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The Spinneret Stylus
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2012-01-08 08:15 AM


I wanted to know about the shattering too. Maybe you can make your own new pens with this one? Then it could be a grenade too!


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The Spinneret Stylus
Items  (Wand/Staff/ Arcane)   (Magical)
Cheka Man's comment on 2011-11-21 10:47 PM


Owch, a painful thing to be on the wrong end of.


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The Spinneret Stylus
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2013-06-08 09:23 PM
Ooh, I like this. I see .. Potential. Go to Comment
The Spinneret Stylus
Items  (Wand/Staff/ Arcane)   (Magical)
Dossta's comment on 2011-12-01 11:51 PM


Hmmmm, I really like the idea.  You mention it breaking, though, and I wonder if it can reform after being shattered?  Perhaps the spiders gather back together after killing everything in sight?  4.0 for the idea, + 0.5 for the cool imagery.


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The Spinneret Stylus
Items  (Wand/Staff/ Arcane)   (Magical)
MysticMoon's comment on 2011-11-24 08:49 AM


A good combination of benefit and drawback with an intriguing history behind it.


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The Shimmering Veil
Items  (Clothes)   (Villanous)
Strolen's comment on 2012-01-08 08:04 AM


Looks like a nice gift for an ugly, deformed chick. Anybody else is screwed!



Can it not be destroyed? Seems like at some point somebody would burn it or it would destroyed during the "capture" since the aim of the lust is the person wearing it, they wouldn't even notice the clothes they were shredding.


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The Shimmering Veil
Items  (Clothes)   (Villanous)
Chaosmark's comment on 2011-11-20 08:37 PM


I LIKE this. Simplicity, elegance, and solid substance, all wrapped into a tidy package with a good backstory. Excellent work.


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The Shimmering Veil
Items  (Clothes)   (Villanous)
axlerowes's comment on 2012-02-24 09:42 PM


Oh those middle east boys and their harems, when will they learn that female sexuality is really dangerous and women should use less magical thicker vei......never mind.  



Could this go in the fantasy fabric codex?  I wonder if really focused and esoteric items should be packaged more as plots than stand alone items?   This seems more like a kick off for an unpleasent or uncomfortable situation then an item that can be used or manipulated closely.  What if  a dude wore it or a Gorgon? Maybe a Gorgon could use this to hit some social events.  



 



 

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The Shimmering Veil
Items  (Clothes)   (Villanous)
valadaar's comment on 2011-11-19 05:05 PM


I think this sub is very good - its great to see you posting again Wulf!



The phrasing of the quest indicates that the format is required.  I think the idea is that you have a whole library of these that follow the format, making it easy to assess the subs for what you are looking for.



 



 


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The Shimmering Veil
Items  (Clothes)   (Villanous)
Wulfhere's comment on 2011-11-18 12:31 AM


If I need to modify it to adhere to the format, I will, but I preferred the text the way I wrote it.  It has all the required information.


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The Shimmering Veil
Items  (Clothes)   (Villanous)
Wulfhere's comment on 2011-11-19 11:06 PM
Update: I changed the submission to more closely conform with the required format. I did leave benefits and drawbacks together, as they are intertwined. Go to Comment
The Shimmering Veil
Items  (Clothes)   (Villanous)
Dossta's comment on 2011-12-01 11:47 PM


I can't imagine that many good women would wear this thing willingly, if the evil presence becomes apparent to anyone who puts it on.  It could be given as a gift, though, by someone who wishes them harm.  Anyone who dons this knowingly probably has evil intentions already, and deserves their eventual fate.  What good does seducing the crown prince do, if he will be killed by his own guards shortly after?


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The Shimmering Veil
Items  (Clothes)   (Villanous)
MysticMoon's comment on 2011-11-23 01:29 PM


So many possibilities for sowing chaos and destruction with this :)


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The Shimmering Veil
Items  (Clothes)   (Villanous)
RHHale's comment on 2012-12-11 06:50 PM
Only voted Go to Comment
Malver's Way
Locations  (Neighborhoods)   (Any)
Murometz's comment on 2008-11-15 11:43 AM
Vozen's Pipeworks

Peculiar and certainly singular to this city, are Vozen's Pipeworks, an abandoned project from centuries past, designed and built by one, Vozen Vel Malver, from glazed terracotta a material Vozen pioneered, along with several hundred paid workers under his direction. An ambitious and brilliant civil engineer and architect, a pseudo-wealthy citizen of Gentle's Court, Vozen passed away before the underground maze-like system of terracotta pipeworks and drains was complete. Vozen Vel Maver's intention was to build an efficient and advanced sewage system, one superior to those of other cities. Unfortunately, upon Vozen's death, the project was abandoned for lack of capital and general disinterest. Enough of the project was completed however, for the pipeworks to be usable, and the sewage system is still pumping to this day, though leaking and suffering from years of neglect.

The pipeworks run below the city, particularly beneath Gentle's Court and Malver's Way, the great avenue named for the erstwhile enginner, which Vozen had built as well. Contrary to popular urban myth, and perhaps unlike most cities underground sewage systems, Vozen's Pipeworks is not an infested lair of thieves and unsavory creatures. The pipeworks are rarely "visited", they are after all flowing with excrement and garbage, except by occasional workers, commissioned to fix leaks and construction in certain areas. The pipeworks end before making their way to Commonside, as Vel Malver died before piping was extended for the benefit of the poorer downwinders. How typical.

Apothecaries will occasionally send apprentices and hired youths to retrieve certain fungi and molds, that seem to proliferate in the pipeworks, but otherwise the area is rarely on the minds of the populace. That is not to say that shady characters won't use the pipeworks to hide from authorities, or that a dead body is not found below from time to time, but for the most part, Vozen's Pipeworks are just that, and not a center for unsavory or nefarious activity. "The fabled Elder's Arch rises, o'er the Pipeworks, flowing unseen, but not unsmelled", was how one visiting religious luminary over-dramatically described the area around Malver's Way upon first visiting the place.

If one must descend into the Pipeworks for whatever reason, several options are available. Sluice gates can be found throughout the city, and there are rumors that below the "Maypole" a tunnel exists that winds its way toward the pipes. Go to Comment
Malver's Way
Locations  (Neighborhoods)   (Any)
Murometz's comment on 2008-11-15 12:25 PM
Needless to say, this should be fun! Go to Comment
Malver's Way
Locations  (Neighborhoods)   (Any)
Murometz's comment on 2008-12-04 02:49 PM
BUMP. Where are my peeps? Add stuff! Go to Comment
Malver's Way
Locations  (Neighborhoods)   (Any)
valadaar's comment on 2008-12-10 10:22 AM
Kredals Salvage and Sundries

None in Malver's way would ever make the mistake of believing this business is in any way legit. Outwardly, it is supposed to be selling goods salvaged from fires and other disasters, but is clearly a fence. To maintain the facade, however, Kredal employs a handful of bully-boys who do serve as Malver's meagre fire service. These men rarely put out any fires, but will enter structures to retrieve whatever valuables can be saved. Of course, only a few make it back to the original owners. It is also not unusual for fires to occur whenever things get too slow at Kredals.

The shop also sells regular goods - both stolen and occasionally legitimately sourced. Kredal also provides loans, sending his bully-boys to collect. Kredal himself lives in a villa quite some distance from Malvar's place, but does like being a big fish in a little scummy pond.

Kredal himself appears as a middle aged merchant who has endulged in too many vices, but his enemies have found that there is steel in that lardy package. And whatever faults he may have, his memory is not one of them. Go to Comment
Malver's Way
Locations  (Neighborhoods)   (Any)
Wulfhere's comment on 2008-12-13 02:12 PM
Medieval and renaissance innkeepers would occasionally add a variety of unhealthy ingredients to their drinks to make them keep longer or hide unpleasant flavors. Lead or chemical salts were sometimes used for the purpose, particularly as a sweetener in low-quality wine. Go to Comment
Malver's Way
Locations  (Neighborhoods)   (Any)
Silveressa's comment on 2008-12-13 02:06 AM
Nicely done, a excellent sub section that can be plugged into any fantasy city description. I'm a little puzzled what you mean by lead-salted ale though; but over all it's a great red-light district that offer plenty of adventure opportunities.

I'll make a couple scroll subs for this later on when I have time, nicely done! Go to Comment
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