Well, the way I was thinking of it was this: when you attack somone with a melee weapon, any damage you cause comes from pressure exerted into the target from the weapon. For example, much of the damage from a battle-axe comes from the fact that all of the pressure exerted by a strike from such a weapon is distributed across a very narrow area, right? What the Sash does is NOT slow down the weapon. Rather, when the weapon hits, it distributes the pressure exerted by the attack across his whole body, meaning that no one area is badly damaged (unless it was an absolutely catastrophic attack). However, this does have the side effect of making him a little easier to smash around, since every part of his body is porpelled backwards with equal force. That's the major disadvantage of the Sash. Go to Comment
Well, the thing is that when a blow that powerful hits him, instead of allowing all of the blow's energy to stay in one area and cause catastrophic damage there, the sash will insteadspread that energy across his body to minimize the impact. However, the original state of the energy remains the same. Also, the sash DOES ffect the whole body, but the effect is greatly reduced the further away from the sash the limb or extremity is. That's why he wheres it across his chest, in addition to around his waist. Go to Comment
This actually doesnt seem very silly to me, at most a bit non-sequitor(A god calling his followers pillocks etc) I think most divine submissions get a little heavy with the shining white light, strong and silent types, martyrs and the gods on high all speaking in archaic Thou's and Shalts. I am left to assume that this is a rather strange setting, gods still play a major role in society, and there is a mode of space travel. I am curious about the tech level in general. Go to Comment
Alright, I probably SHOULD expand on the technological level of this whole area. Now, the technological advancement of the world can be safely separated into two overarching areas of influence: namely, Hamartia and Kalos. Before the evil gods and good gods got at each other's throats, Hamartia was a relatively advanced society, with primitive guns and magic. However, After Kalos split off, Hamartia's technological level nose-dived like crazy. Nowadays, most Fringe Land locals still consider stone huts a little hoighty-toighty and frivolous. However, to replace their long-lost technology, many of the local tribes have had their witch-doctors hone their arcane magics to the point of near-perfection over the years, making them a massive danger in a fight. Kalos, on the other hand, has had a true technological Renaissance since their split with Hamartia. The technology used to travel from one place to another is surprisingly simple: they take a heavy metal ship, like what you'd normally find on the ocean, place a number of mages aboard, cast a spell creating an oxygen bubble around the vessel, and.... Fire it out of a gigantic catapult into a small landing zone on the other side, using a mage to guide it in. They're still working the kinks out of the last bit. The regular technology on Kalos is fairly advanced, utilizing a mixture of Civil War-era technology, mixed with magic, steampunk tech, and a fairly common medieval flair. For example, a fairly common group of adventurer is the Pistolier Magi, or Pistol Mages- a specialized group of warriors who use pistol to increase spell effect by enchanting bullets (or even their guns) to have certain effects upon impact. Or, as another example, most kingdoms (except for the cemetary-state of Plutograd, which has outlawed machinery as it "insults the dead") employ groups of knights equipped with automated, steam-driven armor. Based on a special steam engine on their back and a number of magic-driven pistons in each limb (AND augmenting the engine), the armor, which can weigh in excess of 200 pounds in extreme cases, allows the user to enjoy almost impenetrable protection while still maintaining their mobility. Many nations have even managed to build primitive tanks and airships (for atmospheric use, but they're planning to eventually expand that knowledge to use in space). That's the basic idea of their technological abilities. Go to Comment
I laughed. I do not mean to offend, but this is silly, and thus needs to have Silly written in the freetext box (you probably noticed it when writing in all the other stuff, it's not too late to edit). If it was not intended to be silly, I apologize. But when we make Silly stuff around here, we label it. You're new, so you get a break. But, I would say this is a very good first submission. I enjoyed the kender-like forgetfulness. And the fact that it actually feels usable (most likely in a silly game) is what impresses me. But I would use it as more of a cult or religion rather than a race of people.
We are Steve for who we Steve when we Steve upon Steve Steve Steves upon Steve as well. Keep up the good work. Go to Comment
Note on Freetexts: "Silly as hell" is amusing, and applicable. But simply "Silly" will do just fine. You see, the point of Freetexts is to categorize our submission in a way so that people can search for them by content. If someone looks for the freetext "Silly" they will get a fair amount of submissions considered silly.
Look at the sidebar labeled Sections, freetext list in the 4th item down. There you can find some ideas of what to use as freetext tags. Overall though, it is up to you if you want your submissions to be easier to find later on. And, you don't need to put a freetext on everything. But Silly stuff should just so people know it is meant to be Silly.
This appeals to me, simply because of my fondness for wacky humor. "Silly" (or, indeed, humorous) subs are a bit of a neglected category here on Strolen, and I´m glad to see some quality put on the hoard. They remind me of Smurfs, or possibly the Bruces in Monty Python´s "Bruce philosopher song". You know; "Emmanuel Kant was a real piss ant, who was very rarely stable // Heidegger, Heidegger was a boozy beggar, who could think you under the table"
Thanks for your comments, lads or possibly lasses! I'm sorry, I don't mean to offend either. I'm glad you guys found it funny. Lately, I've been reading a lot of Discworld books, and that style of uninhibited wacky humor was a major inspiration for the race of Steve. I'm sorry, I had absolutely no idea we were supposed to label it; I'll get right on that. Now, to be honest, the Stevian race IS separate from mnkind- the main thing is that the differences are very subtle: the ears are a little longer and pointier, their skin has a bit of a blue tinge, they're usually a little shorter than humans, and their mouths are practically slit-like in appearance. Part of why they describe their race as a state of being rather than a genetic difference is because we HUMANS don't, and they want to stop being confused for us! Though, if they happened to hear your remark, they'd probably go the other way, now, eh? Go to Comment
When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.