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Four Forges: A simple board game played by Dwarves
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axlerowes's comment on 2012-09-23 11:28 AM
Four Forges: A simple board game played by Dwarves
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axlerowes's comment on 2012-09-23 10:17 PM
CAN NOT GET THOSE SAMPLE BOARDS TO BE ANY SMALLER! Go to Comment
Four Forges: A simple board game played by Dwarves
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axlerowes's comment on 2012-10-20 09:01 AM
Update: Funny you should HoH this today cause we play finally play tested this at board game gathering using risk pieces as stones and a board drawn on a wet erase grid map. It was ok, but after just one game we decided to add mining. Mining keeps a player from being isolated early in the game. We also found that it does not matter much if players start with 6 types of each stones or just a random 18 stone. The key to the game is table talk and horse trading. Go to Comment
Four Forges: A simple board game played by Dwarves
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axlerowes's comment on 2012-10-20 09:49 AM
just played with mining, it makes the game awful don't bother with mining Go to Comment
Four Forges: A simple board game played by Dwarves
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valadaar's comment on 2012-10-19 11:04 AM
I like this - and the use of graphics definitely helps! Go to Comment
Four Forges: A simple board game played by Dwarves
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Dossta's comment on 2013-01-23 10:57 AM
One of the coolest mini-games I have ever seen. Definitely eager to try this out one day, and I would love to spring this on my players as part of a dwarven adventure. Go to Comment
Four Forges: A simple board game played by Dwarves
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caesar193's comment on 2012-09-23 11:17 AM
A nice, simple game. But though I think that humans, elves, and so on would play more than dwarves (and possibly simply call the forges red, green, and so on), its a good sub. 4/5 Go to Comment
Emotional Program Break or EPB
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Scrasamax's comment on 2012-02-24 06:25 PM
Only voted Go to Comment
Emotional Program Break or EPB
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Chaosmark's comment on 2012-02-24 07:00 PM


Of note is the careful distinction between 'feelings' and 'emotions'. This is the former, not the latter. Took me a moment to catch that.


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Emotional Program Break or EPB
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Dozus's comment on 2014-02-03 09:10 PM
This is an interesting idea, but it's real hard to explore in 100 words. I like the format for some things, but this idea seems too complex for such a short sub. Go to Comment
Emotional Program Break or EPB
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Murometz's comment on 2012-02-24 08:06 PM


well, i learned something new.


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Emotional Program Break or EPB
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valadaar's comment on 2013-04-24 01:57 PM
Only voted Go to Comment
Emotional Program Break or EPB
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valadaar's comment on 2014-02-03 07:56 PM
I think some type of plot arising from such an event, rather than a definition would have been better. Go to Comment
Emotional Program Break or EPB
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Silveressa's comment on 2012-03-03 05:13 AM


Interesting, but difficult to really do anything with on its own. Compared to the Bucky Batteries that brimmed with possible applicaitons and uses in a sci fi game, this one feels a little open and shut.



A good GM can use this as the explaination behind sudden emergence of AI in an characters computer/ship/etc.. or it could work well as the spring board to an Ai related sub plot, but over all it's application feels somewhat limited in scope.



Well written though, it can be tough to deliver something in only 100 words that feels complete.



 

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Scrasamax's comment on 2012-02-18 01:45 PM
In fewer words: paranormal bildungsroman, which would be a logical extension of the literary genre. Romance has a similar vein of Paranormal Romance. If Bella from Twilight was In her mid 30s instead of teens it would a much different genre even if the story shared most of the same elements. Go to Comment
Murometz's comment on 2012-02-20 10:42 AM
I thought it was just me :) I also had no idea what SAP refered to, and assumed it was my ignorance to rpg acronyms. Go to Comment
axlerowes's comment on 2012-02-18 03:37 PM
I think it is fair to call this a subgenre of the coming of age story, but in sense that the anti-western is still a western. In these movies, I found that the kids in general did not come of age, or blossom. Rather at end they often chose to or were forced to return to their life before the supernatural events. Take the story Carrie for example. You have Carrie blossoming and maturing, but in the end she cannot embody that fully matured powerful person.
In other coming of age stories, like Great Expectations, or Stand By Me or even Dune or the Lord of the RIngs the young characters go through a change and can't come back from it, but instead must go on as adults. The childhood is lost In these movies the choice seems to be going back to childhood or death. In stuff like Teenwolf or the Craft, there is return to teenage normalcy at the end. I think these are stories about the ongoing state of adolscents. None of the kids in these stories are popular or well liked at the begining of the story, but deep done they are really special. Not just your mom loves you special, but super human special. What kids wouldn't want to think that. Also as teenager you get taste power, your a little smarter, a little stronger and more independent, perhaps these stories are also cautionary tales about the abuse of that power. Go to Comment
valadaar's comment on 2012-02-20 10:33 AM


I think you need to define SAP.  I can get general meaning from the body of the sub, but using an acronym right in the title that not everyone is familiar with, is not a good thing.



 



For example, I did not know what SAP stood for in the RPG domain and had to read into the article to get the 'gist' of it. It was distracting and I was doing more scanning of the article for a denition rather then actually *reading* the artical.



 



 



 



 



 


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Zailtais's comment on 2012-02-20 10:01 AM


This is a very interesting post. I've never recognized this genre before, but I can certainly see the common elements you describe in those films that I am familiar with. Even with my introductory understanding of the genre, I think that the obstacles to implementation of this genre in a game that you've listed above can be easily overcome. Where characters are concerned it is easy to imagine diminishing the impact of character advancement, removing it as much as possible from character control, and at the same time emphasizing the character's personal development through roleplay. Where the storyline is concerned, advancement can come from characters learning more about the supernatural nature of their situation. The climax of this advancement being when each characters learns enough to realize that they must give up the their personal development or face disaster. Whether RPGs are serial and how many storylines are involved is a choice made by the GM. My suggestions only apply to a game where SAP, as you've described it, is the main genre and I can certainly see how it would be difficult to blend with a traditional/stereotypical RPG.


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Mutatron
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Murometz's comment on 2012-02-23 10:46 AM


A new Decepticon rises! I will run him by my kids today, see what they think :)



But on a serious note, i like the format, his background, and of course the cherry...braggart.


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