Updated: Updated: Fleshed out the Background. I'm going to give it a day or two before a check Tenses. but please let me know your thoughts. I sounds like I should submit upon editing tomorrow. Go to Comment
Thank you Wulfhere, as always this is why I posted under In progress. The suggestions, are very helpful and can't say I disagree.
The history was to give a sense as to how she approaches a problem. But once the idea spawns to life in anyone else's game, she will be played as their vision, for which a short summary works best.
An end of day post and Word have foiled me with the quotes again. Go to Comment
Updated: Performed edit corrections. Fixed minor errors fixed quotes and apostrophes, adjusted tenses. Separated Armor into armor and helm. Fleshed out motivations and plot hooks. Active vs. Passive yet to be tackled. Waiting on independent review/edit for "final" update. Go to Comment
Nothing new, but like most lists it is very helpful to have it all put together and accessible; as it is here. It my not fit the closed circuit definition of what regulars think a 30 should be, but I still think the list has increased useful and I like it. Thanks. Go to Comment
I thought up some more 31.The Ever-patient - This person is sympathetic/empathic to your PC's cause and will always listen and be understanding. 32.Low on Patience - This person will listen but in a short time, will sigh and look exasperated, even blowing their bangs with a huff. Claiming they have a thing. 33.Admiring - This person picks one PC or the whole bunch and just admires them for some reason. Say they are good-looking, or their deeds are noble or they are a hero. Or they are worldly, either way they are hard to shake. 34.Distrusting - This person feels that the PCs are thieves and a danger to society. The always keep an eye on every movement. Go to Comment
I like the idea. Congratulation for putting a faceless on the unsung heroes of any fantasy game: the various insane vagrants and drunken idiots who make the game funny and entertaining. I especially like the drunk dude. Great job!
Oi! Keep an eye on yer figgin! Go to Comment
After the PCs defeat (or force the rapid retreat of) a villanous necromancer/demon summoner, they discover a book. This book outlines how to summon a demon whose power increases according to the size of the summoning circle used to summon it. And after the PCs examine a map of the country, they find that the layout of the cities and roads match up with the required summoning circle. In fact, the final road that would complete the circle is currently in construction.
With anyone who can find out about the circle and the ritual to summon the demon able to somehow make the final road/line, and destruction of the cities and roads currently in existence out of the question (unless this is an evil campaign- that removes the moral quandary), how are the PCs going to solve this problem?