Strolen\s Citadel content. 
axlerowes's comment on 2015-01-02 01:49 AM

XVII. MAG-283737/ (Magi)


A. Purpose: Assault Shuttle/Boarding Craft


B. Design Type:Tranpsoidal


C. Faction: Dynastic Navy


D. Crew Requirement:1+2 Gunners


E. Life Support: Internal-Standard


F. Communications



1. Standard EM Transmitter and Receiver



2. Neutrino Up link Beam


G. Sensors



1. Passive EM



2. Active EM



3. Gravity Well Barometer



4. Magnetic Field tracker



5. Passive Tachyon


H. Armament



1. 3x EM Field Claws (2xTurret Mounted)



2. 1x Ion Cannon



3. 3x Focused Magnetic Field Generators (2x Turret Mounted)



4. 2xMass Driver Cannons (2x Turret Mounted)



5. 2x Razor Beam Particle Cannons (2x Turret Mounted)



6. 1xStandard Missile Tube



7. ECM


a) EM Displacement Field

b) Tacyhon Displacement Field

I. Reactor 6xMicro Fussion Reactor (Lvl 8)


J. Consumables



1. Fuel: 10,000 hours



2. Life Support (including Cargo Space): 60 hrs


K. Cargo Space



1. 170,000 liters (passengers)



2. 40,000 liters (cargo)


L. Computer Rating: System (Lvl 8)


M. Hull:



Forced Key (Lvl 6)


N. Atmospheric Flight: Anti-gravity



1. Acceleration: Lvl 2



2. Maneuverability: (Lvl 2)


O. Interstellar Drive: NA


P. Sublight Drive: Ion Drive



1. Accleration: Lvl 2



2. Manuevarability (Lvl 2)


Q. Airlock: Yes


R. Secondary Power System: Battery


S. The Magi Assault Shuttle is by mass to cost ratio the most expensive ship in the dynastic military. Most responders find these to be impressive fighting machines. They are designed to deliver 40 Zero-G marines to an enemy ship during combat. The shuttle can attach to the target ship with either the EM field claws or the magnetic field generators. The Magi can then eject the boarding party through 20 airlocks along the ships belly, and the marines trained in zero gravity combat are equipped to breach the hull and board the target ship. The ship is notable for the lack of an AI. A rumor has been circulated on the galactic scouting net that the shuttle originally had an AI, but the AIs were not willing to take the risks required of Magi shuttle pilots.-Tangent

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axlerowes's comment on 2015-01-02 01:53 AM

XVIII. Magma Lance


A. Purpose: Space Superiority Fighter


B. Design Type: Penta-Winged Conventional Aerodynamic


C. Faction: Dynastic Interests


D. Crew Requirement:1


E. Life Support: Modular


F. Communications



1. Standard EM Transmitter and Receiver


G. Sensors



1. Passive EM



2. Passive Tachyon



3. Magnetic Field Tracker



4. Telephoto


H. Armament



1. 3x Mass Driver Pulse Cannons (Independent fire, forward arc only)



2. ECM Package


a) Tachyon Wave Generator

b) Magnetic Field Pods

I. Reactor



1. Dense Matter Drive (Lvl 2)


J. Consumables



1. Fuel: 44 hours ECM employed (120 hours cruising)



2. Life Support: NA


K. Cargo Space



1. 40 liters


L. Computer Rating: System (Lvl 4)


M. Hull



1. IDF Lvl (3)



2. Energy Ablative Armor (Lvl 5)


N. Atmospheric Flight: NA


O. Interstellar Drive: NA


P. Sub-light Drive: Ion Drive



1. Acceleration (Lvl 5)



2. Maneuverability (Lvl 4)


Q. Airlock: NA


R. Secondary Power System: Solar Cells


S. This new craft has recently been developed and deployed to the Outer Arm. Designed and marketed (very heavily marketed) for the private armies of the dynastic noble houses, this craft says a lot about the relationship between the dynastic military and the Nobility. This ship is obviously designed to be a dog fighter and it appears to be armed to deal with modern Dynastic militaries. Its only weapons being a trio of forward mounted mass drivers means it would be less effective against Union ships that often mount magnetic deflector shields. The choice energy ablative armor, makes it harder to track with passive and active EM sensors but also makes it more susceptible to damage by high energy Laser weapons, also common on Union craft. Finally the Tacyhon wave generator would disrupt active Tachyon pulses, and distort passive Tachyon sensors readings. Tachyon sensor technology seldom seen on Union, FTO, Coronis or Ska’rug craft, but common in the Dynastic Military. Overall though the most pilots rated the Magma Lance as a cheap and under powered craft, that has gained undeserved popularity primarly due to her strking appearance and heavy marketing. The five wings are covered in cherry red solar panels they extend from the ships tail in star burst pattern. The transparent cockpit is also a popular draw. It is a very recognized ship even if most responders have not had personal experience with the ship.-G.G. Nubb

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axlerowes's comment on 2015-01-02 01:56 AM

XIX. Nice


A. Purpose: Courier/Scout


B. Design Type: Multipod


C. Faction: FTO


D. Crew Requirement: 1


E. Life Support: Internal-Atmospheric-Cryogenic


F. Communications


1. Standard EM Receiver


2. High Power EM transmitter


G. Sensors


1. Passive EM

2. Magnetic Field Tracker

3. Gravity Barometer



H. Armament


1. 5 Mw Garrnet Laser Cannon


I. Reactor


1. 2x MicroFussion Level (5)

2. Matter Converter Reactor


J. Consumables


1. Fuel: 23,000 hours


2. Life Support: 300 hours


K. Cargo Space


1. 900 Liters

2. 1 Cryopot


L. Computer Rating


1. Module: Lvl 6


M. Hull


1. Conevntional Lvl 3


N. Atmospheric Flight: NA


O. Interstellar Drive: C Drive (Lvl 8)


P. Sublight Drive: Ion Drive


1. Acceleration (Lvl 3)


2. Maneuverability (Lvl 2)


Q. Airlock: Yes


R. Secondary Power System


1. Battery


2. Deployable Solar Sail


S. Here is my asterisk to my survey technique. If we were truly going through the most common ships in the Outward Arm today, this ship should not be included. But the majority of survey responders were familiar with this ship, even though it is no longer manufactured or deployed by any major power. The Nice, the FTO pronounces it like “knees” or something, hasn’t been in active service since the days of free lance exploration (about 120 standard years) but when the Nice was in service, it was everywhere. The Nice was tasked with traveling at light speed between FTO charted systems and scanning the airwaves for gossip and economic updates. The pilots of these ships were a special breed, they might make a 200 light year trip and only have 4 or 5 lived days during that trip. A person could still find some these pilots and our surveys did. Because even though the FTO stopped deploying these ships 120 years ago, Nices kept popping up for decades. Coming back from your mission a historical relic was the risk all these C drive spacefarers took and I sense they kind of got off on it. The formerly ubiquitous nature of the Nice means that Nices are lodged in the collective mind in the community of intrastellar navigators and ship designers. The FTO sold most of em off to third parties once the Peoria was introduced and to be fair they are commonly used for inner system shuttles or inner system courier ships.-G.G. Nubb

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axlerowes's comment on 2015-01-02 02:19 AM

XX. Newton (Snake Eye)


A. Purpose: Gun Boat


B. Design Type: Cube


C. Faction: Dynastic Interests


D. Crew Requirement: None


E. Life Support: NA


F. Communications: Standard EM transmit and receive


G. Sensors



1. Neutrino sink



2. Tachyon Pulse



3. Passive Tachyon



4. Telephoto



5. Passive electromagnetic


H. Armament



1. Heavy Particle Accelerator cannon


I. Reactor: Dense Matter Reactor (Lvl 3)


J. Consumables



1. Fuel 40 hours



2. Life support NA


K. Cargo Space: NA


L. Computer Rating: A.I. (Lvl 3)


M. Hull:



1. IDF (Lvl 2)



2. Reflec Armor (Lvl 4)


N. Atmospheric Flight: NA


O. Interstellar Drive: NA


P. Sublight Flight: Heavy Mass Drive (Lvl 4)



1. Acceleration: Lvl 5



2. Maneuverability: Lvl 1


Q. Airlock: NA


R. Secondary Power System: NA


S. These flying blocks were developed for sale to the private armies of local governors and Noble houses. Marketed as cheap and efficient way to increase the fire power of your fleet, the Newton or Snake Eye as it was nicknamed can be found all over the galaxy. Responders also note that the A.I. pilot provided an incentive for potential buyers because most non-standard militaries did not have training facilities of their own. The Heavy Particle Accelerator Cannon is a capital ship weapon, and the Snake Eye’s A.I. can fire it with pin point accuracy. The A.I.s are slow learners and tend to focus on high value targets or high profile target in battle rather than judging the tactical demands of the fight. The Snake Eye is an poor dog fighter. Its high acceleration and heavy mass drive can make it difficult to pursue through mass fields or near gravity wells, but its low maneuverability and the cannon’s low rate of fire means that it would not do well in small craft combat.-Tangent

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axlerowes's comment on 2015-01-02 02:26 AM

XXI. Norfolk-A (Bad Penny)


A. Purpose: Interceptor & Pursuit Craft


B. Design Type: Fixed Wing Aerodynamic


C. Faction: FTO


D. Crew Requirement: 1


E. Life Support: Internal-Atmospheric


F. Communications: EM Transmission and Receiver


G. Sensors



1. Passive Matter Sampler



2. Passive EM



3. Active EM


H. Armament



1. 1x Ion Cannon



2. 1x Plasma Cannon


I. Reactor



1. Matter Drive (Lvl 2)



2. Micro Fussion Reactor (Lvl 2)


J. Consumables



1. Fuel: 500 hours



2. Life: 520 hours


K. Cargo Space



1. 800 liters


L. Computer Rating: Modular (Lvl 3)


M. Hull



1. Covential (Lvl 6)



2. Energy Ablative


N. Atmospheric Flight: Yes (Mass Thrusters)



1. Acceleration: (Lvl 0)



2. Maneuverability: (Lvl 0)


O. Interstellar Drive: No


P. Sublight Drive: Ion Drive/Mass Drive



1. Acceleration (Lvl 5/Lvl 1)



2. Maneuverability (Lvl 2/Lvl 1)


Q. Airlock: Yes


R. Secondary Power System: Battery


S. The Norfolk was the FTO’s fast response, scout and pursuit fighter. As piracy became a problem later during the FTO’s existence it became necessary to provide their craft with not only fighter escorts, but it was found to be cost effective to prevent those fighters from reaching their targets. The Norfolk was designed to navigate solar systems and locate enemy locations. At the time the original Norfolk was implemented pirates were exclusively planetary forces. Pirates would operate out of a moon or less populated portion of planet. The second version of the Norfolk, the Norfolk-A, had wider deployment and longer career. The flights of Norfolk-A were often stationed permanently in high traffic systems. They would pursue enemies through out the system and police the areas. The Norfolk-A's energy ablative armor absorbs most EM radiation making the ship difficult to spot with passive and active EM sensors (though make it vulnerable to conventional laser attacks). The matter sampler sensor system allows the craft to gather micro debris from space and look for patterns associated with space traffic. Despite not having artificial gravity, she is comfortable fighter, with a compact two room cabin and entertaining software packages. With regard to atmospheric flight she is capable of take off and landing only. This craft was eventually made obsolete as pursuit craft by the development of smaller and more efficient C drives that allowed ships to move nearer the speed of light in system. -Tangent

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axlerowes's comment on 2015-01-02 02:32 AM

XXII. Orpheus-7


A. Purpose: Electronic Warfare


B. Design Type: Convential Fixed Wing Aeronautical design


C. Faction: Union of Worlds


D. Crew Requirement: 1


E. Passenger Space: 1


F. Life Support: Internal Atmospheric-Cryogenic


G. Communications:


1. Standard EM Transmitter and Reciver


2. High Power Microwave Beam Generator


H. Sensors


1. Passive EM


2. Active EM


3. Gravity Barometer


4. Magentic Field Tracker


I. Armament


1. 2x 120 Mw Argon Laser Cannons


2. ECM


a) Tachyon Wave Generator

b) EM Pulse Generator

c) Nuetrino Displacement Field

d) Magnetic Field Pod

J. Reactor: Anti-Matter Converter


K. Consumables


1. Fuel: 5,000 Hours


2. Life Support: 900 hours


3. Cyro-Span: 120 years


L. Cargo Space: 2,000 liters


M. Computer Rating: System (Lvl 3)


N. Hull: Conventional (Lvl 2)


O. Atmospheric Flight: Mass Driver


1. Acceleration: Lvl 1


2. Manuverablity: Lvl 1


P. Interstellar Drive: C Drive (Lvl 3)


Q. Sub-light Drive Mass Driver:


1. Acceleration Lvl 4


2. Maneuverability: Lvl 1


R. Airlock: No


S. Secondary Power System: Deployable Solar Sail


T. The Orpheus-1 was the Union of World’s endemically designed courier ship and scout ship. She was the ugly duckling of the Union’s native design and manufacturing elements. The fliers and navigators to which she was first introduced favored the commercially available Nice that had a more efficient C-Drive and a larger hard drive. Another popular C-Drive capable contemperary, also an FTO construction, was the Vanderbelt. The Vanderbelts were a more comfortable, blessed with greater versatility and extremely thick skinned-she was called the Rasputin. Yet the desire of the Union of Worlds to compete with FTO in manufacturing and space power spurred production of the Orpheus well beyond actual demand. After the formal Dynastic invasion started, the FTO withdrew aid from the Union of Worlds, and the Orpheus became vital for carrying communications between Union Worlds. The initial confrontations between those small space craft common on Union planets such as the Rook and the Dynastic Navy’s TONG and TAB class fighters proved that the lack tachyon sensors put the 1st Migration Worlds and the Union of Worlds at an extreme disadvantage. Union Scientists and Engineers were unable to develop a tachyon sensor of their own, but they were able to develop a Tachyon wave generator, which would disrupt Tachyon sensors. Because the Tachyon Wave generator is a high energy device it required a ship with high energy reactor. The Orpheus fit the bill. Later versions of the Orpheusus were developed to provide ECM cover to other Union ship. The current version of the Orpheusus was commonly deployed in mixed combat teams which included Ulysses or Fulcrum class combat vessels. -V.Y. Black

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axlerowes's comment on 2015-01-02 11:23 AM

XXIII. Rook


A. Purpose: Attack Fighter


B. Design Type: Missile


C. Faction: Union of Worlds


D. Crew Requirement: 1


E. Life Support: Modular


F. Communications



1. Standard EM transmitter and Receiver


G. Sensors



1. Passive EM



2. Active EM



3. Magnetic Field Trackers


H. Armament



1. 2x 30 Mw Plasma Cannons (2x Turret Mounted)



2. 1x Sapphire 10Mw Laser Cannon


I. Reactor: Anti-Matter Drive (Lvl 3)


J. Consumables



1. Fuel: 20,000 hours



2. Life Support: NA


K. Cargo Space



1. 40 liters


L. Computer Rating: System Wide (Level 3)


M. Hull



1. Conventional (Level 7)



2. Mass Ablative Shield Generator (Lvl 2)


N. Atmospheric Flight: Mass Driver



1. Acceleration (Lvl 2)



2. Maneuverability (Lvl 1)


O. Interstellar Drive: No


P. Sublight Drive: Ion/Mass Conversation Drive



1. Acceleration (Lvl 6)



2. Maneuverability (Lvl 4)


Q. Airlock: No


R. Secondary Power System: Battery


S. This pre-dynasty craft was produced in several Union systems prior to the invasion. She was one of the first military construction projects undertaken by the newly form Union of Worlds. The Rook was produced specifically to confront Ska'rug and Corononis Threats, and also to help the Union keep control of her populations with in her systems. Despite being outfitted with a potentially dangerous anti-matter drive the Rook was extremely popular and widely produced. Everything except the reactor and the thrusters were made from pre fabricated FTO starcraft kits. Despite the use of pre-frabicated parts she was a unique design. One previously untried and since unrepeated feature was the use of "Arm Turrets" for the Plasma Cannons. The mechanical appendages could reach and stretch away from the body of the ship like arms and the pilot could control by using "Motion capture gloves" or by locking them into place. Additionally singular about this vehicle was that the pilot was strapped to the ship in a standing (or lying position, depending on your point of reference) in front of a view plate that covered the entire nose of the craft. This configuration provided the pilot a great deal of visibility, but it has not been a design repeated since.

Despite having superior acceleration compared with most dynasty ships at the time of invasion and having a very sturdy hull, the lack of tachyon sensor technology made these easy targets for Dynastic Gunners. The Rook’s forwarded laser cannon was largely ineffectual against Dynasty Forced Key or IDF hulls and the Plasma cannons had a limited effective range. The lack of anti-gravity drives or a classical aerodynamic configuration meant that it was outmatched by dynasty fighters and drones during atmospheric flight as well.-Tangent


I flew a Rook once and it is was a worth while experince, the craft is small and it has a bubble cockpit that makes you feel like you are sitting comfortably among the stars. The modular life support systems means you are wearing space suit, which I was thankful for, because I am sure I could not sit in a transparent cockpit and keep my calm with the vacuum of space just an invisible 4cms away. Once you get over the anxiety being so visiably exposed and strapped onto on an anti-matter reactor, she is fun craft in which to whip around a gravity well.-V.Y. Black

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axlerowes's comment on 2015-01-02 11:55 AM

XXIV. TAB-3118 (The Bastard)


A. Purpose: Interceptor/Pursuit fighter


B. Design Type: Oblong


C. Faction: Dynastic Navy


D. Crew Requirement: NA


E. Life Support: NA


F. Communications



1. Standard EM transmitter Receiver



2. Extra Dimensional Pulse Generator


G. Sensors



1. Gravity Barometers



2. Passive EM



3. Active EM



4. Passive Tachyon



5. Active Tachyon



6. Neutrino Sink


H. Armament



1. 1x Heavy Particle Accelerator Cannon



2. 2x EM Field Claw



3. 1x 80 Mw Xenon Laser Cannon


I. Reactor: Dense Matter Reactor (Lvl 5)


J. Consumables



1. Fuel: 2,000 hours



2. Life Support: NA


K. Cargo Space: NA


L. Computer Rating: A.I. (Lvl 5)


M. Hull



1. Forced Key (lvl 3)


N. Atmospheric Flight: NA


O. Interstellar Drive: C drive (LVL 5)


P. Sub-light Drive: Dense Mass Driver



1. Acceleration (Lvl 10)



2. Manuverablity (Lvl 3)


Q. Airlock: NA


R. Secondary Power System: Battery


S. No responder who has worked with the TAB, the Dynastic military’s standard interceptor and pursuit fighter, can discuss it without discussing the personality of the A.I. that comes with it. One man I spoke with was part of freelance mercenary company and they’d hired a TAB that had broke ranks and deserted the Dynasty. He said that unlike most A.I.s he had met the A.I. of this TAB was entirely uninterested in improving its programming or expanding it awareness. The TAB’s A.I. that responded to our followed up survey were convinced of there own perfection and concerned only with its next kill. I conduct follow up interviews with to different TABs one serving in the Navy and another assigned to the private army of a Dynastic Interest. Both said they preferred to be asleep when not in combat.


When assigned to contemporary front line units, TABs function as in system scouts, sentries and skirmishers. The Ghost is typically used in the frontal assault, should a fighter attack be warranted and there appears to be some rivalry between the two A.I.s. The craft though is commonly used for escort or garrison duty. They are not equipped for dog fighting against other contemporary fighters, so their roll is usually mopping up after the Space Superiority Fighters have repulsed enemy fighter attacks or using their particle cannon to serve as a fire support unit. The standard pursuit tactic for the TAB’s A.I.s is to infer were their sublight targets are heading and use their C drives to get there before them. -Tangent

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axlerowes's comment on 2015-01-02 12:06 PM

XXV. TAK-8449 (Hydra)


A. Attack Fighter/Air Superiorority Fighter


B. Design Type: Disc Form


C. Faction: Dynastic Navy


D. Crew Requirement: 2 (pilot & communication and sensor operator)


E. Life Support: Internal-Standard


F. Communications



1. Standard EM Transmitter/Receiver



2. Tachyon Transmitter/Receiver


G. Sensors



1. Telephoto (Whisker Drones)



2. Neutrino Sink



3. Gravity Barometers



4. Passive Tachyon



5. Tachyon Pulse (Whisker Drones)


H. Armament



1. 2x 40Mw Plasma Cannons



2. 2x Depleted Uranium Mass Projectors



3. 2x Ion Cannons



4. 2x Razor Beam Quantum Particle Accelerator Cannons



5. 2x EM field claws


I. Reactor: Matter Drive (Lvl 2)


J. Consumables



1. Fuel: 60 hours space side/12 hours atmospheric



2. Life-support: 16 hours


K. Cargo Space: 40 liters


L. Computer Rating: Programmable System Wide (Lvl 5)


M. Hull


1. Forced Key (Lvl 3)


N. Atmospheric Flight: Anti-gravity Drive


1. Acceleration: (Lvl 6)


2. Maneuverability: (Lvl 6)


O. Interstellar Drive: No


P. Sublight Drive: Ion Drive


1. Acceleration (Lvl 3)


2. Maneuverability (Lvl 3)


Q. Airlock: Yes


R. Secondary Power System: Micro Fussion Reactor (Lvl1)


S. The TAK-8449 was the space superiority fighter for the Dynastic forces directly before the formal military driven Dynastic Migrations began. It was never used as front line fighter for any of the large scale Dynastic Military operations during the Migration War, and was relegated to rear guard duties and garrison patrols. Following the migration wars the Dynasty began selling off its old Hyrdas. The TAK-8449 does not employ any deflector of ECM technology but does have advantage have an early generation forced key hull. The five different ship to ship weapon systems make TAK-8449 extremely adaptable in aggressor in combat. The Ion drive/Anti-grav drive combo on the ship presents an interesting problem. The Hydra can enter standard atmosphere and manuvear effectively, but it does not have enough thrust to escape to strong gravity wells on its own and thus needs a booster craft or skiff to re-enter free space. Additionally the ship is underpowered, the matter drive is able to adaptable to a number of fuels, but the energy requirements of a forced key hull and an anti-gravity drive burn fuel quickly. The computer control is system wide and programmable, thus pilots can put place complex sets of standing orders. But the computer interface is difficult and the Hydra used a unique OS. Pilots have described hydra certification as walking up a learning cliff. The handful of Dynastic Ship designers were very familiar with the craft, noting the that the back reactor used in this ship severed as template for later more efficient reactors.-Tangent

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axlerowes's comment on 2015-01-02 12:24 PM

XXVI. TONG-921 (Shyruken)


A. Purpose: Space Superiority Fighter


B. Design Type: Disc Form


C. Faction: Dynastic Navy


D. Crew Requirement: NA


E. Life Support: NA


F. Communications



1. Standard EM Transmitter & Reciever



2. Tachyon Transmitter & Reciever


G. Sensors



1. Passive EM



2. Active EM



3. Passive Tachyon



4. Active Tachyon



5. Magnetic Field Tracker



6. Whisker Drones


a) Gravity Barometers

b) Passive EM

H. Armament



1. 2x EM Field Claws



2. 4x Mass Driver Cannons (4 firing arcs)



3. 1x Particle Accelerator Cannon (turret mounted)



4. 2x Standard Missle Tubes


I. Reactor



1. Dense Matter Reactor (Lvl 7)


J. Consumables



1. Fuel: 19 Hours



2. Lifesupport: NA


K. Cargo Space: NA


L. Computer Rating: A.I. (Lvl 6)


M. Hull



1. Forced Key (Lvl 6)


N. Atmospheric Flight: NA


O. Interstellar Drive: C-Drive (lvl 4)


P. Sublight Drive: Mass Driver



1. Acceleration (Lvl 8)



2. Maneuverability (Lvl 6)


Q. Airlock: NA


R. Secondary Power System: Battery


S. The principle fighter of the Dynastic Military during the migration war. The TONG had replaced the TAK-499, trading out the human pilot for an aggressive but patient A.I. and a stronger reactor with a more efficient prow to thrust relationship leading to better acceleration and maneuverability in addition to a C-drive for in system travel. It never saw a lot of true dog fighting during the war, its active tachyon sensor array meant that it almost always got the first shot off against 1st Migration forces, and with the particle accelerator cannon, a C-drive, and standard missile tubes that carried smart missiles: few migration space fighters ever got close to a TONG.-Tangent

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axlerowes's comment on 2015-01-02 12:36 PM

XXVII. Thunderclap


A. Purpose: Bomber


B. Design Type: Blended Fixed Wing


C. Faction: Union of Worlds


D. Crew Requirement: 2-4 (Pilot, Bombardier & can accommodate 2 gunners


E. Life Support: Modular


F. Communications:



1. Standard EM Transmitter and Receiver


G. Sensors



1. Gravity barometer (Lvl 8)



2. Passive EM (Lvl 8)



3. Neutrino Sink (Lvl 5)



4. Telephoto



5. Radar


H. Armament



1. Gamma Radiation Wave Generator



2. 2x Fission Warhead Rocket banks



3. 2x Depleted Uranium Mass Projectors (Turret mounted)


I. Reactor



1. Matter/Anti-Matter Reactor (level 5)


J. Consumables



1. Fuel: 60,000 hours



2. Life Support:NA


K. Cargo Space



1. Two Cryo-pots



2. 1000 liters (shielded Cargo)


L. Computer Rating: Modular (Lvl 2-3)


M. Hull



1. Conventional (Lvl 3)



2. Mass Ablative Shield Generator


N. Atmospheric Flight: Mass Driver



1. Acceleration (Lvl 3)



2. Maneuverability (Lvl 1)


O. Interstellar Drive: C-Drive (Lvl 8)


P. Sub-light Drive: Ion Drive



1. Acceleration (Lvl 6)



2. Maneuverability (Lvl 2)


Q. Airlock: No


R. Secondary Power System: Battery


S. The Thunderclap bomber is a flying wing designed around the model of traditional cockpit style aircraft. It utilizes a powerful antimatter reactor to operate an extremely forceful ion drive. The Thunderclap also carries a mass drive converter, that allows its ion drive to converted to a mass driver for atmospheric flight. Use of this conversion uses fuel reserves of the reactor at 100 times the normal rate. She is a deep space capable craft with a late generation C-Drive and modular life support system. The crew are required to wear breathing suits while operating the ship, and a special pressure suit was designed specifically for the Thunderclap to be compatible with the ship's cryogenic system. The Thunderclap is a restricted or illegal craft on dynastic, FTO and Union star systems. The modular computer system can operate the belly and tail mounted mass driver guns to try and eliminate incoming ordinance and a separate computer can angle the deflector shield. A third programable pilot control computer can operate the ship while using C-drive or when the human operators are in cryo-sleep. -Tangent


Developed by the Union of Worlds during the later third of the Migration Wars, the Thunderclap was designed to attack population centers, using the gamma wave generator to poison populations that it could not destroy with its fission rockets. It was a desperate measure, and I admit it was of questionable tactical value. But perhaps it did force the Dynastic Interests to share a bit of the existential threat born of war. The Thunderclap's actions during the war should never be forgotten least we forget how terribly pointless it is to try and compel by force what should be earned by merit. I have seen a wing of Thunderclaps descend from space flight to atmospheric flight leaving golden trails of sunset from the crest of twilight to the dying horizon. -V.Y. Black

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axlerowes's comment on 2015-01-02 12:41 PM

XXVIII. Ulysses


A. Purpose: Space Superioty Fighter


B. Design Type: Aeronautical fixed wing


C. Faction: Union of Worlds


D. Crew Requirement: 2 (pilot and gunner)


E. Life Support: Internal-Atmospheric-Sustaining


F. Communications



1. Standard EM transmitter and Receiver



2. Laser Link Data Stream


G. Sensors



1. Magnetic Field Tracker



2. Gravity Barometer



3. Telephoto



4. Passive EM



5. Matter Sampler


H. Armament



Linked Laser-Anti-Matter-Mag Field Projector Cannons



1a. 8x Anti-Matter ProjectorsCannon



1b. 4x 80 Mw Fluorine Laser Cannons



1c.4x Magnetic Field Projectors



2. 4 xMass Projectors (Forward Arc Firelinked)


I. Reactor: Anti-Matter/Matter Reactor (Lvl 5)


J. Consumables



1. Fuel: 1,000-10,000 hrs



2. LifeSupport: 90 hours


K. Cargo Space



1. 100 liters


L. Computer Rating: Module (Lvl 7)


M. Hull



1. Conventional (Lvl 7)



2. Energy Ablative Armor (Lvl 5)



3. Matter Ablative Shield Generator (Lvl 10)


N. Atmospheric Flight: Mass Driver



1. Acceleration (Lvl 6)



2. Maneuverability (Lvl 1)


O. Interstellar Drive: NA


P. Sub-light Drive: Mass Driver



1. Acceleration: (Lvl 7)



2. Maneuverability: (Lvl 8)


Q. Airlock: Yes


R. Secondary Power System: Battery


S. The Ulysses was a late addition to the Union forces and was an innovative and risky design. Union High Command had not been able to develop an efficient and accurate particle accelerator weapon, but they wanted weapon that carried the same destructive power. Anti-matter tipped projectiles had been some what effective, but were expensive, not easy to produce in mass, and easily avoided by small Dynasty craft. Thus, the idea of firing pure anti-matter at the enemy was realized in the Ulysses. The idea was that the Laser Cannons and Magnetic Field Projectors could be fired picoseconds before the anti-matter canons were fired to clear the path of stray particles and debris. As we all know the Ulysses had both startling success and dramatic failures during the war. I got to take a test flight in the gunners well of a Ulysses once, and it was amazing if challenging experience. The gunners well is completely separate from the pilots cabin and sits in the very nose the ship. It floats free in zero gravity and has an independent gyro pivot, so that no matter which way the pilot moves the ship you have complete control of were you and your the mass projector guns are facing. The gunner or the pilot can fire the anti-matter projectors. While I did enjoy a joy ride in a Ulysses. I was not brave enough to live fire the anti-matter cannons.



-V.Y. Black

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axlerowes's comment on 2015-01-02 12:46 PM

XXIX. Vanderbelt-33 (Rasputin)


A. Purpose: Ground Support


B. Design Type: Multi-Pod


C. Faction: FTO


D. Crew Requirement: 3 (1 pilot & 2 Gunners)


E. Life Support: Internal-Atmospheric-Sustaining-Cyrogenics


F. Communications



1. Standard EM transmitter and Receiver



2. Deep Space Microwave Transmitter


G. Sensors



1. Passive EM



2. Active EM



3. Radar



4. Magnetic Field Tracker



5. Neutrino Sink


H. Armorment



1. 1x 30Mw Plasma Cannon



2. 2x 20Mw Argon Laser Cannons (2x turrets)



3. 2x Depleted Uranium Mass Driver Guns (2x turrets)


I. Reactor: Micro Fission Reactor (Lvl 9)/Matter Converter(afterburners only) (Lvl 5)


J. Consumables



1. FUEL 970,000 hours (reactor)



2. Life Support: 32,000 hours


K. Cargo Space: 2000 liters


L. Computer Rating: System Wide (Lvl 3)


M. Hull



1. Conventional (Lvl 10)



2. Mass Ablative Shield Generator (Lvl 5)


N. Atmospheric Flight: 2x Jet turbine plus External Mass Drive Afterburner



1. Acceleration (Lvl 2)



2. Maneuverability (Lvl 4)


O. Interstellar Drive



1. C Drive (Lvl 8)


P. Sub light Drive: Internal Ion drive/External Mass Drive Afterburner



1. Ion Drive


a) Acceleration (Lvl 1)

b) Maneuverability (Lvl 4)

2. Mass Driver


a) Acceleration (Lvl 4)

b) Maneuverability (Lvl 1)

Q. Airlock: No


R. Secondary Power System: Solar Panel


S. I had a Vanderbelt-26, the last model with the anti-matter reactor and I loved it. The Vanderbelt was the only commercially available interstellar craft made by the FTO that was also capable of atmospheric flight. Back then the Micro Fission reactors made by the FTO were not efficient enough to power a C drive and while powering an interstellar travel with anti-matter reactor may seem was foolish, but the freedom she provided me was essential. Billed as a ground support vehicle, we used her primarily as a scout and courier ship. The jet turbine on these rugged and versatile craft could work some of the densest methane atmospheres I ever encounter, and the hull could handle some upscale pressures, I actually don’t know how much but a lot. She was perfect for scouting; the two side jet turbines pivot so you can fly her as VTOL craft. I don’t know anyone that uses the C drive for interstellar travel now but local law enforcement and private militias are still buying the Vanderbelt. She is a tough ship and if you can handle the time distortion it pays to have a craft that will knock around a solar system at the speed of light.



-V.Y. Black

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axlerowes's comment on 2015-01-02 12:50 PM

XXX. ZARCA/MAX (Horseman/Snail Mail)


A. Purpose: Propaganda and Psychological Warfare/Drone Launcher


B. Design Type: Single Wedge


C. Faction: Ska’Rugg


D. Crew Requirement: 7


E. Passenger Space: 10


F. Life Support: Internal-Atmospheric


G. Communications:


1. High-Power Multi-Channel EM transmitter


2. Extend Range EM Receiver


3. Audio Generator


4. Pheromone Propellant System


H. Sensors


1. Telephoto


2. Passive EM


3. Gravity Barometer


4. Magnetic Field Tracker


I. Armament


1. 800 Mw Hydrogen Laser


2. Drone Launching Bay


J. Reactor:


1. Fission Reactor Lvl 9


2. Mass Converter Lvl 3 (Jump Drive and Afterburners Only)


K. Consumables


1. Fuel: Fission Reactor 1,200 hours


2. Fuel: Mass Converter (6 Jumps/200 Hard Burns)


L. Cargo Space


1. 4x Drones


2. 50,000 Liters


M. Computer Rating: Module (Lvl 1)


N. Hull: Conventional Lvl 6

O. Atmospheric Flight: Anti-Gravity Drive


1. Acceleration: Lvl 5


2. Maneuverability: Lvl 2


P. Interstellar Drive: Jump Drive


<3> Q. Sublight Drive: Ion Drive with Mass Driver Afterburner

1. Acceleration: Lvl 1-4


2. Maneuverability: Lvl 1


R. Airlock: Yes


S. Secondary Power System: Deployable Solar Sail


T. The ZARCA/MAX was the first Ska'rug craft observed by human intelligence services via long range scan, and it was originally believed to be scout craft or skirmisher. While it may certainly play this role from time to time, the ZARCA/MAX’s primary function is more equatable to courier ship. But in actuality there is not equatable family of craft in human fleets. The Ska'rug lack any central media outlets and there is a developed bureaucracy The ZACRA/MAX is designed to influence the behavior of planetary population through propaganda and direct mood manipulation through the use of pheromones. However, like most pre-human contact Ska’rugg spacecraft, she is generalist. The powerful laser cannon was an effective weapon against against most of its contemporaries during the Ska’rugg civil wars and its drone bay made it something of a light carrier. Unlike the Hatefist command of these crafts are restricted to chieftains directly linked to the Ska’rugg High King.

-V.Y. Black

It is unclear if any of these craft are still in existence, but they remain rooted in the cultural mind set because of the large roll this class of ship played in initiating the Ska’rugg-Dynastic conflict. This ship was used by the Ska’rugg monarchy to spur the populace to war and to make the first organized raids into human space.

-Tangent

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axlerowes's comment on 2015-01-08 09:41 AM

LIFE SUPPORT SYSTEM TERMINOLOGY



Modular life support refers to life sustaining clothing. This could be an autonomous space suit but it also may be a suit that links into and is supported by on board system. But when a ship is described as having Modular Life support it is assumed that consumables are brought with the crew when they board. The internal life support systems ones that are part of the ship design and means that a passenger or crew member can survive in the cabin without protective clothing or his/her own source of breathable atmosphere. Internal Life Support is further broken down into standard or atmospheric. Atmospheric life support provides air pressure, a stored breathable air mixture, temperature control and radiation shielding. A standard life support system, referred to as standard because it is the required system on all dynastic spacecraft, includes gravity, nutrients and water. Within this category you also have sustaining life support. This is system by which the ship's life support purges itself of impurities created by passengers and actively produces new consumbles. This includes waste recycling, and a CO2 to O2 cycle. Cryogenic life-support means that there is a stasis chair or cryopot on the ship that can suspend life functions using minimal power.

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Aramax's comment on 2015-01-06 09:54 AM
Solid 5/5 nothing else sums it up better than that! Go to Comment
MysticMoon's comment on 2015-01-30 07:03 PM

Took me a few days to work my way through this but it was worth the time. The intro was great and set the mood nicely.

The ships were nicely done and different enough to make them interesting. I mostly focused on the blurb at the end of each entry. I'm thinking of switching one of my games to classic Sci-Fi in a month or so, and this could prove to be a great resource (modified to fit the setting, of course).

5/5

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Aramax's comment on 2015-01-11 02:51 PM
well done 100 Go to Comment
MysticMoon's comment on 2015-01-27 10:39 PM
My only complaint is that I wish your sensor subs were grouped together in one entry. Go to Comment
Scrasamax's comment on 2015-01-07 08:19 AM
Thought about this one for a while, and was reaching for why a ship would need something like this, given the relatively difficult nature of neutrino detection, and why it would be needed for something like navigation, since most navigation would be visually through fixed points of reference or along established travel corridors seeded with navigation buoys and tracking stations, but then boom, FTL travel. Enter hyperspace, or using a superluminal drive is going to render visual navigation unreliable, difficult, or simply impossible, so the only method of orientation is going to be a sensors only. With multiple neutrino sinks, plus moving through immense amounts of space at a time, this feasibly is a FTL navigation aid.

The only thing I didn't like with the high pressure cores being explosive. It is trope, and predictable. It also clashed with what I know of neutrino research, where scientists use underground swimming pools to entice the same interaction between heavy water and neutrinos.
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