn't necessarily mean offensive weapons. Then if chose alternate form RANK A or B. You also get a "primary" weapon or utility. Why don't you write up the weapon chart you think best fits.

As for the rationale why the "cost" for playing an animal. Well that is based on what I envisioning for the alternative form in game mechanics. In the robot form you have based power rating, this effects your speed, your resistance to damage and all types of attacks and your ability to dish out damage. Then in your alternate form your base rating is increased. For example in the system I am going to post, Grimlock in robot form would roll 4d10 for everything (except Skills). The strength of his actions would be based on the final number rolled, then in T-rex form he would either roll 6d10 is one thing I am considering but I inclinded to having it be 4d10+16 for Level 4 Transformer in alternate form. It is my belief that the animal forms are less specialized then the vehicle forms and are more versitile. An Ape may not have as big a gun as tank, but can it carry out a wider range of actions and it will be just as strong.


What we really need to work are the skills. How important do we want them to be? How specific do we want them to be? How much variation in skill levels do we want to have?
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TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-22 07:20 AM
I didn't mind the first M. Bay transformers movie with its "A Boy and his robot" plot. The two stories of the militaries exploration of the robots and the boys exploration. But you are right though they did not have the depth of the original G1 story line, which is saying a lot. Why did the writers have the Transformers come here looking for an artifact? I could get that they are looking for megatron, I could swalllow that Megatron is in some X-file/National Treasure like military facility, I could accept the kid and bumblebee form an ET-ELIOT bond, and that the "The Jesus" (his character was so over the top he might as well have been wearing that purple jump suit under clothes) was working for a secret government agency. could be made to accept that the boy might have some clue or item that would help the transformers. But it was amazing that after all that stuff they put in the film that there was no depth to the film at all. All of that and what story was left for us fanboys to expand on?
There were some very odd choices made in that movie, for example why the scene with Jon Voight and John Turturo trapped in the room with the little transformer? Did we need to redeem their characters? Go to Comment
TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-23 07:09 AM
All that movement and the movies still didn't go anywhere. Go to Comment
TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
Magus of the Citadel's comment on 2012-02-22 12:59 PM
All flash and CG dazzle, who needs plot or dialog when you have Optimus Prime rendered with 10,000 moving pieces (nicked from the special features, not an exaggeration)

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TRANSFORMERS RPG
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Silveressa's comment on 2012-02-17 04:32 AM


Honestly I'm not a big fan of the old cartoon Transformers, mostly becuse the concept of shape shifting robts that mimic everyday vehicles never really stuck me as "fun" or engaging/realistic on a "mature intellectual level." (The movies were good however, but nothing like the old school cartoon.)



With that said, the way you lay this concept out makes it sound really fun, and makes me want to roll up a bot and give it a go, not something I was expecting when I began to read the sub!. 8)



I guess perhaps its the way the Artifical intelligence programming is laid out in the rules that make it sound more appealing, and gives some structure to the concept making ti less of a "make stuff up" feeling and grounds them a bit more firmly in pusedo science.



Regardless, I'm looking forward to seeing more of this, great work so far!


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TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
OmegaDraco's comment on 2012-02-15 08:57 AM


 




Each transformer needs a size. 



Size does not mean more power or more gadgets. It usually means that the bot is stronger, tougher, and more intimidating though. 



Each transformer should have a motivation in addition to a purpose. This will help explain why they make each decision. Optimus leads the autobots, but he is willing to die to save one transformer. Starscream wants to please or overthrow Megatron, but he usually just obeys his orders.



Each transformer should have a power rating for the power of their Spark. The Spark rating is the will power of the transformer to overcome any obstacle. Transformers with the strongest sparks often have "aberrant" powers. The more common aberrant sparks allow communication between sparks as if by telepathy. The duocons are able to split their "mitotic sparks" between multiple bodies. More powerful aberrations allow feats of power that seem almost magical in nature: Starscream has an indestructible spark, Rampage's spark was also indestructible and it granted him rapid repair powers, Megatron's spark somehow mutated with the whole Noble/Savage thing and later gained the abilities to float around, speak disembodied, and eventually "consume" other sparks.



Some transformers can also have multiple alternate forms. One alternate form option is the ability to combine with other transformers. These combiners, like Devastator, have a new arsenal and abilities when combined.



I would also say that players could choose options other than Autobot or Decepticon. Dinobots, Insecticons, Vehicons, Mini-cons, Maximals, and Predicons are all valid options. Each would have a different type of purpose and existence. A particularly evil character might be allowed to play a Blendtron, Herald of Unicron, but I would be cautious about overdoing it at that point.



I love the post though. It makes me happy. 5/5




 


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TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
OmegaDraco's comment on 2012-02-16 03:41 PM


I like the character creation that you did, however, anything that I got from the random charts was both dull and strange (I got an autobot SUV with raming armor or a Decepticon futuristic space vehicle with a multi-tool). It seems like the system could benefit from a few more tables for each of the 5 features.



For example, the Weapon feature should instead be the Armament feature. No matter what rank you select, you get some level of tool (most tools like a hammer or wrecking ball could double as a weapon, but it's not as effective).With a rank of D or better, you get to roll on the random weapon table. With a rank or B or better, you also get to roll on the defensive equipment table (including armor and other defensive measures). So with rank B, you would roll three times for armament: once for column B on the Tools table, once for column B on the weapon table, and once for column B on the defensive equipment table.



The Vehicle feature could instead be the Protoform feature. This is a measure of your size (A being Mega, E being tiny). Each size category has random transformations suitable to that size with 2 entries: one for autobots and one for decepticons (and maybe a third for beast form). With a rank of D or better, you get to roll on another table for additional transforming features like hybrid, multiple forms, additional environment capabilities (underwater, space, etc.), silent transformation, etc.. With a rank of B or better, you get to roll on another table for awesome transforming features like extra weapons, drones, burrowing, flight (or space flight), etc.



Skills, Power, and Advantages all could have additional tables and benefits. While this does mean a lot more work coming up with features, it would impart much more meaning to assigning the power levels. 

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TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
OmegaDraco's comment on 2012-02-17 09:28 AM
I like the high rank bonus idea. Ranks A and B from the vehicle table can give an extra rank D or E bonus (respectively) from a different table. I really like that you get a bonus weapon (stinger) if you are a scorpion, but I don't really like that an ape is a rank higher than a vintage heavy tank. What is your rationale for putting animals higher than big vehicles?

For the Weapons part, is it assumed that every transformer has a basic weapon such as a pistol/blaster of some sort, or do you only get a weapon when you roll on this chart? All decepticons had weapons, and only the "civilian" autobots were unarmed. Suppose we add a column D to your existing weapons chart. This column will allow for basic fist-fighting, small pistols/machine guns, and basically anything that would only annoy Grimlock. Column C could keep the bigger guns, the swords and axes, the rockets, and drones. Column B would contain utility upgrades like you've currently got. X-ray vision, radar, shielding, etc.. Column A would contain weapon upgrades like energon weapons (Optimus' energon swords and ax come to mind), seismic shock, long-range weapon, EMP charged weapon. etc.. Now the fun part, if you select a high weapon rank, you get an bonus roll on the weapon chart at two ranks lower. So if you are rank B, you get a utility upgrade and a basic weapon. If you are rank A, you get a weapon upgrade and an advanced weapon. If you are rank C, you only get an advance weapon. Rank E means no weapon (decepticons can not have weapons rank E).

For the other three features, let's try to work in additional bonuses for having a rank of A or B. Go to Comment
Green Sleeves
Items  (SpaceShips)   (Non-Magical)
Roack's comment on 2012-02-10 04:50 PM


I'm guessing that these are ment to harvest energy from a star, placed somewhere in the orbit of a planet, or perhaps arranged in a dyson sphere around the star itself, but this isn't made very clear. I see a lot of interesting science, I'm especially intrigued by the phospholipid discs. I wonder why manufactured cells would be more efficient than their biological analogues. Hopefully that's something we'll see expanded in the future.



I think there's a strong, innovative idea here, but right now it looks more like just that, an idea, rather than a post. Perhaps this is just too technical of a subject to encompass in a 100-word post. There's some awesome hard sci-fi here, it's just waiting to happen.


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Green Sleeves
Items  (SpaceShips)   (Non-Magical)
Roack's comment on 2012-02-15 07:44 PM


After editing, this is lot more streamlined and coherent of an idea. It's clearer what the sleeves are for and how they are used, but enough room is left for the imagination. Revoted.


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Green Sleeves
Items  (SpaceShips)   (Non-Magical)
Murometz's comment on 2012-02-13 06:29 PM
I just don't think flat floating greenhouses are worth more than 100 words.
-Axle
Strangely I think this was too long...
-Montreve

I love this place! lol Go to Comment
Green Sleeves
Items  (SpaceShips)   (Non-Magical)
axlerowes's comment on 2012-02-11 11:03 PM
It was really hard to get this down to 100 words. I had to cut a lot info. about molecular transport in the sleeves, free radical sinks and why multi cellular sleeve cultures are less efficient then cell free sleeves. I just don't think flat floating greenhouses are worth more than 100 words. Go to Comment
Green Sleeves
Items  (SpaceShips)   (Non-Magical)
axlerowes's comment on 2012-12-10 09:23 PM
Green Sleeves
Items  (SpaceShips)   (Non-Magical)
axlerowes's comment on 2012-12-11 04:10 PM
carefully? Go to Comment
Green Sleeves
Items  (SpaceShips)   (Non-Magical)
axlerowes's comment on 2012-12-11 07:34 PM
I think you failed to grasp the nature of what I wished to describe. My fault, maybe it does need to be longer than 100 words. Go to Comment
Green Sleeves
Items  (SpaceShips)   (Non-Magical)
valadaar's comment on 2012-12-11 09:46 PM
It does not take too much to resist a vacuum - plastic can handle it easily. Contrary to popular belief, even people do not explode in space.
I see these as sealed systems - you would simply add water and co2 any time you come to pickup the produce.
Radiation is less of an issue for plants - especially if you are not planning on eating them. Go to Comment
Green Sleeves
Items  (SpaceShips)   (Non-Magical)
valadaar's comment on 2012-12-11 09:48 PM
A great concept. It could work! Go to Comment
Green Sleeves
Items  (SpaceShips)   (Non-Magical)
valadaar's comment on 2012-12-12 07:35 AM
To expand on this, people are considering building habitable spaces using essentially balloons.

Vacuum only 'sucks' because the air-pressure we (and plants) need is quite high, exerting about 15 PSI. Apparently, plants may be able to survive lower pressures then us, so 15PSI may be excessive.

http://online.liebertpub.com/doi/abs/10.1089/ast.2009.0362 Go to Comment
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