Even though this sort of thing would rarely get used in MY campaign(my players don't tend to have their characters attack apparantly unarmed merchant caravans), I like the idea. Go to Comment
Sounds reasonable and you do a good write-up. Once these things got found out, of course everyone would know to search there and they'd have to scrap the idea and make a whole new one... but while it lasted it would be good. Go to Comment
Two thumbs up. This is one of those odd items that makes a great deal of sense. Take something out of its normal context and use and it becomes something else entirely. Go to Comment
PC: So, he's gonna hit me with a lamppost
GM: Yep
PC: I parry
GM: You get crushed under your own shield - it's a really BIG lamppost - oh, and by the way, you're on fire
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I just LOVE this item - guaranteed to scare the pants off any munchkin PCs in your party (always a desirable quality)
I like this one too. It actually gives a reason for someone to have that thing. Personally, I would make it an item that the party is attacked with. Once they dispatch the beastie, they find little treasure, save for this magical lamppost club thingy, and, of course, go to find out what the story behind it is. Presumably that would happen at Ye Olde Magic Shoppe(affectionately known as "MagiKMart" to our players), where the shopkeeper relays the tale of the Lantern Valley, and other possible hooks(rumors, etc) from that place.
(Side note, there is quite an amusing typo in the above, might want to correct it: "to CURRY favour"... I'm fairly confident you didn't mean the lord mayor liked indian cuisine.) Go to Comment
Well slap me silly and feed me key lime pie. I always thought it was "CARRY favor". I actually went to various outside dictionaries to get a concensus on that one after you corrected me. Well, when you're right, you're right. Kudos. Sorry about that. Try to make a joke and end up being the one laughed at, but not because the joke was funny. DAMMIT! Hate it when that happens. ;) Go to Comment
Hey, maybe there should be a magical item based on the notion that there are two ways to successfully bypass a trap, the hard way(actually searching for and disarming it), and the EASY way, "once more into the breach" etc, some hapless soul who's very job it is to disarm traps by setting them off. If my party had a magic item like that, it would be nigh impossible to get them to actually investigate things on their own, they'd just have "Mikey"(the trap finding automaton) run down the corridor or poke his fingers into trapped chest locks or open doors with gas traps on them or whatever.
I'm afraid to even run with this idea for fear that "mikey" actually shows up in a game I'm running or playing in. If I lend it substance by actually writing it up, it almost demands that I actually use it in a game. ;) Go to Comment
Items (Transports) (Non-Magical)