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Devil's Spit
Items  (Materials)   (Non-Magical)
valadaar's comment on 2013-02-12 02:31 PM
Quite cool. I have a thing for odd materials.

One noteworthy typo stood out for me:

"Insanity caused by prolonged Devil's Spit exposure invariably leads to insanity"

:)
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Devil's Spit
Items  (Materials)   (Non-Magical)
Ted's comment on 2013-02-12 05:55 PM
Fixed. Noteworthy AND interesting Typo. Go to Comment
Devil's Spit
Items  (Materials)   (Non-Magical)
Morte's comment on 2013-02-09 09:28 PM
Only voted Go to Comment
Devil's Spit
Items  (Materials)   (Non-Magical)
Forganthus's comment on 2013-02-10 02:58 AM
I like it. Like iron, but bad news. It's got plenty of uses in a campaign. So is it a kind of iron? And I'm with Dozus--I want to know what, exactly, this stuff is. Go to Comment
Devil's Spit
Items  (Materials)   (Non-Magical)
chaoticwaffle's comment on 2013-02-12 02:18 PM
Nice. I see several plot developements on this, especially with it's scarcity. I agree with above statements though. I'd like to know what it is. If it isn't magic, than perhaps some radioactive material. Though in all reality it is in a fantasy world and could be a stand alone mineral. Go to Comment
Devil's Spit
Items  (Materials)   (Non-Magical)
Kid Cannibal's comment on 2013-02-19 08:41 AM
Oh man, I see how this would be able to wonderfully mess with players should one of them get a blade stuck in them. Go to Comment
The Kingmakers, Session 21
Articles  (At Table)   (Game Mastering)
valadaar's comment on 2013-05-08 09:29 PM
Only voted Go to Comment
The Kingmakers, Sessions 18, 19 and 20
Articles  (At Table)   (Game Mastering)
valadaar's comment on 2013-10-16 02:14 PM
Fun sessions! Go to Comment
The Kingmakers, Sessions 18, 19 and 20
Articles  (At Table)   (Game Mastering)
Gossamer's comment on 2013-11-25 08:22 AM
I can see the difficulty in voting on something like this, but as educational material for new GMs, I'd say this could be very useful. I for one like to read about other people's campaigns, the behind the scenes, as it were. Go to Comment
The Kingmakers, Session 17
Articles  (At Table)   (Game Mastering)
valadaar's comment on 2013-05-03 11:55 AM
Love the lessons learned this time about. Go to Comment
The Kingmakers, Session 17
Articles  (At Table)   (Game Mastering)
Ted's comment on 2013-01-25 11:27 PM
Session 16 was an extremely short session that got aborted early due to some player difficulties outside of the game. Very little of note got accomplished.

Session 18 happened tonight. I'll probably have the summary out sometime over the week-end. Go to Comment
The Kingmakers, Session 17
Articles  (At Table)   (Game Mastering)
Caelia's comment on 2013-01-25 08:38 PM
Things are looking quite interesting, if I can ask. No session 16? Did nothing happen then? Also when can we except the next session? Go to Comment
The Kingmakers, Session 15
Articles  (At Table)   (Game Mastering)
valadaar's comment on 2013-07-09 11:20 AM
Nicely convoluted...
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The Kingmakers, Session 15
Articles  (At Table)   (Game Mastering)
Gossamer's comment on 2013-07-09 12:07 PM
I always enjoy reading about other people's sessions, but I wish there was more info. I'm sad to see how few votes these have gotten... For entertainment as well as educational purposes at least, there should be more of these. Go to Comment
The Kingmakers, Session 14
Articles  (At Table)   (Game Mastering)
valadaar's comment on 2013-04-24 02:25 PM
You have a wonderfully organized campaign... Go to Comment
Agrivaine Dorset
NPCs  (Character Sheet)   (Criminal/Espionage)
Strolen's comment on 2013-01-11 02:00 PM
I think this is the first time anybody has done anything like this. And I like it..... Go to Comment
Agrivaine Dorset
NPCs  (Character Sheet)   (Criminal/Espionage)
Murometz's comment on 2013-01-12 12:02 PM
There goes the neighborhood :P Go to Comment
Agrivaine Dorset
NPCs  (Character Sheet)   (Criminal/Espionage)
axlerowes's comment on 2013-01-12 04:27 PM
Deep Beneath the Mighty Walls of the Citadel there is a great hall. Truly this large chamber would better be described as a stable or carriage house for with in this room are all the discarded mounts and vehicles that residents of the citadel brought with them. Sadly upon taking up residence in the Citadel and becoming a contributing member of its hallowed community these old mounts and carts were locked away and never spoken of again. These discarded wares were considered base, pedestrian, and beneath the high minded concerns of the Citadel. But always they were there, just beneath the surface, and year after year more arrived and more were ignored. For decades no Citadellian talked about about what brought them here, until today.

Today (actually three days ago) if you stood within that dark room you would have heard the There was the slightest creak as Ted, the deliverer (not Ted the InfestedJerk) pushed open the door to this chamber, kicked aside the pretenses and affectations that blocked his path and said to the said beasts that resided there "You guys won't be worth any experience, but you can come out now if you want. " Go to Comment
The Kingmakers: Holiday Season Planning
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2013-06-03 10:17 AM
An interesting look into how you are running your campaign. How do you prevent your players from using this information? :) Go to Comment
The Kingmakers: Holiday Season Planning
Articles  (Campaign)   (Game Mastering)
Ted's comment on 2013-01-06 09:18 PM
My brother came up with a kingdom name during a GURPS One-off set in the same setting as KM:
Discarthia. Go to Comment
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