A good and useful place for beginning adventurers. I would like to see it expanded with some links to the interesting fey mentioned, but it's short, sweet, and useful. The added cultural touch is very nice.
A Note on Some of The Inhabitants of The Badger Patch (For Checka Man):
The goblins of The Badger Patch prefer to keep to themselves, but they do occasionally interact with humans. Most often they are encountered in the country around The Badger Patch where they will attempt to barter and may seek news of the kingdom. On the rare occasion they will venture out into human areas at night to steal sorely needed items. It is true that all goblins savor meats over other types of food, especially the soft meat of human babies. Every few decades a goblin is taken by the desire for human flesh and may rob a cradle or two before he is put down. However, without any organization the goblins of The Badger Patch remain too wary of humans to attempt raids and regular cradle robbing.
Kobolds, on the other hand, have no fear of humans. Luckily they spend most of their time feasting and dancing. When they do venture into The Dale it is in groups for sport with the humans. These games can range from inviting humans to join a dance, to rearranging the furniture in their houses while they sleep. Every so often they will hunt a human. When they do they usually hunt individuals traveling by themselves near The Badger Patch. From a young age people of The Dale are taught to travel in groups, so most who fall to the Kobolds' bows are lone travelers from other Lordships. Peasants across The Dale leave small food offerings on their porch, which is usually enough of a gesture to convince the kobolds to pass by.
The occasional stolen item and the rare missing child are a way of life in The Dale and beyond that has dated back through history. Between goblins and a wide variety of faeries, accusations are spread thin and action is rarely taken. Almost always this action is in vain.
A race of beings actually IS invunerable while in adolecence. They age, but cannot be killed. A miniority of the race (1 in 20) does not become invunerable, but rather becomes immortal at some point in thier adolecence, and ceases aging while being vunerable to death in all the normal ways. Another minority (also 1 in 20) Permanatly becomes invunerable after adolecence, but ages twice as fast as the race normally does. There is no known way to test for which of the three traits an individual manifests and the three traits cannot mix, as they are tied to the same gene, as it were.