The scenario itself is very cliched, I must agree. However, the stone idea on its own is like a kernel: an entire tree of ideas has sprouted into my head from it.
The post itself has a brilliant 'cheesy' feel to it. (in the same way that James bond is cheesy... its a good thing). It reminded me straight away of 'the man with the golden gun', and rather than cliche, a better word for it would be classic. The fact that the Party is after a missing !HAND! is quirky and funny.
As an adventure, it is light on the intricacies of more meaningful dungeoneering, but it works to make the PCs face a variety of challenges.
This post is part of the "We met up in a bar and decided to go adventuring" RPGs. Whether this is your taste or not, I think it is an excellent example of the genre. Go to Comment
I just saw that the Standard Wizard's Tower Encounter was missing.
I'm glad that you enjoyed it so much.
I'm ALWAYS a proponent of putting the PCs in situations where the have to show their True/often hidden colors.
Most Players play for a long time with the other players never knowing the moral stances Go to Comment
Stomphoof - Xarn's hand can be used, and every so often, he can feel his hand brush up against something, so yes. His spells occasionally do nothing and he surmises, must be discharging in the other dimension to unknown effect. Go to Comment
Weird but fascinating piece. I love the Frog-King, the dungeon could use some tightening and some more nifty detail, but its an interesting piece. Definitely some tidbits worth stealing for my campaign. Go to Comment
For some reason, the site's code often drops apostropes and quotation marks when you copy text from Word documents. Apparently, the symbols aren't the same as the ones used at Strolen's, so the site doesn't save them. Go to Comment
i am sure tightening and spelling can be improved, specifics are always helpful... for whatever reason, most of the punctuation didn't convert. The detail on the relic/item was left vague on purpose, read - insert plot device here.
Thanks for the feedback.
**When my players when through this. They ended up decimating the frogmen hurting the king, who was fleeing. they flew, dim-doored, and max range lightning bolt and downed him (after crit on a Scorching Ray. and some solid hits.) Never got to the negotiations. So some experience/advise on tightening or detailing that area is encouraged.** Go to Comment
An African tribe called the Ik throws their children out of their homes once they turn 3. They are left to fend for themselves with no help from their parents at all, and to survive, form groups with others their age. These groups only last a few years, and every so often the individual will join a completely different group.