It's always fascinating to dissect a campaign once it's over. Very glad you put up this post-mortem so that the rest of us could benefit from your experience. For your next campaign, I'd check out something called a "group template", popularized by the Fear the Boot podcast. It's a tool for building a cohesive group from the get-go, hopefully avoiding a lot of the issues that came up here. Go to Comment
I was afraid of something like this when you hadn't posted in a while. That really sucks to hear, but it also sounds like you didn't enjoy it that much, so maybe it's for the better then. If you start over with better players, I'd love to read about it.
I really like the idea of a kingdom linked to its king, and that a bad king would leave some kind of taint. But I don't get why Devil's Spit turns into iron when he absorbs its powers. Was it iron to begin with then, they say that in alchemy, stuff always return to their original form and what not, so is that it?
This is well-organized, and I like the included charts. However, this is not very generally useful to another campaign or setting. The only bits which are immediately "grab-able" are the bits about the lock & door, food and other supplies. Go to Comment
This looks really good (well written), and it was an interesting read, even though I hardly got any of it, and the "explanation" on that other page just made me more confused. However, this wasn't your idea, and you can only use it for GURPS, so yeah, there's that to consider. Go to Comment