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Danamax Rapier
Items  (Melee Weapons)   (Combat)
Pieh's comment on 2011-07-17 08:38 AM


Really nice item post. I like the idea of a specific weapon, the rapier, being a symbol of a royal guard order. Good work here.


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Danamax Rapier
Items  (Melee Weapons)   (Combat)
kalabar's comment on 2008-06-07 07:02 AM
Most things that are Magical have a Curse upon them. This pair of swords can send lightning strikes out toward the enemy that could be miles away, which makes this pair of swords strong, yet no curse. I personally don't believe that something should have such strength yet have no draw backs Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
Shadoweagle's comment on 2008-05-26 11:09 PM
Hrm. It's probably best to try and steer away from rules/system based properties (such as a +1 weapon); I find it best to write it as you would read it in a book. For example, if you write something along the lines of "The sword was of exceptional craftmanship, and the point and edge far superior to that of a normal rapier." The DMs will understand that this is not supposed to be an average rapier, and they shall appoint appropriate bonuses to it when they use it in their campaign.

I'd like to see the scenario of the assassination attempt that promted the need for the Danamax Rapier expanded on. While this weapon has a backstory about it, it's only a +1 sword, so the only way to make it more interesting to us is to have a very in-depth history to it.

Here are some questions which may be worth expanding on:
- Why were the old weapons inferior? Did they break in combat during the assassination? Were they slow and cumbersome? Were the assassins perhaps part of the royal guard, and the reason all swords look different is to identify the owner?
- Why the falcon? Is it the royal symbol of Danamax? Was the king inspired by a falcon in flight, to make these swords? Perhaps the weaponsmith was an eccentric and wouldn't make the sword unless it was made in homage to his favourite animal!
- What was involved in finding the "best weaponsmith in the land"? Did he stroll across the main marketplace and browse the shops? What if it involved an epic quest to find a small ramshackle in the middle of a forest where a dottering old bespectacled man was hammering away on the most exquisite weapons the king had seen!


I like how you would get eyebrows raised if you wandered around in public with this, as a nobody.
And I like the history to it; i'd just love to hear more about it to make this weapon more catchy to me than just a 'mere +1 rapier'. Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
Ancient Gamer's comment on 2008-05-27 12:02 PM
We've got Maggots and Jerks around here, and they are perfectly fine. Even the forerunners of the KGB, the Cheka Men, are represented here. Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
Murometz's comment on 2012-10-02 10:34 PM
Because of something Strolen wrote, i dreamed of rapiers with points that end in elaborate (yet still practical for killing) keys last night, wielded by Italian renaissance-type duelists and city guardsmen.



Anyway, I really like these, including the name!

As Moon said, a great addition to the "interesting weapons--non-magic" scroll. Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
Drackler's comment on 2008-05-27 10:51 AM
I agree with what Shadoweagle said. The ruleset/setting specifics should probably be changed, and, though I like the background, it is a bit sparse. Pretty much everything else was fine, no spelling or grammatical errors. Except for the first line.

"Also known as Falcon Rapiers, Danamax Rapiers are more elongated than normal rapiers, about two or three inches longer than a normal Rapier."

This would be better written to me as:

"Also known as Falcon Rapiers, Danamax Rapiers are more elongated than normal rapiers, by about two or three inches"

This rids the sentence of the redundant second saying of "normal rapiers".

Anyway, you've turned out another good sub, Infested-jerk.

(although it's a little disconcerting to keep calling someone a jerk, at least someone who didn't deserve it). Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
Ted's comment on 2008-05-26 09:58 PM
Updated: Changed 'Campaign Defining' to 'Combat' (Mistake of mine when originally posting) Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
Ted's comment on 2008-06-08 07:57 PM
The Drawback being whoever has the sword is considered the Warden of Danamax- real or no. The text towards the end of the sub hints to it.

And not all good things must have drawbacks, they just usually do. Go to Comment
The Bloody Bow
Items  (Ranged Weapons)   (Magical)
MoonHunter's comment on 2008-05-29 01:14 PM
The update is better. It is oddly hard to read in stops, as the text gets dense or awkward (alternatedly).

The Blood Beast section needs more information for me. Amended. I put in the Strolen's links to your in works Blood Beast submission. My question is how did this bow generate the magical blood beast transformation? Since The Blood Beast and its descendents exist, how did they "get into the bow" or how did this Corran bind one/ duplicate the magic.

The Blood tied bow is interesting in general though. It could use a bit more description for me and a bit more tie in to a world (a way to work it into a world). Go to Comment
The Bloody Bow
Items  (Ranged Weapons)   (Magical)
Drackler's comment on 2008-05-26 03:14 PM
The Bloody Bow's background is somewhat generic (a god give the item to a powerful guy then it gets lost to time), the powers are a little like most things you would find in any RPG, your basic vampiric bow. But the added powers, such as the transformation to a Blood Beast, make it more than cliche. Your use of what appear to be fairly system specific rulings (as far as I can tell, it's D&D) is a little unhelpful, as it is best to leave the specifics to be determined by the various DM's. I have a question though, you refer to the Blood Beast, is that someething that might be found in the wild? If it is, will you be submitting it soon? Nicely written sub. Go to Comment
The Bloody Bow
Items  (Ranged Weapons)   (Magical)
valadaar's comment on 2008-05-26 06:59 PM
I'll see how you fix it and then vote - but looking good! Go to Comment
The Bloody Bow
Items  (Ranged Weapons)   (Magical)
valadaar's comment on 2008-06-01 07:21 PM
Not bad - though I am not a fan of items that require kills to charge to unleash a power attack. For a video game, that would be fine. But that's my own preference.

As for the boiling blood description - I think just saying their blood begins to boil - literally - will make the need to explain the pain so caused unnecessary.

Other then those two quibbles, a pretty good post! Go to Comment
The Bloody Bow
Items  (Ranged Weapons)   (Magical)
Ted's comment on 2008-05-26 03:29 PM
I'll get to work. Go to Comment
The Bloody Bow
Items  (Ranged Weapons)   (Magical)
Ted's comment on 2008-05-26 09:06 PM
Updated: Updating to take suggestions into account. Go to Comment
The Bloody Bow
Items  (Ranged Weapons)   (Magical)
Ted's comment on 2011-03-21 09:50 PM
Good alternative options to acquire charges could be:
Automatically gains 1/day
Kill an enemy
Bring an enemy under half HP
Cause an Enemy to flee
Dip the bow in the blood of a powerful creature
Feed the Bow Blood (IE: Cut yourself to feed the bow... this could be used as a gambit.)
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The Bloody Bow
Items  (Ranged Weapons)   (Magical)
MysticMoon's comment on 2011-03-21 09:17 PM


This is something I can use for a villain's lieutenant in my upcoming campaign, although I'll have to modify it a little for the system I use (no crits).


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Kotor of the Glade
NPCs  (Major)   (Combative)
MoonHunter's comment on 2008-05-29 12:55 PM
A generally cursed being.

The questions left unanswered...

Is he staying in and around the water or is he staying in civilized areas?

How are the pitchfork and torches crowd dealing with him?

How actively is he searching for the wizard? Go to Comment
Kotor of the Glade
NPCs  (Major)   (Combative)
Cheka Man's comment on 2008-05-26 11:03 AM
A good strong motive for him. Go to Comment
Kotor of the Glade
NPCs  (Major)   (Combative)
Drackler's comment on 2008-05-26 02:42 PM
Kotor of the Glade. I like the name. He seems a good NPC to flesh out your gaming world. Kotor does not "feel" like a major plot-starter to me, but it really doesn't matter. Not every toad/crab/human that the party comes across needs to be a plot hook. You did a great job with the physical description, very...Descriptive. Welcome to the Citadel, Infested-jerk. Go to Comment
Kotor of the Glade
NPCs  (Major)   (Combative)
valadaar's comment on 2008-05-27 07:50 PM
As mentioned on other posts - try to keep from defining your sub with gamespeak - if you need to know the rules of D&D to understand your sub, it needs work.

Overall a good post - welcome aboard! Go to Comment
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