Aethelstan has learned to channel the holy power of Andur to heal the wounded; he has also learned to call upon the power of St. Senren, his patron saint, to drive back the undead and other creatures of darkness.
Lesser magic he has acquired include the ability to conjure light in times of darkness (Light), a spell for cleaning items (Prestidigitation), a spell to purify food and drink (Purify Food and Drink), and a spell to summon humble creatures such as mice or rats and command them (Lesser Animal Summoning).
Equipment: The Justice of Andur, a Footman’s Mace The Bringer of Order, a Two-Handed Sword (Eaten, but he’ll get a new one eventually)
Studded Leather Armor in the fashion of the Senrenite Auxilairies, adorned with Pilgrimage Tokens.
A Small Helmet
Dark Blue Senrenite Robes
Necklace of Prayer Beads
Iron Holy Symbol: The Pure Flower of St. Senren
An Old Leather Satchel holding:
A Tinderbox with Flint and Steel
A 50' Length of Rope
3 Large Iron Spikes
A Leather Map Case
2 Sheets of Parchment
A Warm Woolen Cloak
6 Days Dried Rations
A Waterskin Go to Comment
Don't tell Talia! I think she plans to take over running things, since our fights so far have been rather dicey affairs.
At least, if I lose my mace, I can bludgeon foes over the heads with my iron spikes. They're also my missile weapon, if one is needed! Trade goods if we encounter savages! Paperweights! Writing implements! (Cuneiform, anyone?)
While this is a lovely post, well written and presented, why does the creature of wind and glass still exist? Actually why is it alive at all? The Deitiy's spirit moved the wind and the glass to become a weapon against the Reavers. Wonderful part that. They were avenged in a fitting way. Like that. Why does this thing still exist? It has served its purpose. That is what left me kind of hollow on the submission.
Now, if clerics of this god could summon a glass wind of vengence, that would be interesting. Go to Comment
Interesting view on the language there, Wulf. I always thought of the word Ouzquin a little differently, however: You had much of it similar to my idea though - 'Ouz', i percieved as a prefex meaning 'of glass', for example the word Ouzala would stranslate into "Staff of Glass", roughly (The 'Zala' bieng 'Staff'). The entire word "Ouzquin", however, simply is the word for Glass.
So Ouz is simply a derivative of Ouzquin, used when saying something is of Ouzquin nature, or is made of Ouzquin.
The word Dremorix has several meanings (Shifting, making, altering etc...), and is commonly used when expressing Change - especially in a creation(over destruction) sense. So for example, those who make glass can be referred to as OuzDremorix (makers of glass, or creators of glass).
I am going to make an entire language out of this, you'll see! :)
But enough of that, onto the post!
I can't help but like this: As I said before, it's like fan-art and it's very humbling! :D Go to Comment
On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie!
The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.