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Courageous Shield
Items  (Armor)   (Sentient)
Redgre's comment on 2010-09-24 05:18 AM
Obviously not a 5.0 item, as no one in their right mind is going to write a whole book or design a whole series of adventures based on this item. However, it is a fun, neat shield just the way it is. Perhaps an origin or a secondary ability or purpose could be fun, as was previously stated, but not necessarily. Thumbs up. Go to Comment
Courageous Shield
Items  (Armor)   (Sentient)
Nafar's comment on 2010-09-26 11:30 AM
Probably not a good item to take it on stealth missions. Go to Comment
Courageous Shield
Items  (Armor)   (Sentient)
Dossta's comment on 2010-09-17 10:51 AM
This one made me laugh out loud. It can be easily adapted to modern campaign settings (perhaps a police riot-shield that eggs the crowd on, or a tactical kevlar shield that makes a tense situation worse), futuristic settings (how sweet would this be if the shield knew alien languages that the bearer did not!), and the good old fantasy settings.

I'd love it if this thing learned ventriloquism. Too bad that it would likely be dropped in disgust after one failed combat mission, unless players had some other reason to hold onto it. Go to Comment
Courageous Shield
Items  (Armor)   (Sentient)
Ramhir's comment on 2010-09-23 02:30 PM
Maybe have a self-heal on the shield? As well as a high level of damage reduction on the shield itself so weapons don't bite so hard?

Racial insults? Such as "Come on you orcish moron and get what's coming to you!" "You wimp! Is that the best you can do? My grandmother hits harder than that!"

The gift of a trickster god?

Perhaps get one character to draw the foe's attention while someone else gets around behind him to corncob him? Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Strolen's comment on 2012-09-10 02:55 PM
Holy crumb. It started off innocently enough and I was having some misgivings about the direction it was going and then BAM "The flame has appeared multiple times in history, often causing singularities in its wake." An explanation and then it just gets better.

For what you meant it to be, I love it! What an outstanding weapon and a great idea for somebody that is having issues with a high powered campaign! Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Pieh's comment on 2010-09-15 11:56 PM
That is pretty awesome. I would love details on where the flame exists: What typically houses it? Are there more than one? Does it bond with a subject? It it always active or can it be concealed? Can it duplicate itself in the hand of an especially strong willed user? Are there any subtle drawbacks (such as physical or mental weakening over time, growing more reliant on it, does it burn the soul for energy to fuel the forge)?

Lot's of questions to be asked, but i like the presentation and the overall idea.

Also: You missed the Add to Quest Box. I don't think you can change it now. Contact an admin, this deserves to be in the quest. Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
EchoMirage's comment on 2010-09-22 07:39 AM
What is considered 'abuse' by the flame? As it can perceive abuse, it must have a morality that defines use and abuse. Does it care about mortal ideas of property, propriety, dignity...? Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Cheka Man's comment on 2010-09-16 06:22 PM
Useful for vigilantes-if they target the right people. Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Michael Jotne Slayer's comment on 2010-09-18 06:49 PM
Good solid idea. Personally I would wish for more background though. Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
valadaar's comment on 2013-04-29 09:14 PM
Indeed this is awesome. This actually reminds me of the fire demon in the movie Howl's Moving Castle. Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Ted's comment on 2010-09-15 11:33 PM
Update: Yay BBcode Translator! Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Ted's comment on 2010-10-01 10:11 AM
I can safely say that not all of my suggestions are intended to be in PC's hands for more than a few adventures.

Usually the game-breaking ones. Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Ted's comment on 2010-10-01 11:03 AM
EDIT: Added History Section. Corran is gonna need a page soon I guess. Go to Comment
Corran's Flame
Items  (Other)   (Campaign Defining)
Ramhir's comment on 2010-09-23 02:39 PM
Awfully powerful. I would hesitate to give it to one my PCs because they could then make anything: money, magic swords, potions of resurrection, ???

But it would be good as a quest item, where the PCs have to go to the cave/mountaintop/? to get an item that they need. Perhaps have the PCs have to pay with exp.points or some such thing. I think I'll put it into my world that way. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
Pieh's comment on 2010-09-14 01:24 PM
Short and sweet. Makes me want to map out an incredibly complex portal trap dungeon of some mad spacial warping abomination. Hm. Possibly some sort of giant flying lizard that craps alternating recursive portals everywhere.

Guide: "Don't step in that!"
Hero 1: "Ew, some sort of-" *Disappears*
Hero 2: "Where did he go?"
Guide: *Points up*
Hero 1: *Falling from a excrement portal on the ceiling"
"AAAAAH! WAAAAARP POOOOO!"
Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
EchoMirage's comment on 2010-09-17 06:08 AM
Actually, two linked portals can be placed below each other. The lower one covers a shallow pit with something desirable. Once you go in, you fall - from the upper portal into the lower one, and again and again and again... until you are rescued, or die. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
EchoMirage's comment on 2010-09-17 04:09 PM
Don't forget - if you are pushed out later, not right away, you still will have quite a velocity, some 50m/s :D Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
Cheka Man's comment on 2010-09-14 06:05 PM
A nice orginal little trap. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
Cheka Man's comment on 2010-09-17 05:51 PM
If you fall for too long, not even grabbing onto a rope would help you, as your velocity would snap it. Go to Comment
Recursive Portal Trap
Dungeons  (Underground)   (Traps)
Ted's comment on 2010-09-14 03:43 PM
Another possibility is that the trap is already filled with projectiles loosed by previous victims of the trap- a whirling river of arrows, bolts and magic still hurtling down the passage. Go to Comment
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