If I had to make this into an adventure, I would make the hand human, and something they find early, and don't make it move while they have it. Make sure they take it, though, maybe making it an obvious clue or something(symbol on the hand or something). So, the party takes it with them, and go around interviewing potential suspects. Each time as the party leaves, the hand pops out of their packs or whatever, and then strangles a new victim every time the party interviews them, making the party seem like the killers. Then they pretty much HAVE to solve these murders or become fugitives themselves. I'm not sure how the hand gets back to them each time, though... but, it's an idea(not a very good one, mind you). I guess I just like putting my guys in harms way and having them figure it out. If the hand is too obvious, you can't really play out the scenario for too long. Go to Comment
Thanks for the input. In truth, I had cut the plot a bit shorter than I was hoping, because I had gone into three full-length pages on Word and I though that was getting a bit long.
Aha!... I hadn't thought of that before. I suppose some Tae Nijong WOULD exist that were made from human hands, just given the sadistic nature of some people... I just couldn't see Taewoo Kin, no matter how neurotic he is, chopping off some guy's hand for his experiments. I guess with a different NPC it would work pretty well... Nice thinkin', Monument!
Ooh, unrelated idea - The usual punishment for thievery in the Jutan kingdoms is the amputation of a HAND... And the city guards, the ones meant to catch thieves, use Tae Nijong made out of the very hands that they cut off the men and women they arrest... I'm thinking thievery would go down a bit. ...But then the guards would run out of hands for new Tae Nijong. Hmm.
This is a cool idea. I imagine that as they change their hiding places and they become more commonly found, they would start exporting these items all over since they have lost their purpose. Might be why the PCs found it and could be a little known specialty store that offers these kind of items.
I like the immediate usability of the items and the amount of them that could be available. Assassin plots come to mind, PCs needing to get some weapons in somewhere, PCs get caught unaware by one.
I almost wished it was a scroll to see more ideas. None come to mind from me right now but the opportunities are really endless. Go to Comment
And there are more possibilities for masked weapons: staves with easily attachable tips as impromptu spears, pots that would serve as shields, chains, and so on, and so on. Go to Comment
Even though this sort of thing would rarely get used in MY campaign(my players don't tend to have their characters attack apparantly unarmed merchant caravans), I like the idea. Go to Comment
Sounds reasonable and you do a good write-up. Once these things got found out, of course everyone would know to search there and they'd have to scrap the idea and make a whole new one... but while it lasted it would be good. Go to Comment
Plots (Discovery) (Side-Quest)