Strolen\s Citadel content. 
Four Forges: A simple board game played by Dwarves
Items  (Home/ Personal)   (Non-Magical)
Dossta's comment on 2013-01-23 10:57 AM
One of the coolest mini-games I have ever seen. Definitely eager to try this out one day, and I would love to spring this on my players as part of a dwarven adventure. Go to Comment
Four Forges: A simple board game played by Dwarves
Items  (Home/ Personal)   (Non-Magical)
caesar193's comment on 2012-09-23 11:17 AM
A nice, simple game. But though I think that humans, elves, and so on would play more than dwarves (and possibly simply call the forges red, green, and so on), its a good sub. 4/5 Go to Comment
Emotional Program Break or EPB
Items  (Computers)   (Sentient)
Scrasamax's comment on 2012-02-24 06:25 PM
Only voted Go to Comment
Emotional Program Break or EPB
Items  (Computers)   (Sentient)
Chaosmark's comment on 2012-02-24 07:00 PM


Of note is the careful distinction between 'feelings' and 'emotions'. This is the former, not the latter. Took me a moment to catch that.


Go to Comment
Emotional Program Break or EPB
Items  (Computers)   (Sentient)
Dozus's comment on 2014-02-03 09:10 PM
This is an interesting idea, but it's real hard to explore in 100 words. I like the format for some things, but this idea seems too complex for such a short sub. Go to Comment
Emotional Program Break or EPB
Items  (Computers)   (Sentient)
Murometz's comment on 2012-02-24 08:06 PM


well, i learned something new.


Go to Comment
Emotional Program Break or EPB
Items  (Computers)   (Sentient)
valadaar's comment on 2013-04-24 01:57 PM
Only voted Go to Comment
Emotional Program Break or EPB
Items  (Computers)   (Sentient)
valadaar's comment on 2014-02-03 07:56 PM
I think some type of plot arising from such an event, rather than a definition would have been better. Go to Comment
Emotional Program Break or EPB
Items  (Computers)   (Sentient)
Silveressa's comment on 2012-03-03 05:13 AM


Interesting, but difficult to really do anything with on its own. Compared to the Bucky Batteries that brimmed with possible applicaitons and uses in a sci fi game, this one feels a little open and shut.



A good GM can use this as the explaination behind sudden emergence of AI in an characters computer/ship/etc.. or it could work well as the spring board to an Ai related sub plot, but over all it's application feels somewhat limited in scope.



Well written though, it can be tough to deliver something in only 100 words that feels complete.



 

Go to Comment
Scrasamax's comment on 2012-02-18 01:45 PM
In fewer words: paranormal bildungsroman, which would be a logical extension of the literary genre. Romance has a similar vein of Paranormal Romance. If Bella from Twilight was In her mid 30s instead of teens it would a much different genre even if the story shared most of the same elements. Go to Comment
Murometz's comment on 2012-02-20 10:42 AM
I thought it was just me :) I also had no idea what SAP refered to, and assumed it was my ignorance to rpg acronyms. Go to Comment
axlerowes's comment on 2012-02-18 03:37 PM
I think it is fair to call this a subgenre of the coming of age story, but in sense that the anti-western is still a western. In these movies, I found that the kids in general did not come of age, or blossom. Rather at end they often chose to or were forced to return to their life before the supernatural events. Take the story Carrie for example. You have Carrie blossoming and maturing, but in the end she cannot embody that fully matured powerful person.
In other coming of age stories, like Great Expectations, or Stand By Me or even Dune or the Lord of the RIngs the young characters go through a change and can't come back from it, but instead must go on as adults. The childhood is lost In these movies the choice seems to be going back to childhood or death. In stuff like Teenwolf or the Craft, there is return to teenage normalcy at the end. I think these are stories about the ongoing state of adolscents. None of the kids in these stories are popular or well liked at the begining of the story, but deep done they are really special. Not just your mom loves you special, but super human special. What kids wouldn't want to think that. Also as teenager you get taste power, your a little smarter, a little stronger and more independent, perhaps these stories are also cautionary tales about the abuse of that power. Go to Comment
valadaar's comment on 2012-02-20 10:33 AM


I think you need to define SAP.  I can get general meaning from the body of the sub, but using an acronym right in the title that not everyone is familiar with, is not a good thing.



 



For example, I did not know what SAP stood for in the RPG domain and had to read into the article to get the 'gist' of it. It was distracting and I was doing more scanning of the article for a denition rather then actually *reading* the artical.



 



 



 



 



 


Go to Comment
Zailtais's comment on 2012-02-20 10:01 AM


This is a very interesting post. I've never recognized this genre before, but I can certainly see the common elements you describe in those films that I am familiar with. Even with my introductory understanding of the genre, I think that the obstacles to implementation of this genre in a game that you've listed above can be easily overcome. Where characters are concerned it is easy to imagine diminishing the impact of character advancement, removing it as much as possible from character control, and at the same time emphasizing the character's personal development through roleplay. Where the storyline is concerned, advancement can come from characters learning more about the supernatural nature of their situation. The climax of this advancement being when each characters learns enough to realize that they must give up the their personal development or face disaster. Whether RPGs are serial and how many storylines are involved is a choice made by the GM. My suggestions only apply to a game where SAP, as you've described it, is the main genre and I can certainly see how it would be difficult to blend with a traditional/stereotypical RPG.


Go to Comment
Mutatron
NPCs  (Scenario Based)   (Combative)
Murometz's comment on 2012-02-23 10:46 AM


A new Decepticon rises! I will run him by my kids today, see what they think :)



But on a serious note, i like the format, his background, and of course the cherry...braggart.


Go to Comment
Mutatron
NPCs  (Scenario Based)   (Combative)
valadaar's comment on 2014-05-30 08:13 AM
A well described decepticon. I like it and the interview.
Go to Comment
TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
Scrasamax's comment on 2012-02-19 12:15 AM
I have differ with you in opinion. I grew up with the Transformers and while I agree that the animation, plot, and production value were terrible, the show brimmed with potential. The factions can be endlessly rewritten and revamped, and terms like mature and intellectual have no place in the original show. It was made and marketed to boys 5-10 years old. The new Michael Bay movies are little more than mindless explodium and slow motion boob running intended to play off of a generation that grew up with the old cartoon, slathered with cgi and equally bad plots. I have no desire to do anything with the new transformers movies. Go to Comment
TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
Murometz's comment on 2012-02-15 11:30 AM


Wow.



 



Once you're done with the foundation, brainstorming, format and logistics, I'd like to PLAY this game! :)



 



And once youre done with this, please consider...Thundercats, He-Man, Space Ghost, etc

Go to Comment
TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-15 11:39 AM
"Each transformer needs a size.

Size does not mean more power or more gadgets. It usually means that the bot is stronger, tougher, and more intimidating though. "
Size is included in the power rating, i understand what you mean about power not being size and i think the difference here is just word choice. As I have it here (or will have it here, every time I edit this something else is lost, its F**KING wit me ed.) Power is related to size, base damage done and base damage absorbed. Here is the listing of the size/power choices. That I can't to go into the main post.
A: Mega: Pretty self explanatory, if you turn into something that holds multiple other transformers. Omega Supreme, Metroplex, Scorponok
B: Max: These are like front lines units but for some reason in the toys and the in the narrative of the show they were just a little more robust and powerful. This includes the leaders, Galvatron, Megatron, Optimus Prime, Grim Lock
C: Front Line: These would be units such as Hound, Wheeljack, Hoist, Soundwave,
D: Secondary Unit: Smaller but still effective transformers: Bumblebee, Cosmos, Powerglide, and the Insecticons
E: Extension Units: These are transformers that don’t exist without another transformer. All the transforming cassette tapes would fall into this category and maybe Reflector.


Go to Comment
TRANSFORMERS RPG
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-15 11:43 AM
"Each transformer should have a motivation in addition to a purpose. This will help explain why they make each decision. Optimus leads the autobots, but he is willing to die to save one transformer. Starscream wants to please or overthrow Megatron, but he usually just obeys his orders."

I have a step D to character creation, I called it the character's Quirk or Bugs/disadvantages. Every transformer has one. Maybe the character has to speak in rhyme, maybe the character has constant ruthless ambition or maybe the character has a "simple brain". Go to Comment
Total Comments:
544

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2