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Cap'n Geezo's Secret
Items  (Home/ Personal)   (Magical)
Isk's comment on 2007-09-19 01:53 PM
I also could not help but think of good old Jack.
I can use this right away. just last week I fudged stats on an pirate captain and this is a great reason and possibly an adventure hook for my PCs.
thank you. Go to Comment
Cap'n Geezo's Secret
Items  (Home/ Personal)   (Magical)
valadaar's comment on 2007-09-19 01:18 PM
Ahar! A right' proper Pirate Sub indeed! Yahar! Go to Comment
Cap'n Geezo's Secret
Items  (Home/ Personal)   (Magical)
Wulfhere's comment on 2007-09-19 12:54 PM
Something had to explain that unaccountable charisma... Go to Comment
Cap'n Geezo's Secret
Items  (Home/ Personal)   (Magical)
Wulfhere's comment on 2007-09-19 02:52 PM
In order to protect himself, Captain Geezo may have recruited an "inner circle" of pirates serving him who each have their own dark secrets...

"Aye! An' these be me mates! Thet un's called 'Silks' Jorgmite, he's 'Muffin' Fortens, and the other scalawag is 'Showers' McGrue! Every one of 'em's an able hand and true!" Go to Comment
Cap'n Geezo's Secret
Items  (Home/ Personal)   (Magical)
dark_dragon's comment on 2007-09-19 01:30 PM
laugh out loud funny sub!

brilliant to put in a campaign when you're doing a funny one off, eg: chrismas holiday special, or even better: Talk like a pirate day special!

I can just imagine what would happen should his men find out! no enchantment can possibly be strong enough to stop his entire life being ruined...

...perhaps the fate that the adventurers reserve fro him is nicer!

brilliant! Go to Comment
Place of the Embalmers
Dungeons  (Any)   (Rooms/ Halls)
manfred's comment on 2007-09-18 03:38 PM
I remember a submission that just begged to include a custom of burning the dead to a game world (the Urn Beast).

This submission just begs to insert the custom of embalming the dead into a game world.


In other words: a great submission! Go to Comment
Place of the Embalmers
Dungeons  (Any)   (Rooms/ Halls)
CaptainPenguin's comment on 2007-11-17 10:35 PM
Unconventional, and I love that. I like the names and the plot twists at the end. Two thumbs up. Go to Comment
Place of the Embalmers
Dungeons  (Any)   (Rooms/ Halls)
Scrasamax's comment on 2007-09-19 12:33 PM
Well executed, and laid out with plenty of action to keep things from getting bogged down. The twist at the end was solid, with Davyth being an embalmed corpse and his spirit summoning aid for his mortal family. Plus what manfred said. Go to Comment
Place of the Embalmers
Dungeons  (Any)   (Rooms/ Halls)
Cheka Man's comment on 2007-09-18 12:58 PM
Well worth an HOH. Go to Comment
Place of the Embalmers
Dungeons  (Any)   (Rooms/ Halls)
Ancient Gamer's comment on 2007-09-22 06:44 PM
A well written adventure, clearly made by someone who has been doing this sort of thing for many, many years. It is a classic style adventure, as one could find in Chaosium books and the like. A step above the plain and ordinary D&D adventures.

However the adventure lacks that extra spirit, that trace of genius, that makes some citadellian subs truly stand out. That is no fault however, and do not stop me from awarding a true 5.0 vote to this sub. Go to Comment
Place of the Embalmers
Dungeons  (Any)   (Rooms/ Halls)
Dozus's comment on 2007-09-18 08:46 PM
An instant classic. Very believable plot twists, hooks, and progressions. And great for nearly any setting to boot! Excellent work. Go to Comment
Place of the Embalmers
Dungeons  (Any)   (Rooms/ Halls)
Murometz's comment on 2007-09-19 10:00 AM
This is 'Sub of the Month' as far as i'm concerned :) Love the adventure and love the Embalming primer! 5/5

I echo manfred's comment. Go to Comment
Place of the Embalmers
Dungeons  (Any)   (Rooms/ Halls)
Murometz's comment on 2008-07-11 02:11 PM
An truly impressive sub. Bump and HoH! Go to Comment
Place of the Embalmers
Dungeons  (Any)   (Rooms/ Halls)
Murometz's comment on 2011-02-19 10:17 PM


Bump. Something to 1. Use 2. Aspire to and 3. Enjoy


Go to Comment
Place of the Embalmers
Dungeons  (Any)   (Rooms/ Halls)
valadaar's comment on 2007-09-18 12:32 PM
This is well crafted with nice details and a good, if classic, twist at the end. Go to Comment
Place of the Embalmers
Dungeons  (Any)   (Rooms/ Halls)
dark_dragon's comment on 2007-09-22 07:30 AM
excellent five room dungeon. Kudos. Go to Comment
Place of the Embalmers
Dungeons  (Any)   (Rooms/ Halls)
Ouroboros's comment on 2007-11-18 06:28 AM
I echo AG´s comment; in flavour, plot resolution and craftmanship this is on a level seldom seen in commercial adventure sets. Impressive, to say the least! /David Go to Comment
The Tarakhen Sea
Locations  (Regional)   (Water)
manfred's comment on 2007-09-02 10:18 AM
Come on, people, how about leaving a comment?

Me, I'm not as much delighted by this location. Sure it is well written, and has some nice touches (nasty seamen legends followed by practical jokes are great), but something in there doesn't really suit me. Maybe it is legend of its creation featuring the baddest demon ever, or the 'bad place' image doesn't get to me, I'm not sure.

But as mentioned, it is well written. Go to Comment
The Tarakhen Sea
Locations  (Regional)   (Water)
CaptainPenguin's comment on 2007-09-04 04:24 AM
Interesting... I'm not sure I'm quite in love with the whole "big bad dude" idea, and it reminds me of Kadum and Kadum's sea of blood in the Shattered Lands setting (reddish tint, anybody?), but when he gets to the actual sea itself, I quite like it, especially the warlike "merremenne" (obviously merfolk) and whatever the "batrakhones" are... Intriguing. Go to Comment
The Tarakhen Sea
Locations  (Regional)   (Water)
MoonHunter's comment on 2007-09-02 04:57 PM
This should really be "The Fall of Velsparge: A Legend of Ancient Days" rather than the ocean. We have this huge, fully realized little story, that in the end, has no real impact upon the 43 lines of location.

Now if this happened in "relatively recent times" and had an impact on the here and now, fine. But it didn't.

(And I really did like the story piece, and the other written elements.. it is just...)

Other than being a difficult sea, really the big demon bound to the sea has no impact. Unless there is always a miasmis of chaos and evil about the sea...

I would of liked to see more about the people who live in and around the sea. There are people living on some of these islands, a point you have to infer from the fact that there is trade with the mainland.

Sure I don't need every detail filled out, but a general brushing about the culture(s) and peoples around this place would of been nice. What would also of been nice is to see how the demon body sea impact things here (or if it didn't the 50 some odd lines of history needs to be played down). So there are navies. Why is anyone fighting over or on this cursed sea?

and: The red-tinted waters of this warm sea hold many secrets, with the legend of Velsparge only the oldest. Okay and you deliver those. So we have Merefolk who should be sinking everything in their territory and strange alien things that may or may not have any impact upon the world at all. (Do we not communicate or create embassy with them.) We have dangerous islands and such.

So the please is demon cursed. Is anyone doing a thing about it? Is there not a church or set of churches around the sea holding the demon in place? Are the people just future victims of a fantasy horror novel? Go to Comment
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