I love the idea of the pictures being a catalyst for change.
A pauper sees a picture of a monastery and instead of begging at the gate, turns towards the monastery where he bumps into a stranger knocking him on the ground in front of a guardsmen and the strangers cape opens, he is full of blood and is soon tried for killing a visiting duke. Pauper gets large reward and turns his life around.
Dwarven trader sees a picture of a large forest and a shining knight. Reminds him of a shine on a mountainous cliff near the woods a couple weeks back that starts to insistently nag on him. He travels back to that place and discovers that a vein of mithril has been pushed to the surface long ago and was almost perfectly hidden for ages.
Royal guard sees a picture of a hunter approaching a impressive stag in the near darkness and has an odd feeling about the evening looking at it. That night he is thinking about the picture and equates it to his current condition and so varies his routine a bit through unease. He finds an assassin breaking into the castle.
Another word bites the proverbial dust. (I'm halfway through mine).
Nicely done across the board. A lovely description for a character that most PC will just "miss". They won't get it, until they experience it. Perhaps someone will sense the supernatural about the man and the connection will be made. Perhaps a cleric will be directed to intervene on his behalf.
Once again, Wulfhere shines above the plebians!
I love how images can provoke thoughts and emotions. Hell, all advertisments use imagery to make us want something or think a certain way about something.
The Screever takes this into a different step - provoking emotions and causing change in the hearts of those who watch.
Anyway. Good sub ;) Go to Comment
An interesting fellow, seemingly decrepid and melancholy, but inspired by a higher source that few would expect. There is a strong emotional undertone to this piece, and I look forward to putting Stolvi into a game.
The excerpts describing the art on the ground was the part that really did it for me, BTW. Go to Comment
Most of of what I wanted to say has been already said. Another great piece Wulf! And I'm thrilled your jumping all over the Ye Olde scroll! I like your take on this one. I was very interested to see which direction one would go with a "Screever". Great take!
My only minor suggestion would be to once again use italics in lieu of bold. It becomes a weird read, when half the sub is bolded. Takes away from the aesthetic feel.
I pictured Stolvi as a tool allowing the gamemaster to drop hints and congratulations hidden within his pictures. After all, his Angel wants to send her messages to heroes... Go to Comment
Nicely executed piece... though a touch sketchy on how the process.
It also brings up a question: Is there only 8 of these? Is there dozens upon dozens with those 8 being the special qualities? And how do the lesser quality ones fit in? Go to Comment
Nice job. Unique enough to make me wonder why there would even be hundreds of them, but still a great item. The entire riddle is intriguing, perhaps the riddles are a map to where Tor-Gonesh traveled when he left his people and those translating the riddle could find him for a prize or knowledge in how to make them. Perhaps even have him create one for the seeker. Go to Comment
Items (Potion) (Combat)
("Are you a GOOD drink or a BAD drink?" asked the fairy bartender of the North) Go to Comment