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Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2005-07-31 06:04 AM
5/5-I really like this. Go to Comment
Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
Dragon Lord's comment on 2005-08-02 08:55 AM
PC: So, he's gonna hit me with a lamppost
GM: Yep
PC: I parry
GM: You get crushed under your own shield - it's a really BIG lamppost - oh, and by the way, you're on fire

----

I just LOVE this item - guaranteed to scare the pants off any munchkin PCs in your party (always a desirable quality)

5/5 - mainly coz I made me laugh Go to Comment
Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
Monument's comment on 2005-07-30 12:42 AM
I like this one too. It actually gives a reason for someone to have that thing. Personally, I would make it an item that the party is attacked with. Once they dispatch the beastie, they find little treasure, save for this magical lamppost club thingy, and, of course, go to find out what the story behind it is. Presumably that would happen at Ye Olde Magic Shoppe(affectionately known as "MagiKMart" to our players), where the shopkeeper relays the tale of the Lantern Valley, and other possible hooks(rumors, etc) from that place.

(Side note, there is quite an amusing typo in the above, might want to correct it: "to CURRY favour"... I'm fairly confident you didn't mean the lord mayor liked indian cuisine.) Go to Comment
Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
Monument's comment on 2005-07-30 04:23 PM
Well slap me silly and feed me key lime pie. I always thought it was "CARRY favor". I actually went to various outside dictionaries to get a concensus on that one after you corrected me. Well, when you're right, you're right. Kudos. Sorry about that. Try to make a joke and end up being the one laughed at, but not because the joke was funny. DAMMIT! Hate it when that happens. ;) Go to Comment
Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
Monument's comment on 2005-07-30 08:38 PM
Hey, maybe there should be a magical item based on the notion that there are two ways to successfully bypass a trap, the hard way(actually searching for and disarming it), and the EASY way, "once more into the breach" etc, some hapless soul who's very job it is to disarm traps by setting them off. If my party had a magic item like that, it would be nigh impossible to get them to actually investigate things on their own, they'd just have "Mikey"(the trap finding automaton) run down the corridor or poke his fingers into trapped chest locks or open doors with gas traps on them or whatever.

I'm afraid to even run with this idea for fear that "mikey" actually shows up in a game I'm running or playing in. If I lend it substance by actually writing it up, it almost demands that I actually use it in a game. ;) Go to Comment
Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
Wogden's comment on 2005-07-30 12:38 PM
Well, he did have quite a taste for exotic foodstuffs... ;)

As it happens, though, "curry favour" is in fact a verb:

'curry favor - seek favor by fawning or flattery; "This snivelling chamberlain is currying favor with his local magistrate"'
- http://www.thefreedictionary.com/curry%20favor

I believe it originally came from "courting favour", oddly enough... Go to Comment
Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
Wogden's comment on 2005-07-30 04:35 PM
That's okay. Not the first time I've been accused of a crime I didn't commit - I mean, grammatical blunder... ehehe... O_O Go to Comment
Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
Roack's comment on 2005-08-10 02:30 PM
Could start an ogre religion too, which only makes it more dangerous, not only do PCs have to deal with a big ogre that will beat them with a lampost, they have to deal with his fanatic ogre worshipers. Go to Comment
Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
Zylithan's comment on 2005-11-29 02:44 PM
I think it's all been said. bravo sir. Go to Comment
Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
Murometz's comment on 2006-03-07 11:44 PM
what Zylithan said Go to Comment
Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
Murometz's comment on 2008-12-19 11:44 PM
Hilarious and clever! Go to Comment
Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2013-04-09 12:29 PM
I could see something like this being used in the game Borderlands by a boss, or a zombie in Plants Vs. Zombies.

I really like this. Go to Comment
Me'fiante Delagouttie're
NPCs  (Minor)   (Knowledge/Lore)
CaptainPenguin's comment on 2005-07-28 12:33 AM
How'd you do the little accented e's? Go to Comment
Me'fiante Delagouttie're
NPCs  (Minor)   (Knowledge/Lore)
EchoMirage's comment on 2005-07-28 02:15 PM
Interesting. Refreshing.

I actually like when big-time save-the-world heroes have to actually deal with a commoner... remindst them of their roots...

And ... what is her heritage, then? Go to Comment
Me'fiante Delagouttie're
NPCs  (Minor)   (Knowledge/Lore)
Cheka Man's comment on 2007-05-02 01:12 PM
A nice little person who could not walk amongst politicans without feeling great pain. Go to Comment
Me'fiante Delagouttie're
NPCs  (Minor)   (Knowledge/Lore)
Dragon Lord's comment on 2005-07-28 08:26 AM
Personally I quite like street urchins

Usually great sources of information - assuming you can catch the little b#@@ers that is

Must admit that most of my street urchins are somewhat archetypal child thieves - one who can actual sense the truth and/or falsehood of what the PCs say is a refreshing variation

Like her a lot - 4/5 Go to Comment
Me'fiante Delagouttie're
NPCs  (Minor)   (Knowledge/Lore)
Monument's comment on 2005-07-28 02:15 AM
Windows systems, Hold down ALT, and then press(on the numeric keypad only) the ANSI code of the character you want to appear. I don't know what the accented E is, but the 1/2 symbol is ALT-171... e'... give it a whirl... works in anything ansi based, pretty much(including notepad).

Brother Maynard, Consult the book of ANSI!! Book of Ansi, Appendix A, Codes 145 thru 191... and yea, verily there was a symbol for clubs, spades, hearts and diamonds, an accented A, an umlauted O, and the mighty circumflexed N, and the lord spake unto the masses and said, go forth and create strange names for Strolen's Citadel, and it was so, and the lord was pleased.

About the urchin, I like the character in theory, but I'd prefer to know where the lie detection comes from, and I have to take away a point for the "orphan" bit. Still, most of my characters are fairly cliche'd, so I have no room to complain about that, so, all in all, 4/5.

Well done, overall, although I must admit to having little use for street urchins, as a generality. For whatever reason, my players tend to completely ignore the peasantry, they're big time adventurers now, dontchaknowit... ;) Go to Comment
Me'fiante Delagouttie're
NPCs  (Minor)   (Knowledge/Lore)
Wogden's comment on 2005-07-28 01:06 AM
I work on a Mac. Go on, laugh it up.

It's easy on Macs, just option-E and then E again. Windows? I have no clue. Go to Comment
Me'fiante Delagouttie're
NPCs  (Minor)   (Knowledge/Lore)
Wogden's comment on 2005-07-28 04:06 PM
Well, as to the heritage and source of powers - I was thinking that the GM could decide, to fit the mood of the game. Go to Comment
Me'fiante Delagouttie're
NPCs  (Minor)   (Knowledge/Lore)
valadaar's comment on 2006-09-16 09:02 PM
Nice little NPC :) Go to Comment
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