Took me a few days to work my way through this but it was worth the time. The intro was great and set the mood nicely.
The ships were nicely done and different enough to make them interesting. I mostly focused on the blurb at the end of each entry. I'm thinking of switching one of my games to classic Sci-Fi in a month or so, and this could prove to be a great resource (modified to fit the setting, of course).
5/5Go to Comment
I tossed out so many so as to give a variety sensor pallets that could be placed in ships. In addition to Navigation this I imagine sensor systems being used as much for observation and information gathering.
I imagine these pressurized devices being pretty small, and the explosive part I added just so I could give PCs (sadly I will likely never run a Dynastic Migration game) something to utilize when they improvise. But what is important with the deep neutrino telescopes they have now is the number atoms in the detector. By pressuring the water to a level not realistic with current material engineering you get the same sensitivity in a smaller areaGo to Comment
Tachyons always put me in mind of long-range communication in Battletech. Good memories.
There's a goodly amount of information compressed into the 100 word format, which is nice. It also provides some good flavor to throw in if I ever need some technobabble. So, nice and usable but not really inspiring.Go to Comment