I had pictured this being of glass and wind remaining as a guardian spirit of the Ouzquin Dremorix, wandering the wastes until the people’s need called to it. It remained as the guardian of the worshippers' "Ouzala Hemisa" Glass Orbs.
Your mileage may vary, of course. If you prefer a sending that comes only at the most dire need of the priests of Axtrami, there's nothing wrong with that way of doing things. Go to Comment
I think it's very good (even though it is just the "mighty sword" cliche), lots of mystery and cool details, and I like the name.
There's just one thing I would say is a problem, and I didn't detract for it, because it's more of a personal preference- I would say that the name "Senek" (which suggests ancient Egypt) doesn't really fit with the Celtic names, and in addition, I would stray away from using overtly Celtic names (it just seems boring to me to use real Earth languages). But that's just my personal prejudice. Go to Comment
I love the post and the fact that the magic item has only the magic of reputation left.
You really need to put together either a mythic NPC post (for Senek) or a "Era Post" (Systems, Political Historical), to help ties these together. We have bits and pieces linked by some free text. Go to Comment
Thanks for the input, CP. You're right about the names; I was trying to loosely connect the item with a couple of my previous posts, with results that were a bit discordant. I hope to detail Senek and the history of the area in future submissions. These will reveal that Senek was originally a foreigner, who introduced advanced ideas of warfare and governance to the region in the course of his rise to power.
Unless a better explanation occurs to me before then... Go to Comment
Eventually, I will be able to tie these together, but not yet. I need to complete some more posts first. One link that was established is that the Dwarven Steelbows were also possessions of Senek's dynasty.
The Druid-Magus Cuthbad Mac Corhan gained his supernatural wisdom from The Eternal Witness when the druidic mysteries were celebrated there, and indeed, the test that he devised to find the Warlord of the Clans may have taken place in the sacred grove dominated by that ancient, haunted tree. (Eventually, I would like to detail Cuthbad as well as his king.) Go to Comment
This is a perfect Garage Sale item. It is subtly cursed, and some might not see it as a curse at all. This one has picked up a negative reputation, which I would like to see downplayed... otherwise no one will want to have the cloak (thus negating its effect(. Go to Comment
Interesting Idea. I like it. It isn't an epic Item, but a very nice piece of work to throw in.
Suggestions: Fill out the story of the paladin. Make his story really epic. Then I would add in something about town gossip blah blah blah. Fill it out some you get the idea. You don't have to though. Not every item in Strolen's citadel needs to be a 5.0 item.
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir