46. The Militant -- Speaks in short, clipped military tones. Clothes are crisply ironed, boots (if any) polished to a military shine. If faced with a problem, will suggest solutions in terms of tactics and strategy, even for mundane situations ("If the first line of persuasion fails, you may want to employ intimidation maneuvers").
47. The Pacifist -- Hand-wringer. Always squirms at the mention of violence and will attempt to suggest an alternative. ("Oh dear, you don't really want to kill him . . . do you?"). If intimidated or confronted with a harsh manner, this NPC has a tendency to flutter their hands impotently while looking towards others for help.
NPCs (Major) (Combative)
The history was to give a sense as to how she approaches a problem. But once the idea spawns to life in anyone else's game, she will be played as their vision, for which a short summary works best.
An end of day post and Word have foiled me with the quotes again. Go to Comment