Egypt is a great source of material. If you are interested in gaming in Egypt, the only useful game suppliment I have found is GURPS Egypt. Even if you don't know GURPs the source material is useful to you in setting up a game. (And GURPS LITE is like 8 pages and a totally free pdf.. so you can get the rules if you want to understand them).
I've always been a large fan of Ancient Egypt, ever since my childhood. As it was another major factor that contributed to my getting involved with roleplaying. I used to have "adventures" in my daydreams as a kid of being there. *Memories*
I think we can use more subs like this at all times, in lieu of Epics.
Yes, on its own merit, it is simply a mace...but no! its not simply a mace, its a mirror cast on a world, and I think if every campaign world featured ten to twenty mundane weapons of this caliber, campaign worlds would be happier places. Go to Comment
The mace seemed a digression from the main point of the other piece, so I separated it. It is meant to support the Chosen of Uep-Hawet, but the description of the cult is easirer to follow without the mace in the middle of it. Go to Comment
The extra-planar citadel of Ansern is named after its mage-founder. Ansern discovered the means to traverse the planar gulfs and created the citadel as a haven for his disciples in the art of planar-exploration. The disciples of Ansern continue his work and explore the countless worlds opened up to them by the work of the mage. They are cataloguing everything they discover in preparation for the greatest volume ever written: the Mondopedia, a book detailing many of the worlds. But the countlessness of the planes means that their book will never be finished.