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Corran's Glove
Items  (Ranged Weapons)   (Magical)
manfred's comment on 2008-06-02 05:31 PM
Of course, the opposite piece can be easily made by any better leatherworker (without the magical effect, unfortunately). And one pretty day, the glove stops working... darn, did somebody make another glove?!

An okay item. Go to Comment
Corran's Glove
Items  (Ranged Weapons)   (Magical)
EchoMirage's comment on 2008-06-02 01:50 AM
Only voted Go to Comment
Corran's Glove
Items  (Ranged Weapons)   (Magical)
Cheka Man's comment on 2008-06-01 08:12 AM
Interesting, a glove of Knives. Go to Comment
Corran's Glove
Items  (Ranged Weapons)   (Magical)
Drackler's comment on 2008-06-01 12:32 PM
This is a usable sub, clear, easy to read, etc. I do have a couple questions, though. First: the glove has Corran's mark on it, what does that look like? Second: The Arcanes are now in possession of it, who are they?

Also, the leather was blessed, but it didn't form into the right shape until Corran started cursing, did that affect the glove? Anyway, it's a nice sub. Go to Comment
Corran's Glove
Items  (Ranged Weapons)   (Magical)
axlerowes's comment on 2012-02-07 03:17 PM


The humor punches this one up a few notches from what otherwise be a simple straight for 1st ed magic weapon.  But hey Corran may have been a man of his time. 


Go to Comment
Corran's Glove
Items  (Ranged Weapons)   (Magical)
valadaar's comment on 2008-06-08 07:04 PM
I like the humor in this item and it strikes me as a reasonably effective item. A little to close to D&D with the reference to what happens when brought into other extradimensional places. Perhaps just leaving out what usually happens and state only what happens with this item.

I think I'd stuff these compartments with a bunch of poisoned needles. Then you shake the targets hand and fire.... Go to Comment
Corran's Glove
Items  (Ranged Weapons)   (Magical)
Stephie's comment on 2008-06-05 11:41 AM
I like this item. It's definitely an item that can be used. Good job. Go to Comment
Lokatt, God of Conflict
NPCs  (Campaign)   (Religious)
manfred's comment on 2008-10-12 01:52 PM
An interesting fellow, I was reminded for a second of Pratchett's War, who is actually a female (precisely the kind men love to kill each other for :) ).

I like the take on him, as the newest, (possibly) most powerful deity. Of course, many priesthoods would like to paint their god that way. And those fluff pieces seem to me disjointed and kind of fun... which I guess is only fitting. Go to Comment
Lokatt, God of Conflict
NPCs  (Campaign)   (Religious)
Scrasamax's comment on 2008-10-11 12:23 PM
I like the dead pan off kilter presentation, the fluff text is funny in places. I dont know about Lokatt being a supreme force in the universe, I would personally ratchet him down a few notches, keeping his powers and whatnot, but making him a sort of loose cannon god. The others tolerate him because he doesnt step on their toes, and he is too hard to catch to deal with. All in all, solid 3. Go to Comment
Lokatt, God of Conflict
NPCs  (Campaign)   (Religious)
Cheka Man's comment on 2008-10-12 09:05 PM
Nice but a bit overpowered. Go to Comment
Lokatt, God of Conflict
NPCs  (Campaign)   (Religious)
Chaosmark's comment on 2008-10-12 04:35 PM
I'm honestly seeing this one as a GM's avatar, a personified deus ex machina. He has backstory and description, but no true purpose. I think this could use a bit more work. Go to Comment
Lokatt, God of Conflict
NPCs  (Campaign)   (Religious)
valadaar's comment on 2008-06-08 06:59 PM
This one confuses me a bit - I think it needs a bit more structure.

I get the feeling he is similar to "Q" in Star Trek Next Generation, really a GM's avatar to pop in and prod the PCs somehow.

Is that where you were going with this one? Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
manfred's comment on 2008-05-27 03:54 PM
Heh. One chuckle for AG's comment. :)

Now, those old +1 weapons are a strong cliche, but a cliche that tends to be necessary... and if so, it is better they have at least some background. This one has a background, and a tendency to attract plot hooks, which is all to the good ("What do you mean the king's guard is now looking for me?").

We always want to know more, but this is a good beginning. It can be fleshed out easily. Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2008-05-29 12:38 AM
I do not find the +1 modifier to be that distracting. In general, most table top gamers, can translate that tiny mod into their own system of choice in their sleep. (The +3 for the warden's weapon, that might of been better explained than numbered.)

I did not find the "assasination attempt" motivation for a motivation to need any explanation. The assassin came in, the guard's weapons either broke or were ineffective in the environs of the castle (like if the guards were all using traditional great swords or pikes, which were effective in the battle field or protecting the outside of the building, but really not very useful inside the building. History is filled with these kinds of mistakes.

The Falcon explanation would be nice. And a better set of phrases revolving around the best weaponsmith of the land (at the time) would be nice.

Still I like this kind of submission a great deal. Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2008-05-29 12:39 AM
I have linked it to the Interesting Weapons- Non-Magic, where it will find like friends. Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
Pieh's comment on 2011-07-17 08:38 AM


Really nice item post. I like the idea of a specific weapon, the rapier, being a symbol of a royal guard order. Good work here.


Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
kalabar's comment on 2008-06-07 07:02 AM
Most things that are Magical have a Curse upon them. This pair of swords can send lightning strikes out toward the enemy that could be miles away, which makes this pair of swords strong, yet no curse. I personally don't believe that something should have such strength yet have no draw backs Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
Shadoweagle's comment on 2008-05-26 11:09 PM
Hrm. It's probably best to try and steer away from rules/system based properties (such as a +1 weapon); I find it best to write it as you would read it in a book. For example, if you write something along the lines of "The sword was of exceptional craftmanship, and the point and edge far superior to that of a normal rapier." The DMs will understand that this is not supposed to be an average rapier, and they shall appoint appropriate bonuses to it when they use it in their campaign.

I'd like to see the scenario of the assassination attempt that promted the need for the Danamax Rapier expanded on. While this weapon has a backstory about it, it's only a +1 sword, so the only way to make it more interesting to us is to have a very in-depth history to it.

Here are some questions which may be worth expanding on:
- Why were the old weapons inferior? Did they break in combat during the assassination? Were they slow and cumbersome? Were the assassins perhaps part of the royal guard, and the reason all swords look different is to identify the owner?
- Why the falcon? Is it the royal symbol of Danamax? Was the king inspired by a falcon in flight, to make these swords? Perhaps the weaponsmith was an eccentric and wouldn't make the sword unless it was made in homage to his favourite animal!
- What was involved in finding the "best weaponsmith in the land"? Did he stroll across the main marketplace and browse the shops? What if it involved an epic quest to find a small ramshackle in the middle of a forest where a dottering old bespectacled man was hammering away on the most exquisite weapons the king had seen!


I like how you would get eyebrows raised if you wandered around in public with this, as a nobody.
And I like the history to it; i'd just love to hear more about it to make this weapon more catchy to me than just a 'mere +1 rapier'. Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
Ancient Gamer's comment on 2008-05-27 12:02 PM
We've got Maggots and Jerks around here, and they are perfectly fine. Even the forerunners of the KGB, the Cheka Men, are represented here. Go to Comment
Danamax Rapier
Items  (Melee Weapons)   (Combat)
Murometz's comment on 2012-10-02 10:34 PM
Because of something Strolen wrote, i dreamed of rapiers with points that end in elaborate (yet still practical for killing) keys last night, wielded by Italian renaissance-type duelists and city guardsmen.



Anyway, I really like these, including the name!

As Moon said, a great addition to the "interesting weapons--non-magic" scroll. Go to Comment
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