I find the first paragraph a little confusing. I think it could benefit from more detail. If I understand correctly, the famed brewmaster was revealed to be the bastard son of the king. But, by who? His father, the king (and, if so, why did the king abdicate?) Or, his father, the one who raised him (and why would he be taken seriously?)
Aside from that, I like the piece overall. A fun, non-campaign-shattering quest. The kind that I would like to throw at the players just to see how creative they can be in finding a solution. I would probably throw in a rabble-rouser who was going around and telling the commoners that the king was still brewing but the nobles were keeping it all to themselves. 'Cause who wouldn't want to riot if all the good ale was being horded by the rich? :P
Reminds me a bit of that kid from Scary Movie 3, I think he was a spin off of the Sixth Sense, but he has somewhat psychic powers. O
ne of his best lines was when a guy came leading a girl out of a closet at a wake, i believe. To the guy he says "You're going to get lucky tonight," and then to the girl, he whispers "He doesn't know you're a man."
This just reminds me of that scene, the way the chair tries to ruin people is a bit different, but it seemed fitting.
Overall, I'm not thrilled by this piece. It's a good solid idea, but it strikes me as a crude joke and something that would have been destroyed long ago. I agree with everyone else. Cute, but has some flaws.
Its cute. I like it. As Cheka might say, "I want one"
MysticMoon and Sil make interesting points and raise good questions. Its funny and useable already. I guess a little fleshing out wouldn't hurt, but it doesn't need all that much more, imo.
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The last line is funny. Nice touch. :)
A nice beginning, although I would have preferred to see some details surrounding how the chair came to be either possessed, or enchanted with the truth power.
The sub also leaves me with a lot of questions. How did this carpenter imbue the chair with such magic without his knowledge? (Or did someone else enchant it?) Why does it always tell the worst crimes a person has committed?
What is the reason for its intolerance of innocents? (It leads me to assume it's a malicious force rather then a pure truth teller?)
Can the chair only lie when innocents set upon it? Or can it mix truth and lies as it wishes to further discredit whomever sits within it?
Lastly does the chair have any sort of magical resistance to damage? (Like Mystic said, one would expect an angry sitter would have taken an ax to it well before this, or doused it in lamp oil and a torch.)
I hope to see this fleshed out more in the future, it;s got a great beginning and is a somewhat unique artifact, it just needs more back story and details to feel "complete"
This would be excellent to spring on the players in a situation where they are trying to con someone, although I don't think it would take long before the chair either ended up as firewood or was appropriated by a magistrate for use in the courtroom.
What about a malicious spirit capable of possessing any chair it wishes? That could make for some tense moments as it makes its rounds at, say, a meeting between ambassadors negotiating a peace treaty.