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The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2013-08-22 12:22 PM
A great rundown. Sorry for your campaign.
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The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
Ted's comment on 2013-08-10 10:30 PM
I was going to do a post mortem for CRTF originally, but given how quickly my various posts relating to it stopped relative to how long it went, it never happened.

I documented much more of KM, even with the break towards the end. It deserved it. Go to Comment
The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
Ted's comment on 2013-08-11 10:20 AM
Going to leave it. Everyone seems to be on the same page about lacking the oomph to get back into it. Go to Comment
The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
Ted's comment on 2013-08-12 10:02 PM
Update: My ever so helpful brother pointed out a grammar mistake. Go to Comment
The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
Dossta's comment on 2013-08-11 10:46 PM
It's always fascinating to dissect a campaign once it's over. Very glad you put up this post-mortem so that the rest of us could benefit from your experience. For your next campaign, I'd check out something called a "group template", popularized by the Fear the Boot podcast. It's a tool for building a cohesive group from the get-go, hopefully avoiding a lot of the issues that came up here. Go to Comment
The Kingmakers: Final Update/Autopsy
Articles  (Campaign)   (Game Mastering)
Gossamer's comment on 2013-08-11 08:40 AM
I was afraid of something like this when you hadn't posted in a while. That really sucks to hear, but it also sounds like you didn't enjoy it that much, so maybe it's for the better then. If you start over with better players, I'd love to read about it.

As for the sub, this is very solid advice. Go to Comment
The Kingmakers: The Locust
NPCs  (Character Sheet)   (Political)
Strolen's comment on 2013-04-28 10:17 AM
I have read these half hazardously over time and always planned to start at the beginning and work my way through them.

Just wanted to say that I love that you are sharing your campaign even though I don't comment on all of them! Go to Comment
The Kingmakers: The Locust
NPCs  (Character Sheet)   (Political)
Cheka Man's comment on 2013-04-25 08:55 AM
Only voted Go to Comment
The Kingmakers: The Locust
NPCs  (Character Sheet)   (Political)
valadaar's comment on 2013-06-17 12:34 PM
Did you get around to attaching the character sheet or was this a casualty of the Datapocolypse?

As it stands, this is a good history, but I really don't see much of his personality, apart from being as easily turned to evil as Anakin Skywalker.

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The Kingmakers: The Locust
NPCs  (Character Sheet)   (Political)
Ted's comment on 2013-04-24 01:15 PM
Update: I'll be adding a character sheet to this shortly and possibly fleshing it out more, but I felt I should give everyone a chance to see what I've come up with. Go to Comment
The Kingmakers: The Locust
NPCs  (Character Sheet)   (Political)
Ted's comment on 2013-04-24 07:08 PM
I'll probably go back to the Devil's Spit submission to elaborate there on why/how it happens. Go to Comment
The Kingmakers: The Locust
NPCs  (Character Sheet)   (Political)
Ted's comment on 2013-06-17 12:30 PM
SOmehow this got switched over to Private Draft- likely cause of Datapocalypse Go to Comment
The Kingmakers: The Locust
NPCs  (Character Sheet)   (Political)
Ted's comment on 2013-06-17 01:31 PM
Never got around to attaching a sheet. Go to Comment
The Kingmakers: The Locust
NPCs  (Character Sheet)   (Political)
Gossamer's comment on 2013-04-24 03:40 PM
I really like the idea of a kingdom linked to its king, and that a bad king would leave some kind of taint. But I don't get why Devil's Spit turns into iron when he absorbs its powers. Was it iron to begin with then, they say that in alchemy, stuff always return to their original form and what not, so is that it?

Anyways, a well written sub. Go to Comment
The Kingmakers: The Locust
NPCs  (Character Sheet)   (Political)
dustyjohnson's comment on 2013-06-22 11:59 AM
I'm a little lost with this. I feel that there is more to the story but I don't know what it is. It's a good start though. Go to Comment
The Hidden Library Of King Hiram Blackburn
Plots  (Crisis)   (Single-Storyline)
Strolen's comment on 2013-05-06 03:27 PM
I can instantly see the use of this and, I must admit, the organization of how to find the information was what intrigued me. That is definitely a great resource! Go to Comment
The Hidden Library Of King Hiram Blackburn
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2013-05-28 10:48 PM
This is cool, though i doubt I'd ever put this much detail into a library.
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The Hidden Library Of King Hiram Blackburn
Plots  (Crisis)   (Single-Storyline)
Ted's comment on 2013-05-07 11:02 AM
My players immediately acted like a cat in a bag and focused almost purely on escaping rather than researching anything in the Library. Go to Comment
The Hidden Library Of King Hiram Blackburn
Plots  (Crisis)   (Single-Storyline)
Forganthus's comment on 2013-05-07 03:53 AM
There's some good ideas in here (bed leg, some books are hidden, bed + chamberpot in the library), but it is generally unusable to me.

This would be great for GURPS, though, and fits that system's strict reductionist methodology like a cowboy hat on a cowboy. Go to Comment
The Hidden Library Of King Hiram Blackburn
Plots  (Crisis)   (Single-Storyline)
Dossta's comment on 2013-05-06 03:39 PM
This is well-organized, and I like the included charts. However, this is not very generally useful to another campaign or setting. The only bits which are immediately "grab-able" are the bits about the lock & door, food and other supplies. Go to Comment
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