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Ways to die
Articles  (Humor/ Editorial)   (Game Mastering)
Ted's comment on 2008-06-01 08:44 PM
Part of the humor of my games is telling the players that they have died in some bizarre fashion, only to continue on with the story like nothing has happened at all. It's a good way to break the tension in the air. Go to Comment
Ways to die
Articles  (Humor/ Editorial)   (Game Mastering)
Ted's comment on 2008-06-02 04:29 PM
I have looked a player in the eyes and told them that they'd died in some idiotic, random inane way. Then I continued playing like nothing happened.

Ever wanted a spell idea? How about something that duplicates an item on the list (and you guys complain about a -scroll- which is supposed to be a community effort being too short- well, add to it!)?

Not all games have to be serious- having some random guy randomly fall from the sky can be a wonderful encounter.

This isn't about killing PCs. This is about absurd ideas that apply to other areas in the game. Yes it's silly. Yes it might not be fun to pull on the players. Worthless? Hardly. Humor is an integral part of the games I DM, and little touches like these (Haven't YOU gotten sick of "You kill it." "You stab it and it dies.") can add personality to a campaign- even serious Bushido followers can enjoy a quick, tension breaking moment. Go to Comment
Ways to die
Articles  (Humor/ Editorial)   (Game Mastering)
Ted's comment on 2008-06-02 04:33 PM
There was a greek myth where someone was so consumed by hunger (he ticked off the wrong god) that he eventually began to eat himself... that was the inspiration for that! Go to Comment
Ways to die
Articles  (Humor/ Editorial)   (Game Mastering)
Kassy's comment on 2008-07-11 07:25 AM
Not bad, although i have to agree with quite a lot of what is being said, on the one hand it is slightly short in terms of description, but as you say it's the humour that counts. Go to Comment
Ways to die
Articles  (Humor/ Editorial)   (Game Mastering)
Nafar's comment on 2010-10-29 12:30 PM
Ways to die
Articles  (Humor/ Editorial)   (Game Mastering)
PseudonymDL's comment on 2010-06-09 08:12 AM
Only voted Go to Comment
Corran's Glove
Items  (Ranged Weapons)   (Magical)
manfred's comment on 2008-06-02 05:31 PM
Of course, the opposite piece can be easily made by any better leatherworker (without the magical effect, unfortunately). And one pretty day, the glove stops working... darn, did somebody make another glove?!

An okay item. Go to Comment
Corran's Glove
Items  (Ranged Weapons)   (Magical)
EchoMirage's comment on 2008-06-02 01:50 AM
Only voted Go to Comment
Corran's Glove
Items  (Ranged Weapons)   (Magical)
Cheka Man's comment on 2008-06-01 08:12 AM
Interesting, a glove of Knives. Go to Comment
Corran's Glove
Items  (Ranged Weapons)   (Magical)
Drackler's comment on 2008-06-01 12:32 PM
This is a usable sub, clear, easy to read, etc. I do have a couple questions, though. First: the glove has Corran's mark on it, what does that look like? Second: The Arcanes are now in possession of it, who are they?

Also, the leather was blessed, but it didn't form into the right shape until Corran started cursing, did that affect the glove? Anyway, it's a nice sub. Go to Comment
Corran's Glove
Items  (Ranged Weapons)   (Magical)
axlerowes's comment on 2012-02-07 03:17 PM


The humor punches this one up a few notches from what otherwise be a simple straight for 1st ed magic weapon.  But hey Corran may have been a man of his time. 


Go to Comment
Corran's Glove
Items  (Ranged Weapons)   (Magical)
valadaar's comment on 2008-06-08 07:04 PM
I like the humor in this item and it strikes me as a reasonably effective item. A little to close to D&D with the reference to what happens when brought into other extradimensional places. Perhaps just leaving out what usually happens and state only what happens with this item.

I think I'd stuff these compartments with a bunch of poisoned needles. Then you shake the targets hand and fire.... Go to Comment
Corran's Glove
Items  (Ranged Weapons)   (Magical)
Stephie's comment on 2008-06-05 11:41 AM
I like this item. It's definitely an item that can be used. Good job. Go to Comment
Lokatt, God of Conflict
NPCs  (Campaign)   (Religious)
manfred's comment on 2008-10-12 01:52 PM
An interesting fellow, I was reminded for a second of Pratchett's War, who is actually a female (precisely the kind men love to kill each other for :) ).

I like the take on him, as the newest, (possibly) most powerful deity. Of course, many priesthoods would like to paint their god that way. And those fluff pieces seem to me disjointed and kind of fun... which I guess is only fitting. Go to Comment
Lokatt, God of Conflict
NPCs  (Campaign)   (Religious)
Scrasamax's comment on 2008-10-11 12:23 PM
I like the dead pan off kilter presentation, the fluff text is funny in places. I dont know about Lokatt being a supreme force in the universe, I would personally ratchet him down a few notches, keeping his powers and whatnot, but making him a sort of loose cannon god. The others tolerate him because he doesnt step on their toes, and he is too hard to catch to deal with. All in all, solid 3. Go to Comment
Lokatt, God of Conflict
NPCs  (Campaign)   (Religious)
Cheka Man's comment on 2008-10-12 09:05 PM
Nice but a bit overpowered. Go to Comment
Lokatt, God of Conflict
NPCs  (Campaign)   (Religious)
Chaosmark's comment on 2008-10-12 04:35 PM
I'm honestly seeing this one as a GM's avatar, a personified deus ex machina. He has backstory and description, but no true purpose. I think this could use a bit more work. Go to Comment
Lokatt, God of Conflict
NPCs  (Campaign)   (Religious)
valadaar's comment on 2008-06-08 06:59 PM
This one confuses me a bit - I think it needs a bit more structure.

I get the feeling he is similar to "Q" in Star Trek Next Generation, really a GM's avatar to pop in and prod the PCs somehow.

Is that where you were going with this one? Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
manfred's comment on 2008-05-27 03:54 PM
Heh. One chuckle for AG's comment. :)

Now, those old +1 weapons are a strong cliche, but a cliche that tends to be necessary... and if so, it is better they have at least some background. This one has a background, and a tendency to attract plot hooks, which is all to the good ("What do you mean the king's guard is now looking for me?").

We always want to know more, but this is a good beginning. It can be fleshed out easily. Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2008-05-29 12:38 AM
I do not find the +1 modifier to be that distracting. In general, most table top gamers, can translate that tiny mod into their own system of choice in their sleep. (The +3 for the warden's weapon, that might of been better explained than numbered.)

I did not find the "assasination attempt" motivation for a motivation to need any explanation. The assassin came in, the guard's weapons either broke or were ineffective in the environs of the castle (like if the guards were all using traditional great swords or pikes, which were effective in the battle field or protecting the outside of the building, but really not very useful inside the building. History is filled with these kinds of mistakes.

The Falcon explanation would be nice. And a better set of phrases revolving around the best weaponsmith of the land (at the time) would be nice.

Still I like this kind of submission a great deal. Go to Comment
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