Pretty nifty. I like the story behind the mission, and the description of the items. Of course, me being me, I tend to try to twist things... Yes, the Brotherhood is a noble group, and by the nature of the group they're all paragons of goodness. But Val has a point; the Holy Panoply turning up is a harbringer of the Final Days; presumably so the Pristine Champion can wear it in the Final Battle. They might not have thought about it... but this group could technically be considered an apocalypse cult. And yes, the messenger that gave Hardimus was from the Upper Realms, but it was on behalf of The Lord of Battles.
Well written! An order of paladins with another purpose besides being good; goodness being a way and not only a goal.
Having to achieve goodness before you can even attempt your goal is better than being able to lie to yourself about how good you are. Go to Comment
Iiiiiiinteresting. As I'm beginning to see more and more, it's not the basic core of a submission that matters, it's the presentation and the fluff that make it a good one. Nice work Wulf. Go to Comment
A well-detailed order, complete with a holy grail dingus! Really, its the details that seperate it from similar orders. Good work!
As to the Helm: If I understand correctly, I have a question...What if someone wishes to believe, but has natural, subconcious doubts..lets say for example, a young, new member of the Brotherhood. How will that person see the helm? Go to Comment
Updated: I corrected a few typos and eliminated a couple of small errors. (Such as listing criminals among the occupations held by the society's members: While they may have a few members who have fallen into criminal ways, they would be very reluctant to bring such people into their organization. The Brotherhood's members would be more likely to be branded as criminals only in those lands lost to evil customs, where they would quietly strive to overthrow the corruption darkening the land.) Go to Comment
The helm and the plumes reward the faithful, even if they have some doubts. Those who just pay lip service to the Brotherhood's purpose and beliefs are the ones who will fail to recognize them.
"Is this person trying to be faithful to the Quest?" is the question. Someone who has become cynical or who has decided that the quest is not real will not truly see the helm or the plumes. On the other hand, someone who is struggling with doubt, but is earnestly trying to find the truth, will perceive the items as they are. There's more than one reason that the Outer Order is called the Searchers. Go to Comment
His worshippers think the Lord of Battles is good...
I pictured them as a group that tries to embody all that is good and noble, but vulnerable to many of the same excesses that plagued other medieval religious groups. Their status as a "secret order" could lead them to being hunted as heretics, or they could decide that they have the right to judge and eliminate members of their church who fail to uphold the standards they support.
Just because someone is basically good, doesn't mean that other "good" folks won't come into conflict with them. Go to Comment
What is not to like about an original saint, one the people would truly recognize as their own. One has to wonder about those relics, and how many of them have actual power... what about his staff with the jingling bells, or his worn shoes...
...yes, there is a bit of strange melancholy, besides the humour, in those swine posts. :) Go to Comment
there is just something about pigs and fantasy (and horror)...
did I mention that I love a good, realistic saint? Yandrick is original, and begs to be added to a campaign. As others have mentioned, nice mix of humor and, hmmm, dare I say...a bit of angst. And of course, the obligatory 'weird' relics!
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.