Strolen\s Citadel content. 
The Chosen of Uep-Hawet
Society/ Organizations  (Religious)   (Country/ State)
manfred's comment on 2007-03-13 02:32 PM
Yes, they have a little of the "the world will be ours" rhetoric, but do not seem to dwell upon it. So they are actually fairly benign (let's just overlook the few victims they eat), making for very cultured cannibals.

The whole creature is a good new take on the ghoul - a part of it turned around, the rotten core preserved. I would be interested as to the origin of the disease in your telling, though it is clear that can be adopted for each world. It seems that it can be cured, if the victim is ready to resist it, resembling a kind of lycanthropy. It also reminds me of Finghaart's Sausages, which some more resistant victims may be using.


All in all, it is a great submission... and a disquieting monster that may live just next door, and you can be on a first name basis with. *looks nervously around* Go to Comment
The Chosen of Uep-Hawet
Society/ Organizations  (Religious)   (Country/ State)
Scrasamax's comment on 2007-03-13 12:58 PM
Yummy submission, and I like the slow emergence of the ghoul's adopted faith, though like their masquerading as normal humans, their faith also seems to be a false one. I very much approve of this. Go to Comment
The Chosen of Uep-Hawet
Society/ Organizations  (Religious)   (Country/ State)
Cheka Man's comment on 2007-03-16 01:42 PM
Ghouls that hide their ghoulishness. 5/5 Go to Comment
The Chosen of Uep-Hawet
Society/ Organizations  (Religious)   (Country/ State)
Murometz's comment on 2007-03-17 01:31 PM
I actually thought some of the italicized text was a bit unnecessary, but overall a nice tone is set, and this is indeed, a great new take on ghouls. Reminiscent of the White Kingdom, with wisps of Poes Masque of Red Death, and maybe even a tad Dickensian(?) I think I prefer the slightly goth-Victorian undertone, to the pseudo-Egyptian themed context.

hmmm, Fascinating work, gets my mind spinning!

I would like to see more on the nature of the curse, more on the Eidolon Club (sounds deliciously morbid!) and would LOVE to see a plot worked off of this macabre creation.

5. Go to Comment
The Chosen of Uep-Hawet
Society/ Organizations  (Religious)   (Country/ State)
valadaar's comment on 2007-03-13 11:25 AM
Hmm. And Scrasamax considered his Centurim submission disturbing.

Ugh!

But this is an excellent villanous organization and the tone of the piece is great!

Do you see the condition being curable once it has progressed to its full potential? Go to Comment
The Chosen of Uep-Hawet
Society/ Organizations  (Religious)   (Country/ State)
Wulfhere's comment on 2007-03-13 12:25 PM
Updated: The possibility of a cure exists, and has been added to the text. The description of the Mace of Sisral has been removed, and will become a supporting submission. Go to Comment
The Chosen of Uep-Hawet
Society/ Organizations  (Religious)   (Country/ State)
Kassy's comment on 2012-07-02 02:24 PM
An enjoyable read, good narrative as olontur has already mentioned, although I too am not very partial to the italic passages, it doesn't seem as aesthetically pleasing.

4.5/5 Go to Comment
The Chosen of Uep-Hawet
Society/ Organizations  (Religious)   (Country/ State)
Nafar's comment on 2012-07-02 02:21 PM
I like this. I like this a lot. Go to Comment
The Chosen of Uep-Hawet
Society/ Organizations  (Religious)   (Country/ State)
olontur's comment on 2012-05-29 02:58 AM
Useful, incredibly so! I enjoyed every bit of it, from the narratives to the plausible explanations.

The tone and setting are refreshingly innovative and new. Will use it very soon! Go to Comment
The Zwitter Islands
Locations  (Area)   (Water)
Barbarian Horde's comment on 2009-01-17 09:40 PM
Wulfhere- I'm just a random passerby, but I'd to mention that I like your submissions, as well as those of Scrasmax, Murometz and Manfred, the best. This is another excellent piece. You chose the German word "Zwitter", meaning "hermaphrodite". Is there a special reason, a hidden meaning, or did you just like the sound of the word? Would it make heterosexist players more paranoid when the island women are friendly with their characters? Go to Comment
The Zwitter Islands
Locations  (Area)   (Water)
manfred's comment on 2007-03-09 01:23 PM
Yes, some of those islands can be just nice.

I strongly like the Nation Geographic additions, not the least the trained fish. Great work! Go to Comment
The Zwitter Islands
Locations  (Area)   (Water)
EchoMirage's comment on 2011-01-04 11:22 AM


Echo wanted to ask about the name as well, but the Barbarians were there first.



Echo likes shell-fetching fish and informative shell decor and tattoos.



Echo likes the ideas of powerful wizards finding meaning in letting others live in peace.


Go to Comment
The Zwitter Islands
Locations  (Area)   (Water)
Cheka Man's comment on 2007-03-09 01:42 PM
I want to go there on holiday. lol Go to Comment
The Zwitter Islands
Locations  (Area)   (Water)
Murometz's comment on 2007-03-17 11:58 AM
I love places like this, for the exact reasons Wulf mentions. I tried to do the same with Qachas Neck. A place doesnt necessarily need plothooks, danger and intrigue to be awesome!!! Thats a fun gm challenge in and of itself, writing up a location high on flavor, low on cliched intrigues. The PCs inhabit a world which doesnt revolve around them. Not every town, island, and locale has to be prepped for PCs tastes. Surprise them! Let them be paranoid if necessary. (as Wulf illustrates)

trained fish rock!

Kudos. Go to Comment
The Zwitter Islands
Locations  (Area)   (Water)
valadaar's comment on 2007-03-10 06:12 PM
Yes, a very good location to get PC's used to, perhaps even as a home base.

And then, of course, something bad will happen to it. :) Go to Comment
The Zwitter Islands
Locations  (Area)   (Water)
Wulfhere's comment on 2007-03-09 03:16 PM
I'm curious about just how many adventurers would take these islands at face value: Accustomed to seeing plots and traps around each corner, the average (rabidly paranoid) adventurer is likely to cause himself trouble from overreacting to the unfathomable friendliness of the islanders:

GM: "Rempiki, the fish trainer you met, seems to like you. He is asking if you'd like to spend the evening at his hut, as his four grown daughters have come to visit."

Player: "O.K. I'm taking my retainer with me, I'm not taking off my armor and especially not eating anything..."

GM: "So, you're not eating any food while you're there. Rempiki's lovely daughters, seeing that you're apparently not hungry, ask if you'd like to go with them to gather shells at moonrise, before the tide comes in."

Player: "No way! I'm not risking going to the beach at night!" Go to Comment
The Zwitter Islands
Locations  (Area)   (Water)
Wulfhere's comment on 2009-01-17 10:44 PM
I had no idea that the name carried any particular meaning. I suppose that the charming Zwitter Island women may have gifts seldom seen on the mainlaind... Go to Comment
The Zwitter Islands
Locations  (Area)   (Water)
Kuseru Satsujin's comment on 2008-03-11 07:59 PM
A very good submission. The only thing that I felt was missing was information pertaining to individual islands within the chain. Such information as the names of these islands and perhaps unique features or customs would go a long way to increasing the rich depth presented. Go to Comment
The Zwitter Islands
Locations  (Area)   (Water)
Ramhir's comment on 2011-01-04 10:03 PM


Nice sub and nice location. Maybe if enough of us pool our resources, we can rent a boat to take us there!


Go to Comment
Rustcaller Toxin
Items  (Potion)   (Villanous)
manfred's comment on 2007-03-04 03:57 AM
I am so disgusted with this, that I have given it the Poison freetext. :)

I could see that in places where this is at least somewhat common, the locals might be a little suspicious of anything metallic, especially things found or being given as a gift. Is there a way to 'clean' a metallic item? Would careful oiling remove, or at least dilute the poison? Also, there's bound to be some group of bandits, universally hated, that coats their weapons with this... so even if one survives their raid, it won't be for long.

Pretty good one, Wulf. Short and... logical. Go to Comment
Total Comments:
1275

Join Now!!



       By: Pieh

The spellbook of a long dead wizard that has gained the ability to read itself and cast spells from itself. If could be amazingly powerful as an ally, or use its magic to manipulate and rule a kingdom.

Ideas  ( Items ) | June 5, 2005 | View | UpVote 3xp