Strolen\s Citadel content. 
Conventions of Galactic Cartography
Systems  (Geological/ Geographical)   (General)
Dozus's comment on 2016-11-21 08:48 AM
This is some handy info, even if I can't quite wrap my head around it. I wonder if an illustration would be helpful? But, as your AI says, that's a rather human way to approach the complexities of space travel. Go to Comment
Conventions of Galactic Cartography
Systems  (Geological/ Geographical)   (General)
Dozus's comment on 2016-11-21 10:41 AM
Ask Mageek! That guy seems to know graphic embedding like a champ. Go to Comment
Conventions of Galactic Cartography
Systems  (Geological/ Geographical)   (General)
axlerowes's comment on 2016-11-21 09:37 AM
I have not been able to load graphic! Go to Comment
Conventions of Galactic Cartography
Systems  (Geological/ Geographical)   (General)
axlerowes's comment on 2016-11-24 08:56 AM
I have inserted lots images in the past, check out my old post ;), but when I have done it with links they often fail eventually (i think most of the links in "magical songs" are now dead. . So in the past I have uploaded the images to the citadel and then selected the image from my catalog of images. I have been able to use that function. Go to Comment
Conventions of Galactic Cartography
Systems  (Geological/ Geographical)   (General)
Mageek's comment on 2016-11-24 02:10 AM

Thanks Dozus!

I haven't gotten drag-and-drop working, so what I do is enter HTML mode (the button on the top-left), and then insert this where I want an image:

< p center;"=""> < img src="https://github.com/MageekDM/Enigma/raw/master/src/substitution.gif">


You can replace the url with whatever links to your image. I have been using my own sites to host.

Go to Comment
Conventions of Galactic Cartography
Systems  (Geological/ Geographical)   (General)
Mageek's comment on 2016-11-24 06:20 AM
Nice write up that includes useful cartography material and an origin history.
I think one can define a somewhat common reference center of mass and orientation for the universe by looking at the cosmic microwave background. Could be the basis for a reference system.
Time is also an issue, since of course everything moves. I imagine players would not be directly exposed to the details, as flight computers would calculate everything for you. Go to Comment
Fainter Stars: Blackwatch
Locations  (Regional)   (Space)
Dozus's comment on 2016-11-21 08:46 AM
This complements but is quite distinct from Ang's Crater. You really build the MacGregor-Campbell clans characters and conflict. Plots are very well thought out. Again, great setting build.

What's the relation to "Fainter Stars" and the Dynastic Migration setting? If you keep posting into this setting - and I anticipate you are - you should consider creating a submission region to link them all together. It's cleaner and more navigable than a freetext, and I think you have a good number to start it with. Go to Comment
Fainter Stars: Blackwatch
Locations  (Regional)   (Space)
axlerowes's comment on 2016-11-23 08:57 AM
It is the same setting. After I created this setting, which has been sitting in a notebook for years, I used the Traveller rule book to randomly generate solar systems. Those generators and tables give you a planet type, star type, star port type, population, politic situation (civil war, monarchy), tech level, and number of factions on the planet. Blackwatch started as a series of numbers that indicated a planet with low gravity, no atmosphere, no water, less than a 1000 people, a star port, three factions and a civil war. I enjoyed expanding on these Traveller randoms. I suggest you try it.

I may put together a submission region. Never done that before, wish I could do an interactive graphic like we almost did for Decathros. Go to Comment
Fainter Stars: Blackwatch
Locations  (Regional)   (Space)
valadaar's comment on 2016-11-23 11:11 AM
Another great submission! Lots of good details - I can really visualize the setting.

I find the second plot a little on the choreographed side, but I think that is just a matter of personal preference. Go to Comment
Fainter Stars: Ang's Crater
Locations  (Regional)   (Space)
Dozus's comment on 2016-11-21 08:17 AM
Wow, this is really thorough. You've obviously thought out the wider setting of this universe, but even that aside the little characters and details make this adaptable to lots of space settings. The plots really bring it all together. Very nicely done. Go to Comment
Fainter Stars: Ang's Crater
Locations  (Regional)   (Space)
axlerowes's comment on 2016-11-21 09:37 AM
It is a little railroady. Go to Comment
Fainter Stars: Ang's Crater
Locations  (Regional)   (Space)
valadaar's comment on 2016-11-21 09:14 AM
An excellent submission. Love all the details.
The plot is good except for the forced nature of the shoot-down. I wouldn't expose the PCs own ship to a forced loss - better they be on some form of McCarron provided transport that gets knocked out of the air. If the PCs are in charge of flying and defense, you may have to 'force' them to fail at defense, especially against the crap fighters. I would personally hate that.



Go to Comment
Fainter Stars: The Sorraba System
Locations  (Regional)   (Space)
axlerowes's comment on 2016-11-19 06:43 AM

Update: Thanks to Valaadar for working the formatting problem.

Go to Comment
How do you measure a year? Interstellar Chronologies.
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2016-10-31 04:06 PM
Interesting, and relevant in a space campaign. There is also the effect of time dilation, prominent in both Ender"s Game and Interstellar. Go to Comment
How do you measure a year? Interstellar Chronologies.
Systems  (Technical/ Mechanical)   (Specific)
valadaar's comment on 2016-10-19 09:49 AM
See the Forever War where such distinctions become critical.

https://en.wikipedia.org/wiki/The_Forever_War Go to Comment
How do you measure a year? Interstellar Chronologies.
Systems  (Technical/ Mechanical)   (Specific)
Mageek's comment on 2016-10-19 01:41 AM
Physics is hard!
Age might be measured in proper time (https://en.wikipedia.org/wiki/Proper_time), whereas the suggested EST and LST sound good for deciding when (and where) to meet for events.
For some reason I find the idea of EMT across the universe based on Greenwich amusing. Go to Comment
Bull. Bear and Dragon Markets
Locations  (City)   (Any)
Scrasamax's comment on 2016-10-14 06:39 AM
Interesting, demonstrates the potential that PCs have in disrupting a local economy. A good dungeon raid could make the PCs wealthy and their first stop at a town could seriously cause problems.

Nicely done Go to Comment
Bull. Bear and Dragon Markets
Locations  (City)   (Any)
Scrasamax's comment on 2016-10-14 06:39 AM
And the vote Go to Comment
Bull. Bear and Dragon Markets
Locations  (City)   (Any)
Cheka Man's comment on 2016-10-13 05:37 PM
Too much gold can cause trouble. Go to Comment
Bull. Bear and Dragon Markets
Locations  (City)   (Any)
Murometz's comment on 2016-10-14 10:05 AM
"checkers with coins"! Great visual when PCs walk into a tavern and go 'huh?"

Nicely conceived RP scenario with nary a swinging sword. Always looking for these. Go to Comment
Total Comments:
773

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2