Strolen\s Citadel content. 
axlerowes's comment on 2015-01-08 09:41 AM


Modular life support refers to life sustaining clothing. This could be an autonomous space suit but it also may be a suit that links into and is supported by an onboard system. But when a ship is described as having Modular Life support it is assumed that consumables are brought with the crew when they board. The internal life support systems are part of the ship design and means that a passenger or crew member can survive in the cabin without protective clothing or his/her own source of breathable atmosphere. Internal Life Support is further broken down into standard or atmospheric. Atmospheric life support provides air pressure, a stored breathable air mixture, temperature control and radiation shielding. A standard life support system, referred to as standard because it is the required system on all dynastic spacecraft, includes gravity, nutrients and water. Within this category you also have sustaining life support. This is system by which the ship's life support purges itself of impurities created by passengers and actively produces new consumables. This includes waste recycling and a CO2 to O2 cycle. Cryogenic life-support means that there is a stasis chair or cryopot on the ship that can suspend life functions using minimal power.

Go to Comment
valadaar's comment on 2017-02-09 11:25 AM

Wow, this is quite the exhaustive work.

Excellent use of artwork, though you could go a lot lighter on the formats in the scrolls. I typically use header 3 and 4 since the larger ones are just too large. Solid bold text -apart from headers and keywords - should be avoided

Go to Comment
Aramax's comment on 2015-01-06 09:54 AM
Solid 5/5 nothing else sums it up better than that! Go to Comment
MysticMoon's comment on 2015-01-30 07:03 PM

Took me a few days to work my way through this but it was worth the time. The intro was great and set the mood nicely.

The ships were nicely done and different enough to make them interesting. I mostly focused on the blurb at the end of each entry. I'm thinking of switching one of my games to classic Sci-Fi in a month or so, and this could prove to be a great resource (modified to fit the setting, of course).


Go to Comment
valadaar's comment on 2017-01-23 10:16 AM
Um, I think you just described a metal detector :P

Go to Comment
Aramax's comment on 2015-01-11 02:51 PM
well done 100 Go to Comment
MysticMoon's comment on 2015-01-27 10:39 PM
My only complaint is that I wish your sensor subs were grouped together in one entry. Go to Comment
Scrasamax's comment on 2015-01-07 08:19 AM
Thought about this one for a while, and was reaching for why a ship would need something like this, given the relatively difficult nature of neutrino detection, and why it would be needed for something like navigation, since most navigation would be visually through fixed points of reference or along established travel corridors seeded with navigation buoys and tracking stations, but then boom, FTL travel. Enter hyperspace, or using a superluminal drive is going to render visual navigation unreliable, difficult, or simply impossible, so the only method of orientation is going to be a sensors only. With multiple neutrino sinks, plus moving through immense amounts of space at a time, this feasibly is a FTL navigation aid.

The only thing I didn't like with the high pressure cores being explosive. It is trope, and predictable. It also clashed with what I know of neutrino research, where scientists use underground swimming pools to entice the same interaction between heavy water and neutrinos.
Go to Comment
Murometz's comment on 2015-01-06 02:29 PM
Fun read and easy to understand even for the science-y laymen Go to Comment
axlerowes's comment on 2015-01-07 08:35 PM

IGood point.

I tossed out so many so as to give a variety sensor pallets that could be placed in ships. In addition to Navigation this I imagine sensor systems being used as much for observation and information gathering.

I imagine these pressurized devices being pretty small, and the explosive part I added just so I could give PCs (sadly I will likely never run a Dynastic Migration game) something to utilize when they improvise. But what is important with the deep neutrino telescopes they have now is the number atoms in the detector. By pressuring the water to a level not realistic with current material engineering you get the same sensitivity in a smaller area

Go to Comment
valadaar's comment on 2015-01-07 09:50 AM
If you could create a substance/device that would actually gain net-energy(heat) from neutrino collision, then you have something far more useful than a navigation tool!

Go to Comment
Aramax's comment on 2015-01-06 09:49 AM
I can't belive that I the prince of brevity is saying this but this is too good an idea to try and fill a 100,withholding vote Go to Comment
valadaar's comment on 2015-06-23 08:57 AM
I'm not sure why you would limit it to video feeds? A smartphone has more. Given the tech level implied, EM, gravity, and radiation meters would be small and cheap enough to be standard. And of course the video would extend into both the infrared and ultraviolet spectrum. Go to Comment
Aramax's comment on 2015-01-11 02:52 PM
Only voted Go to Comment
valadaar's comment on 2016-03-18 12:07 PM
Not bad, the idea of subatomic decay is interesting.

Go to Comment
Silveressa's comment on 2015-01-18 08:53 PM
Useful for conducting system surveys as well, especially when "sniffing out" rare minerals in an asteroid belt or planetary dust/ice/rock ring or tracking down damaged pirate ships attempting to hide in an Oort cloud. Go to Comment
Aramax's comment on 2015-01-11 03:16 PM
Now this one, I REALLY like! Go to Comment
axlerowes's comment on 2015-01-18 04:14 PM
Tachyons, is that how hyper pulse generators are supposed to work? I have read at least seven battletech novels and have at least a battalion in minis and never knew that. Go to Comment
axlerowes's comment on 2015-01-19 09:30 AM
well I still believe you Go to Comment
Aramax's comment on 2015-01-11 03:17 PM
Only voted Go to Comment
Total Comments:

Join Now!!

Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2