Wulfhere- I'm just a random passerby, but I'd to mention that I like your submissions, as well as those of Scrasmax, Murometz and Manfred, the best. This is another excellent piece. You chose the German word "Zwitter", meaning "hermaphrodite". Is there a special reason, a hidden meaning, or did you just like the sound of the word? Would it make heterosexist players more paranoid when the island women are friendly with their characters? Go to Comment
I love places like this, for the exact reasons Wulf mentions. I tried to do the same with Qachas Neck. A place doesnt necessarily need plothooks, danger and intrigue to be awesome!!! Thats a fun gm challenge in and of itself, writing up a location high on flavor, low on cliched intrigues. The PCs inhabit a world which doesnt revolve around them. Not every town, island, and locale has to be prepped for PCs tastes. Surprise them! Let them be paranoid if necessary. (as Wulf illustrates)
I'm curious about just how many adventurers would take these islands at face value: Accustomed to seeing plots and traps around each corner, the average (rabidly paranoid) adventurer is likely to cause himself trouble from overreacting to the unfathomable friendliness of the islanders:
GM: "Rempiki, the fish trainer you met, seems to like you. He is asking if you'd like to spend the evening at his hut, as his four grown daughters have come to visit."
Player: "O.K. I'm taking my retainer with me, I'm not taking off my armor and especially not eating anything..."
GM: "So, you're not eating any food while you're there. Rempiki's lovely daughters, seeing that you're apparently not hungry, ask if you'd like to go with them to gather shells at moonrise, before the tide comes in."
Player: "No way! I'm not risking going to the beach at night!" Go to Comment
A very good submission. The only thing that I felt was missing was information pertaining to individual islands within the chain. Such information as the names of these islands and perhaps unique features or customs would go a long way to increasing the rich depth presented. Go to Comment
I am so disgusted with this, that I have given it the Poison freetext. :)
I could see that in places where this is at least somewhat common, the locals might be a little suspicious of anything metallic, especially things found or being given as a gift. Is there a way to 'clean' a metallic item? Would careful oiling remove, or at least dilute the poison? Also, there's bound to be some group of bandits, universally hated, that coats their weapons with this... so even if one survives their raid, it won't be for long.
Possession might be reasonable cause for execution, but I can see it being coated on the treasure in a Chieftan's burial chamber, or what not. Does repeated contact make the poison work faster? Go to Comment
Because of the burning, itching sensation, and visible discoloration of the active toxin, I didn't think that repeated contact was likely.
I envisioned the poison as something associated with random killings, as some sects use it to coat various items that will be sent to their enemies' towns. Since it takes days to become lethal, they will have plenty of time to evade those who will seek vengeance. A man with a rag covered with the stuff could wipe it onto armor, weapon hilts, buckles, tools, pots and pans, and other items, then wait for it to transform into deadly poison days later. Go to Comment
As it appears to be an oil-based material that alchemically reacts with iron, solvents that remove oil or grease should break it down and materials that remove rust should eliminate it. I'd be careful what I did afterward with the rags that were used. Go to Comment