I like this one too. It actually gives a reason for someone to have that thing. Personally, I would make it an item that the party is attacked with. Once they dispatch the beastie, they find little treasure, save for this magical lamppost club thingy, and, of course, go to find out what the story behind it is. Presumably that would happen at Ye Olde Magic Shoppe(affectionately known as "MagiKMart" to our players), where the shopkeeper relays the tale of the Lantern Valley, and other possible hooks(rumors, etc) from that place.
(Side note, there is quite an amusing typo in the above, might want to correct it: "to CURRY favour"... I'm fairly confident you didn't mean the lord mayor liked indian cuisine.) Go to Comment
Well slap me silly and feed me key lime pie. I always thought it was "CARRY favor". I actually went to various outside dictionaries to get a concensus on that one after you corrected me. Well, when you're right, you're right. Kudos. Sorry about that. Try to make a joke and end up being the one laughed at, but not because the joke was funny. DAMMIT! Hate it when that happens. ;) Go to Comment
Hey, maybe there should be a magical item based on the notion that there are two ways to successfully bypass a trap, the hard way(actually searching for and disarming it), and the EASY way, "once more into the breach" etc, some hapless soul who's very job it is to disarm traps by setting them off. If my party had a magic item like that, it would be nigh impossible to get them to actually investigate things on their own, they'd just have "Mikey"(the trap finding automaton) run down the corridor or poke his fingers into trapped chest locks or open doors with gas traps on them or whatever.
I'm afraid to even run with this idea for fear that "mikey" actually shows up in a game I'm running or playing in. If I lend it substance by actually writing it up, it almost demands that I actually use it in a game. ;) Go to Comment
Could start an ogre religion too, which only makes it more dangerous, not only do PCs have to deal with a big ogre that will beat them with a lampost, they have to deal with his fanatic ogre worshipers. Go to Comment
Windows systems, Hold down ALT, and then press(on the numeric keypad only) the ANSI code of the character you want to appear. I don't know what the accented E is, but the 1/2 symbol is ALT-171... e'... give it a whirl... works in anything ansi based, pretty much(including notepad).
Brother Maynard, Consult the book of ANSI!! Book of Ansi, Appendix A, Codes 145 thru 191... and yea, verily there was a symbol for clubs, spades, hearts and diamonds, an accented A, an umlauted O, and the mighty circumflexed N, and the lord spake unto the masses and said, go forth and create strange names for Strolen's Citadel, and it was so, and the lord was pleased.
About the urchin, I like the character in theory, but I'd prefer to know where the lie detection comes from, and I have to take away a point for the "orphan" bit. Still, most of my characters are fairly cliche'd, so I have no room to complain about that, so, all in all, 4/5.
Well done, overall, although I must admit to having little use for street urchins, as a generality. For whatever reason, my players tend to completely ignore the peasantry, they're big time adventurers now, dontchaknowit... ;) Go to Comment
Nearly every primitive culture has had rituals and celebrations to guarantee the proper passage of the seasons and to ensure the fertility of crops and animals. Oversight of these ceremonies was generally the provenance of local kings or priests.
Suppose that the adventurers dispatch one of these fellows. The local peasants may become hysterical, fearing famine and death will stalk the land. Alternatively, they may want one of the new heroes to become king. For a while, this can be a good thing, but the first time that the crops fail, the superstitious locals will want to sacrifice their new leader.