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Corran's Flame
Items  (Other)   (Campaign Defining)
EchoMirage's comment on 2010-09-22 07:39 AM
What is considered 'abuse' by the flame? As it can perceive abuse, it must have a morality that defines use and abuse. Does it care about mortal ideas of property, propriety, dignity...? Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Cheka Man's comment on 2010-09-16 06:22 PM
Useful for vigilantes-if they target the right people. Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Michael Jotne Slayer's comment on 2010-09-18 06:49 PM
Good solid idea. Personally I would wish for more background though. Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
valadaar's comment on 2013-04-29 09:14 PM
Indeed this is awesome. This actually reminds me of the fire demon in the movie Howl's Moving Castle. Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Ted's comment on 2010-09-15 11:33 PM
Update: Yay BBcode Translator! Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Ted's comment on 2010-10-01 10:11 AM
I can safely say that not all of my suggestions are intended to be in PC's hands for more than a few adventures.

Usually the game-breaking ones. Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Ted's comment on 2010-10-01 11:03 AM
EDIT: Added History Section. Corran is gonna need a page soon I guess. Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Ramhir's comment on 2010-09-23 02:39 PM
Awfully powerful. I would hesitate to give it to one my PCs because they could then make anything: money, magic swords, potions of resurrection, ???

But it would be good as a quest item, where the PCs have to go to the cave/mountaintop/? to get an item that they need. Perhaps have the PCs have to pay with exp.points or some such thing. I think I'll put it into my world that way. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
Pieh's comment on 2010-09-14 01:24 PM
Short and sweet. Makes me want to map out an incredibly complex portal trap dungeon of some mad spacial warping abomination. Hm. Possibly some sort of giant flying lizard that craps alternating recursive portals everywhere.

Guide: "Don't step in that!"
Hero 1: "Ew, some sort of-" *Disappears*
Hero 2: "Where did he go?"
Guide: *Points up*
Hero 1: *Falling from a excrement portal on the ceiling"
"AAAAAH! WAAAAARP POOOOO!"
Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
EchoMirage's comment on 2010-09-17 06:08 AM
Actually, two linked portals can be placed below each other. The lower one covers a shallow pit with something desirable. Once you go in, you fall - from the upper portal into the lower one, and again and again and again... until you are rescued, or die. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
EchoMirage's comment on 2010-09-17 04:09 PM
Don't forget - if you are pushed out later, not right away, you still will have quite a velocity, some 50m/s :D Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
Cheka Man's comment on 2010-09-14 06:05 PM
A nice orginal little trap. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
Cheka Man's comment on 2010-09-17 05:51 PM
If you fall for too long, not even grabbing onto a rope would help you, as your velocity would snap it. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
Ted's comment on 2010-09-14 03:43 PM
Another possibility is that the trap is already filled with projectiles loosed by previous victims of the trap- a whirling river of arrows, bolts and magic still hurtling down the passage. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
Ted's comment on 2010-09-17 08:06 AM
Or you get pushed out of the effect through magic, psionics, ect. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
olontur's comment on 2010-09-24 06:56 PM
A levitate, fly or similar effect, magic or psionic, could get you out of the process of constant falling.

Plus, I'd see the dungeon "owner" needing to maintain the trap to keep it free of debris and mice and other stuff (read corpses). Alternatively, the magic of the portals could just teleport stuff somewhere else after some time of falling. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
Dossta's comment on 2010-09-17 05:22 PM
I don't know about this. Unless the portals add some sort of "push" to an object when it exits, most normal projectiles will eventually slow down and stop. Even magic projectiles might fissle out, given enough time, and some of those (ie fireballs) are probably subject to the same air friction as normal missiles anyway.

The "one over, one under" configuration would still work like this, though. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
herrozerro's comment on 2010-11-02 08:50 AM


only voted


Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
Fishy2099's comment on 2013-02-21 11:57 AM
A great idea Go to Comment
Veracit's Furball
Lifeforms  (Fauna)   (Plains)
Pieh's comment on 2010-09-13 06:34 PM
Very cute and fun. The part with "I'm hungry" reminded me of the nightmarish Furbys, and overall it feels like a combination of them, Tribbles, and Gizmo from Gremlins, just add glowing. Do they breed at an alarming rate? Or mutate when fed after midnight? Can they be taught to repeat obscene phrases?

I like them. Good work. Go to Comment
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