Well, the true reason is quite simple: just like his boss Vimes, Vairs will often drink until he is completely hammered, and often incapable of walking without accidentally kicking a dwarf in the face. However, when he wakes up the next morning, he often has an unbelievably bad hangover. As a result, loud noises, which normally just seriously irritate him, make him practically suicidal, as he'd rather die than let his poor ears recieve such punishment. That's why he wants to stop drinking: because every night after a particularly bad binge, he'll wake up to a truly hellish audio experience. Every step a troll takes sounds like the gods smashing an anvil on his head, as if to say, "See what you get for having no social life, you stupid horned tosser? Hah!" Every tea cup that hits a table sounds like a swanp-dragon exploding. You know the deal. So, if he stops drinking, he can get to work in a much better mood than usual. Go to Comment
Firstly, I can see the efforts being put into this to make this character come to life (well done on the character description and conversations).
However, I have to say this character as it is seems to me rather standard (Sorry, it might be just me, though. I have to say I'm a girl so maybe I can't like muscle guys that much. The other guys on this site might like Vairs more), without much distinguishing traits aparts from being part demon. I would suggest working more on his personality. Currently, the most noticeable trait for this character is that he's intimidating and a bit ominous and yet you've said that he's managed to gather a group of trusted friends so maybe you could shift a bit of the emphasise away from his intimidating character into how he developed such relationships (some positive aspect for Vairs).
The bit abt him can't stand loud noises and therefore want to work on his alcoholism- do you mean he finds it too noisy in the taverns and want to quit drinking because of that? otherwise you lost me as to what is the linkage b/w the two.
Hope I'm not being too harsh, I meant any criticism I made as constructive criticisms. So hope you find them helpful.
Finally, you forgot to add this submission to the current quest. And also, wondering if you are willing to comment on my Twin Lotus submission? I've expanded on it substantially since I first submitted it but as it's already got 5 comments when I first posted, I think everyone's bypassing it. Thanks if you do that. Go to Comment
In addition, there are some setting requirements required for plugging them in.
How long ago has this happened. It seems like the group has been going for a couple of generations to have this level of organization and numbers. (If not, then the project needs a rewrite.) Okay, but this is a zombie appocolypse game... and the people are comming from? There wasn't that many people in that camp to support this. Where do they have a society to support themselves? How do they really get out to places where the zombies waunder? What is the rest of the world like... Are they saving people (which is wierd given the decades that must of past), supporting other enclave, or just ridding the world of zombies?
I like these guys! They would fit seamlessly into the most post-scop settings that have been overrun with the infectious undead. However, I do have a couple of questions. Firstly, how are fresh recruits obtained? You mentioned that the knights are trained from infancy onwards for the roles that they will evantually play. Can I take this to mean that the currently existing Knights are the descendents of the original group of survivors that made it to the Himalayas? Secondly, why is the Plague decimating their numbers? Is it due to the Knights becoming infected after coming into contact with the undead? Go to Comment
Okay. The Knights Medicus were formed roughly 150 years before the current time. The society that supports their operations is based at their great fortress in the Himalayas. The people are coming from both the descendants of the camp's original inhabitants and from groups of surviving refugees who are taken to said base by the Knights; to protect their home, each sub-order maintains a constant military presence their totalling roughly 8,000 personnel (in other words, about 15% of their forces), not including supplicant knights. The primary duty of the Knights Medicus consists of two objectives: eliminate the undead wherever they are found, and keep the people of the world safe from infection and danger. Whenever they find an enclave, they will attempt to make contact in hopes of finding an ally; however, many enclaves end up attempting to attack them.
As for moving in and out of infected areas? They've got a lot of methods, which they may or may not use based on the situation. Due to their base-building policies, most knights are actually able too simply move into the target area by foot or by horse (a tactic they make fair use of). This method is most effective during day-to-day operations, commonly known as "rounds", when a unit of 3-15 Knights will travel along an oft-used path, checking up on known groups of survivors along the route. This operation will often take at least three and a half weeks to complete, but is vital for their mission. Also, as part of their training and in addition to their final mission, each supplicant Knight must survive on his or her own in a highly-infected area for at least three months, and during this time they must complete a number of different objectives. Each Knight begins only with two weeks' worth of food, weaponry of their choice, and a horse.
If an on-foot method is not available, then the order maintains a fairly large motorpool, which includes large number of helicopters and APC's. When using choppers, they'll usually land on rooftops, clear the building they've landed on, then fortify the lower floors and begin depositing supplies so that the building can be used as a base of operations for further operations within the area. The order has also been seen utilizing a small fleet of ships, including scavenged submarines, to deploy Knights with scuba diving equipment. Go to Comment
Max Brook's Zombie Survival Guide and World War Z are excellent reads, the second moreso than the first. I highly recommend both of them. At first I expected this to be a recap of the pre-roman greek powers, imagine my surprise, zombies. Not bad, but aside from a post-apoc-zombie setting, not sure what could be done with it. Go to Comment
I have read Max Brooks World War Z. It feels like you are filling in the gaps, which is cool. In my opinion you might as well go ahead and say Yonkers when talking about the battles of NY. The interview/storyteller style works for me. My suggestion is that since this is a locations submission i would try to focus more on the actual location. The subject keep drifting off track. What does this place look like now, food, infra-structure etc? Provide for us a feeling of how it is to actually live there. Go to Comment