Another possibility is that the trap is already filled with projectiles loosed by previous victims of the trap- a whirling river of arrows, bolts and magic still hurtling down the passage. Go to Comment
A levitate, fly or similar effect, magic or psionic, could get you out of the process of constant falling.
Plus, I'd see the dungeon "owner" needing to maintain the trap to keep it free of debris and mice and other stuff (read corpses). Alternatively, the magic of the portals could just teleport stuff somewhere else after some time of falling. Go to Comment
I don't know about this. Unless the portals add some sort of "push" to an object when it exits, most normal projectiles will eventually slow down and stop. Even magic projectiles might fissle out, given enough time, and some of those (ie fireballs) are probably subject to the same air friction as normal missiles anyway.
The "one over, one under" configuration would still work like this, though. Go to Comment
Very cute and fun. The part with "I'm hungry" reminded me of the nightmarish Furbys, and overall it feels like a combination of them, Tribbles, and Gizmo from Gremlins, just add glowing. Do they breed at an alarming rate? Or mutate when fed after midnight? Can they be taught to repeat obscene phrases?
These would be great gifts to children -- little cuddly, friendly night lights! How fast can these things move, and can they jump? The hour-long limitation seems a bit short to use them as the primary light source in most dungeons, but you could probably send one scuttling into darker nooks and crannies where torchlight (and torch bearers) can't go. How long do they need to recharge? Go to Comment
In the harbour of a major city a large and terrifying ship made of human nails docks. Nobody seems to inhabit this ominous vessel, someone needs to go on board and unveil the mystery. In comes the PCs.
Encounter ( Water ) | February 15, 2011 |